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models/weapons/psaw/impactPS
{
  ejector
  {
    particle
    {
      shader sync gfx/psaw/blue_particle

      displacement 0 0 0 ~2.0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 100
      velocity          0 0 -1 ~25

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 ~10

      radius 0 1.0~2.0 3.0~2.0
      alpha  0 1.0 1.0
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 1000
    }

    count 3
    delay 0
    period 0 - ~0%
  }
}

models/weapons/psaw/impactPS2
{
  ejector
  {
    particle
    {
      shader sync gfx/psaw/blue_particle

      displacement 0 0 0 ~2.0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 200
      velocity          0 1 1 ~25

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 ~10

      radius 0 1.0~2.0 3.0~2.0
      alpha  0 1.0 1.0
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 1000
    }

    count 3
    delay 0
    period 0 - ~0%
  }


  ejector
  {
    particle
    {
      shader sync gfx/psaw/blue_particle

      displacement 0 0 0 ~2.0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 200
      velocity          0 -1 1 ~25

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 ~10

      radius 0 1.0~2.0 3.0~2.0
      alpha  0 1.0 1.0
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 1000
    }

    count 3
    delay 0
    period 0 - ~0%
  }
}