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humanWoundBleedPS
{
ejector
{
particle
{
shader sync gfx/sprites/blood
displacement 0 0 0 ~2
parentVelocityFraction 1.0
velocityType static_transform
velocityDir linear
velocityMagnitude 50~100%
velocity -0.5 0 -1 ~30
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~30
radius 0 4.0 10.0
alpha 0 1.0 0.0
rotation 0 ~360 -
//bounce 0.2
bounce cull
bounceMark 1~1 10 gfx/marks/blood_mrk
//bounceSound ~1 sound/edge/blood_splat.wav
overdrawProtection
lifeTime 5000~50%
}
count 3
delay 0
period 1000 - ~100%
}
}
alienWoundBleedPS
{
ejector
{
particle
{
shader sync gfx/sprites/green_acid // TODO?
displacement 0 0 0 ~2
parentVelocityFraction 1.0
velocityType static_transform
velocityDir linear
velocityMagnitude 50~100%
velocity -0.5 0 -1 ~30
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~30
radius 0 4.0 10.0
alpha 0 1.0 0.0
rotation 0 ~360 -
//bounce 0.2
bounce cull
bounceMark 1~1 10 gfx/marks/ablood_mrk
//bounceSound ~1 sound/edge/blood_splat.wav // TODO?
overdrawProtection
lifeTime 5000~50%
}
count 3
delay 0
period 1000 - ~100%
}
}
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