blob: 4650ee0ba3425f812763bf789a8c1662886305e0 (
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ui/edge_logo
{
{
map ui/assets/edge_logo.jpg
blendFunc add
depthWrite
}
}
ui/edgeterminal
{
{
map ui/assets/edge_terminal.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaFunc GE128
depthWrite
}
}
ui/menu_main_aurora_base
{
{
map ui/assets/menu_main_aurora_base.jpg
blendFunc add
}
{
map ui/assets/menu_main_aurora_base_add.jpg
blendFunc add
rgbGen wave sin 0.2 0.5 1 0.1
}
}
ui/menu_main_aurora_base_stars
{
{
map ui/assets/menu_main_aurora_base_add_b.jpg
blendFunc add
tcMod scroll 0 0.1
}
{
map ui/assets/menu_main_aurora_base_add_b2.jpg
blendFunc add
tcMod scroll 0 0.3
}
{
map ui/assets/menu_main_aurora_base_add_b3.jpg
blendFunc add
tcMod scroll 0 0.2
}
}
ui/assets/score_baseb
{
{
map ui/assets/score_base.tga
alphaFunc GE128
}
}
scripts/loading_add
{
{
map ui/assets/loading_add.png
blendfunc add
}
}
scripts/stage_add
{
{
map ui/assets/stage_add.png
blendfunc add
}
}
scripts/main_add
{
{
map ui/assets/main_add.png
blendfunc add
}
}
scripts/main_add_pulse
{
{
map ui/assets/main_add_pulse.png
blendfunc add
rgbGen wave sin 0.6 .7 5 0.2
}
}
scripts/scoreaddlight
{
{
map ui/assets/score_flicker.png
blendfunc add
rgbGen wave sin 0.4 1 8 0.1
}
}
scripts/scoreadd
{
{
map ui/assets/score_add.png
blendfunc add
}
}
//vault boy showing his thumb :D
scripts/yboy
{
{
animMap 2 ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy2.jpg ui/assets/yboy.jpg
blendfunc add
}
}
scripts/e6
{
{
map ui/assets/load_6.jpg
blendfunc add
}
{
map ui/assets/load.jpg
blendFunc add
depthWrite
tcMod rotate -10
}
}
//scripts/ye
//{
// {
// map ui/assets/ye.jpg
// blendfunc add
// }
// {
// map ui/assets/ye.jpg
// blendfunc add
// rgbGen wave sin .8 .5 0 3.0
// }
//}
gfx/misc/yaltsedges
{
cull disable
{
map gfx/misc/yaltsedges.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
scripts/ye_full
{
{
map ui/assets/ye_full.png
blendfunc add
}
{
map ui/assets/ye_full.png
blendfunc add
rgbGen wave sin 0.1 0.2 0 15
}
}
ui/assets/neutral/squad_h
{
nopicmip
{
map ui/assets/neutral/squad_h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
ui/assets/neutral/squad_v
{
nopicmip
{
map ui/assets/neutral/squad_v.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
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