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// markShadow is the very cheap blurry blob underneath the player
gfx/marks/shadow
{
polygonOffset
{
map gfx/marks/shadow.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
// wake is the mark on water surfaces for paddling players
gfx/marks/wake
{
polygonOffset
{
clampmap gfx/marks/splash.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcmod rotate 250
tcMod stretch sin .9 0.1 0 0.7
rgbGen wave sin .7 .3 .25 .5
}
{
clampmap gfx/marks/splash.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcmod rotate -230
tcMod stretch sin .9 0.05 0 0.9
rgbGen wave sin .7 .3 .25 .4
}
}
gfx/marks/bullet_mrk
{
polygonOffset
{
map gfx/marks/bullet_mrk.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/marks/burn_mrk
{
polygonOffset
{
map gfx/marks/burn_mrk.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/marks/plasma_mrk
{
polygonOffset
{
map gfx/marks/plasma_mrk.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
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