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models/weapons/chaingun/muzzlePS
{
ejector
{
particle
{
model models/weapons/shells/rifle-shell.md3
displacement -5 -3 0 ~0.0
parentVelocityFraction 0.85
velocityType static_transform
velocityDir linear
velocityMagnitude 200
velocity 0 -1 3 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.5
lifeTime 5000
}
count 1
delay 0
period 0 - ~0%
}
}
models/weapons/chaingun/impactPS
{
ejector
{
particle
{
shader sync gfx/misc/impactpuff2
displacement 0 0 0 ~4.0
parentVelocityFraction 0.4
radius 0 5.9 30.0
alpha 0 0.3 0.0
rotation 0 ~360 -
bounce 0.1
lifeTime 600
}
count 3
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/blaster/orange_particle
displacement 0 0 0 ~0.0
dynamicLight 0 0 60 { 0.4 0.3 0.2 }
velocityType normal
velocityDir linear
velocityMagnitude 950
velocity 0 0 0 ~80
accelerationType normal
accelerationDir linear
accelerationMagnitude 900~650
acceleration 0 0 1 ~360
radius 0 2.0 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 90~35
childTrailSystem models/weapons/rifle/impactTS
}
count 1~5
delay 0
period 0 - ~0%
}
}
models/weapons/chaingun/muzzlePS2
{
ejector
{
particle
{
model models/weapons/shells/rifle-shell.md3
displacement -5 -3 0 ~0.0
parentVelocityFraction 0.85
velocityType static_transform
velocityDir linear
velocityMagnitude 200
velocity 0 -1 3 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.5
lifeTime 6000
}
count 1
delay 0
period 0 - ~0%
}
}
|