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models/weapons/rocketl/missilePS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 50
velocity 0 0 1 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 50
acceleration 0 0 0 0
radius 0 0.0 60.0
alpha 0 1.0 0.0
rotation ~360 ~360 -
bounce 0.5
lifeTime 700~50%
}
count infinite
delay 0
period 20 - ~0%
}
}
models/weapons/rocketl/impactPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 0 60
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce 0.0
lifeTime 800~200
}
count 10
delay 0
period 0 - 0
}
ejector
{
particle
{
shader sync rocketx1 rocketx2 rocketx3 rocketx4 rocketx5 rocketx6 rocketx7 rocketx8 rocketx9 rocketx10 rocketx11 rocketx12 rocketx13 rocketx14 rocketx15 rocketx16 rocketx17 rocketx18 rocketx19 rocketx20 rocketx21 rocketx22 rocketx23 rocketx24 rocketx25 rocketx26 rocketx27 rocketx28 rocketx29
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 30 70
alpha 250 1 1
rotation ~360 0 0
bounce 0.0
color 0 { 0.8 0.2 0.2 } -
lifeTime 300~100
}
count 1
delay 0
period 0 - 0
}
}
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