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|
models/weapons/flamer/muzzlePS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0.0
parentVelocityFraction 0.65
velocityType cent
velocityDir linear
velocityMagnitude 200
velocity 0 0 0 ~0
accelerationType static
accelerationDir linear
accelerationMagnitude 50
acceleration 0 0 1 ~0
radius 0 4.0 40.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.1
lifeTime 1000
}
count infinite
delay 0
period 15 - ~0%
}
}
models/weapons/flamer/impactbigPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 50.0
normalDisplacement 3.0
velocityType normal
velocityDir linear
velocityMagnitude 10
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 1
acceleration 0 0 1 0
radius 0 20.0 70.0
alpha 0 1 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 10000
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 23 ~0
velocityType static
velocityDir linear
velocityMagnitude 60
velocity 0 0 1 ~360
realLight
accelerationType static
accelerationDir linear
accelerationMagnitude 60
acceleration 0 0 -1 ~360
radius 8 20.0 150.0
alpha 0 0.5 0.0
rotation 0 0 -
bounce 0.5
lifeTime 4000
childSystem models/weapons/smoke/addimpactPS4
}
count 1
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 11 ~0
velocityType static
velocityDir linear
velocityMagnitude 200~75%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 110.0 70.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 500
childSystem models/weapons/grenade/impactTrailPS2
}
count 4
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~20
velocityType static
velocityDir linear
velocityMagnitude 700~3%
velocity 0 0 1 ~320
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 1 0
radius 0 80.0 5.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
bounceMark 2~2 32 gfx/marks/burn_mrk
lifeTime 180
onDeathSystem models/weapons/smoke/addimpactFlamePSsm
}
count 6
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 400~20%
velocity 0 0 -1 ~190
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5.5 1.5
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
lifeTime 3000
onDeathSystem models/weapons/smoke/addimpactFlamePSsm
}
count 25
delay 0
period 0 - ~0%
}
}
models/weapons/flamer/pMissilePS
{
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 400~20%
velocity 0 0 -1 ~190
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5.5 1.5
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.1
lifeTime 3000
}
count infinite
delay 0
period 25 - ~0%
}
}
fireCloudPS
{
ejector
{
particle
{
shader sync gfx/sprites/firecloud
displacement 0 0 0 ~32.0
parentVelocityFraction 1.0
velocityType static
velocityDir linear
velocityMagnitude 16
velocity 0 0 1 ~0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 10.0 40.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 400
delay 0
period 20 - ~0%
}
}
models/weapons/flamer/muzzlePS2
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0.0
parentVelocityFraction 0.65
velocityType cent
velocityDir linear
velocityMagnitude 500
velocity 0 0 0 ~0
physicsRadius 15
radius 0 4.0 40.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.1
lifeTime 800
}
count infinite
delay 0
period 15 - ~0%
}
}
|