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#include "ui/menudef.h"
{
\\ Server Creation \\
#define W 640
#define H 480
#define BORDER 10
#define PREVIEW_W 300
#define PREVIEW_H 225
#define PREVIEW_X BORDER
#define PREVIEW_Y BORDER
#define BCJ_W (W-(2*BORDER))
#define BCJ_H 50
#define BCJ_X BORDER
#define BCJ_Y (H-(BCJ_H+BORDER))
#define BC_W (W-(2*BORDER))
#define BC_H 50
#define BC_X BORDER
#define BC_Y (H-(BC_H+BORDER))
#define ARROW_W 50
#define ARROW_H BC_H
#define MAPS_W PREVIEW_W
#define MAPS_H (H-((4*BORDER)+PREVIEW_H+BC_H))
#define MAPS_X BORDER
#define MAPS_Y ((2*BORDER)+PREVIEW_H)
#define OPTIONS_W (W-((3*BORDER)+PREVIEW_W))
#define OPTIONS_H (H-((3*BORDER)+BC_H))
#define OPTIONS_X ((2*BORDER)+PREVIEW_W)
#define OPTIONS_Y BORDER
#define ELEM_OFF_Y 20
#define ELEM_OFF_X -135
#define ELEM_H 21
menuDef
{
name "createserver"
visible MENU_FALSE
fullscreen MENU_TRUE
rect 0 0 W H
focusColor 1 1 1 1
outOfBoundsClick
style WINDOW_STYLE_EMPTY
background "ui/assets/warp_splash_m.jpg"
aspectBias ASPECT_NONE
onOpen
{
uiScript loadArenas;
hide accept_alt;
show accept;
hide back_alt;
show back
}
onEsc
{
close createserver
}
itemDef
{
name "aurora_add"
style WINDOW_STYLE_SHADER
rect 0 13 640 442
visible 1
background "ui/menu_main_aurora_base_stars"
decoration
}
itemDef
{
name "aurora"
style WINDOW_STYLE_SHADER
rect 0 12 640 442
visible 1
background "ui/menu_main_aurora_base"
decoration
}
itemDef
{
name "dist"
style WINDOW_STYLE_SHADER
rect 0 13 640 440
visible 1
background "gfx/edge/basi_invisble_overlay"
decoration
}
itemDef
{
name window
rect 70 0 500 500
style WINDOW_STYLE_GRADIENT
backcolor 0.0 1.35 2.55 0
visible 1
decoration
}
// map selection
itemDef
{
name mappreview
style WINDOW_STYLE_EMPTY
ownerdraw UI_SELECTEDMAPPREVIEW
rect PREVIEW_X (PREVIEW_Y+5) PREVIEW_W PREVIEW_H
border WINDOW_BORDER_NONE
visible MENU_TRUE
}
itemDef
{
name maplist
rect MAPS_X MAPS_Y MAPS_W MAPS_H
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 20
textscale .33
elementtype LISTBOX_TEXT
feeder FEEDER_MAPS
border WINDOW_BORDER_NONE
forecolor 0 0.8 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 1 1 1 0.1
visible MENU_TRUE
columns 1
2 190 ALIGN_LEFT
}
// SETTINGS //
itemDef
{
name expert
type ITEM_TYPE_EDITFIELD
text "Host Name:"
cvar "sv_hostname"
maxChars 40
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(0*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name normal
type ITEM_TYPE_NUMERICFIELD
text "Time Limit:"
cvar "timelimit"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(1*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
maxchars 4
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name expert
type ITEM_TYPE_NUMERICFIELD
text "Maximum Players:"
cvar "sv_maxclients"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(2*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
maxchars 4
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name expert
type ITEM_TYPE_YESNO
text "Require Password:"
cvar "g_needpassword"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(3*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav"
}
}
itemDef
{
name expert
type ITEM_TYPE_EDITFIELD
text "Password:"
cvar "g_password"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(4*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
maxchars 10
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name normal
type ITEM_TYPE_YESNO
text "Pure Server:"
cvar "sv_pure"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(6*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav"
}
}
itemDef
{
name normal
type ITEM_TYPE_MULTI
text "Dedicated:"
// dedicated is a special cvar in that as soon as it is set,
// the game goes to console only so the ui catches this one specifically
cvar "ui_dedicated"
cvarFloatList { "No" 0 "LAN" 1 "Internet" 2 }
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(7*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav"
}
}
itemDef
{
name expert
type ITEM_TYPE_YESNO
text "Auto Download:"
cvar "sv_allowdownload"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(8*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav"
}
}
itemDef
{
name expert
type ITEM_TYPE_YESNO
text "Enable Voting:"
cvar "g_allowvote"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(9*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav"
}
}
itemDef
{
name expert
type ITEM_TYPE_NUMERICFIELD
text "Minimum Ping:"
cvar "sv_minping"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(11*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
maxchars 4
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name expert
type ITEM_TYPE_NUMERICFIELD
text "Maximum Ping:"
cvar "sv_maxping"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(12*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
maxchars 4
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name expert
type ITEM_TYPE_YESNO
text "Synchronous Client:"
cvar "g_synchronousclients"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(13*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav"
}
}
itemDef
{
name expert
type ITEM_TYPE_NUMERICFIELD
text "Max Rate:"
cvar "sv_maxrate"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(14*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
maxchars 4
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name expert
type ITEM_TYPE_NUMERICFIELD
text "Zombie Time:"
cvar "sv_zombietime"
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(15*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
maxchars 4
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
itemDef
{
name expert
type ITEM_TYPE_NUMERICFIELD
text "Reconnect Limit:"
cvar "sv_reconnectlimit"
maxchars 4
rect (OPTIONS_X+BORDER) (OPTIONS_Y+ELEM_OFF_Y+(16*ELEM_H)) (OPTIONS_W-(2*BORDER)) ELEM_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx ELEM_OFF_X
textscale .36
forecolor 0 0.8 1 1
visible MENU_TRUE
}
// BACK BAR //
itemDef
{
name back
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow.tga"
rect BCJ_X (BCJ_Y-17) ARROW_H ARROW_W
aspectBias ALIGN_LEFT
visible MENU_TRUE
forecolor 0 0.8 1 1
action
{
close createserver
}
mouseEnter
{
hide back;
show back_alt
}
}
itemDef
{
name back_alt
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow.tga"
rect BCJ_X (BCJ_Y-17) ARROW_H ARROW_W
aspectBias ALIGN_LEFT
backcolor 0 0 0 0
forecolor 0 0.8 1 1
visible MENU_FALSE
type ITEM_TYPE_BUTTON
text "Back"
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx ARROW_W
textscale .6
mouseExit
{
hide back_alt;
show back
}
action
{
close createserver
}
}
itemDef
{
name accept
style WINDOW_STYLE_SHADER
rect (BCJ_X+570) (BCJ_Y-17) ARROW_H ARROW_W
aspectBias ALIGN_RIGHT
background "ui/assets/forwardarrow.tga"
backcolor 0 0 0 0
forecolor 0 0.8 1 1
visible MENU_TRUE
mouseEnter
{
hide accept;
show accept_alt
}
action
{
uiScript StartServer
}
}
itemDef
{
name accept_alt
style WINDOW_STYLE_SHADER
rect (BCJ_X+570) (BCJ_Y-17) ARROW_H ARROW_W
aspectBias ALIGN_RIGHT
background "ui/assets/forwardarrow.tga"
backcolor 0 0 0 0
type ITEM_TYPE_BUTTON
forecolor 0 0.8 1 1
visible MENU_FALSE
text "Create"
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx -ARROW_W
textscale .6
mouseExit
{
hide accept_alt;
show accept
}
action
{
uiScript StartServer
}
}
}
}
|