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models/weapons/lightning/impactPS
{
ejector
{
particle
{
shader sync gfx/lightning/particle
displacement 0 0 0 ~2.0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 -1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~10
radius 0 9 0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 100
}
count 1
delay 0
period 0 - ~0%
}
}
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