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  | 
humanBleedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0
      velocityType          normal
      velocityDir           linear
      velocityMagnitude     15
      velocity              0 0 0 ~35
      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25
      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -
      lifeTime              400~100
    }
    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0
      velocityType          normal
      velocityDir           linear
      velocityMagnitude     15
      velocity              0 0 0 ~35
      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25
      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -
      lifeTime              400~100
    }
    count   2
    delay   0
    period  0 - 0
  }
  thirdPersonOnly
}
  |