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models/players/human_base/h_base
{
cull disable
{
map models/players/human_base/h_base.tga
rgbGen lightingDiffuse
alphaFunc GE128
depthWrite
}
{
map models/players/human_base/h_base.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
depthFunc equal
}
}
models/players/human_base/h_helmet
{
cull disable
{
map models/players/human_base/h_helmet.tga
rgbGen lightingDiffuse
alphaFunc GE128
depthWrite
}
{
map models/players/human_base/h_helmet.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
depthFunc equal
}
{
map models/buildables/mgturret/ref_map.jpg
blendFunc GL_DST_COLOR GL_ONE
detail
tcGen environment
depthFunc equal
}
}
models/players/human_base/battpack
{
cull disable
{
map models/players/human_base/battpack.tga
rgbGen lightingDiffuse
alphaFunc GE128
depthWrite
}
{
models/players/human_base/battpack.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
depthFunc equal
}
{
map models/buildables/mgturret/ref_map.jpg
blendFunc GL_DST_COLOR GL_ONE
detail
tcGen environment
depthFunc equal
}
}
models/players/human_base/base
{
cull disable
{
map models/players/human_base/base.tga
rgbGen lightingDiffuse
alphaFunc GE128
depthWrite
}
{
map models/players/human_base/base.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
depthFunc equal
}
}
models/players/human_base/light
{
cull disable
{
map models/players/human_base/light.tga
rgbGen lightingDiffuse
alphaFunc GE128
depthWrite
}
{
map models/players/human_base/light.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
depthFunc equal
}
}
models/players/human_base/armour
{
cull disable
{
map models/players/human_base/armour.tga
rgbGen lightingDiffuse
alphaFunc GE128
depthWrite
}
{
map models/players/human_base/armour.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
depthFunc equal
}
{
map models/buildables/mgturret/ref_map.jpg
blendFunc GL_DST_COLOR GL_ONE
detail
tcGen environment
depthFunc equal
}
}
models/players/human_base/shoulderpads
{
cull disable
{
map models/players/human_base/shoulderpads.tga
rgbGen lightingDiffuse
alphaFunc GE128
depthWrite
}
{
map models/players/human_base/shoulderpads.tga
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
depthFunc equal
}
{
map models/buildables/mgturret/ref_map.jpg
blendFunc GL_DST_COLOR GL_ONE
detail
tcGen environment
depthFunc equal
}
}
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