blob: 8424617b4ed629bd43b42c61b40a08f1048e3424 (
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models/weapons/grenade/impactTrailPS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 -1 ~0
radius 0 30.0 10.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 500
}
count 5
delay 0
period 40 - 0
}
}
models/weapons/grenade/impactPS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 11 ~0
velocityType static
velocityDir linear
velocityMagnitude 200~75%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 10.0 40.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 500
childSystem models/weapons/grenade/impactTrailPS
}
count 5
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync gfx/grenade/flare_01
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 10~50%
velocity 0 0 1 ~60
radius 0 100.0 200.0
alpha 250 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 300
}
count 1
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 700~3%
velocity 0 0 1 ~180
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 1 0
radius 0 10.0 2.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 300
}
count 150
delay 0
period 0 - ~0%
}
}
models/weapons/grenade/impactPS2
{
ejector
{
particle
{
shader sync gfx/sprites/smoke2
displacement 0 0 0 50.0
normalDisplacement 3.0
velocityType normal
velocityDir linear
velocityMagnitude 10
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 1
acceleration 0 0 1 0
radius 0 100.0 500.0
alpha 0 1 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 15000
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/smoke2
displacement 0 0 23 ~0
velocityType static
velocityDir linear
velocityMagnitude 60
velocity 0 0 1 ~360
realLight
accelerationType static
accelerationDir linear
accelerationMagnitude 60
acceleration 0 0 -1 ~360
radius 8 20.0 300.0
alpha 0 0.5 0.0
rotation 0 0 -
bounce 0.5
lifeTime 5000
childSystem models/weapons/smoke/addimpactPS4
}
count 5
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 11 ~0
velocityType static
velocityDir linear
velocityMagnitude 200~75%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 150.0 40.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 500
childSystem models/weapons/grenade/impactTrailPS2
}
count 5
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~20
velocityType static
velocityDir linear
velocityMagnitude 700~3%
velocity 0 0 1 ~320
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 1 0
radius 0 10.0 2.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
bounceMark 2~2 32 gfx/marks/burn_mrk
lifeTime 150
onDeathSystem models/weapons/smoke/addimpactFlamePSsm
}
count 10
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 400~20%
velocity 0 0 -1 ~190
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.5 0.5
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
lifeTime 3000
onDeathSystem models/weapons/smoke/addimpactFlamePSsm
}
count 30
delay 0
period 0 - ~0%
}
}
//smoke nade
models/weapons/smoke/impactPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke2
displacement 0 0 3 0
velocityType static
velocityDir linear
velocityMagnitude 20
velocity 0 0 50 ~20
realLight
accelerationType static
accelerationDir linear
accelerationMagnitude 1
acceleration 0 0 1 ~360
radius 0 2 10.0
alpha 0 1 0.0
rotation 20 ~360 -
bounce 0.5
lifeTime 5000
}
count infinite
delay 4000
period 50 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/smoke2
displacement 0 0 23 ~0
velocityType static
velocityDir linear
velocityMagnitude 60
velocity 0 0 1 ~360
realLight
accelerationType static
accelerationDir linear
accelerationMagnitude 60
acceleration 0 0 -1 ~360
radius 8 20.0 370.0
alpha 0 0.5 0.0
rotation 0 0 -
bounce 0.5
lifeTime 20000
childSystem models/weapons/smoke/addimpactPS
}
count 40
delay 6000
period 10 - ~0%
}
}
//smoke nade add
models/weapons/smoke/addimpactPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke2
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 50
velocity 0 0 1 ~360
radius 0 50 300.0
alpha 0 1 0.0
rotation 0 ~360 -
bounce 0.5
realLight
lifeTime 40000
}
count 2
delay 2000
period 80 - ~0%
}
}
//flame add
models/weapons/smoke/addimpactFlamePS
{
ejector
{
particle
{
shader sync textures/yeflamer/flamesadd
displacement 0 0 0 ~0
parentVelocityFraction 0.0~0.05
velocityType static
velocityDir linear
velocityMagnitude 2
velocity 0 0 -1 ~360
radius 0 50.0 50.0
alpha 0 1 0.0
rotation 0 ~360 -
lifeTime 10000
}
count 1
delay 0
period 0 - ~0%
}
}
models/weapons/smoke/addimpactFlamePSsm
{
ejector
{
particle
{
shader sync textures/yeflamer/flamesadd
displacement 0 0 0 ~0
parentVelocityFraction 0.0~0.05
velocityType static
velocityDir linear
velocityMagnitude 2
velocity 0 0 -1 ~360
radius 0 20.0 20.0
alpha 0 1 0.0
rotation 0 ~360 -
lifeTime 10000
}
count 1
delay 0
period 0 - ~0%
}
}
models/weapons/grenade/impactTrailPS2
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 -1 ~0
radius 0 150.0 10.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 500
}
count 5
delay 0
period 40 - 0
}
}
//smoke nade add
models/weapons/smoke/addimpactPS4
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 50
velocity 0 0 1 ~360
radius 0 50 300.0
alpha 0 1 0.0
rotation 0 ~360 -
bounce 0.5
realLight
lifeTime 10000
}
count 2
delay 2000
period 80 - ~0%
}
}
|