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models/weapons/flamerturret/muzzlePS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0.0
velocityType static
velocityDir point
velocityMagnitude 0
velocity 0 0 0 ~0
physicsRadius 100
radius 40 40 0
alpha 1.0 1.0 1.0
rotation 0 ~360 -
bounce 0
lifeTime 800
}
count 50
delay 0
period 15 - ~0%
}
}
models/weapons/FT/lagfl
{
ejector
{
particle
{
shader sync textures/yeflamer/flamesadd
displacement 0 0 0 ~0
parentVelocityFraction 0.0~0.00
velocityType static
velocityDir linear
velocityMagnitude 0
velocity 0 0 -50 ~360
radius 50 25 0
alpha 0 1 0.0
rotation 0 ~360 -
lifeTime 2000
}
count 1
delay 0
period 0 - ~0%
}
}
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