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#include "ui/menudef.h"
{
#define W 640
#define H 480
menuDef
{
name "ingame"
visible 1
outOfBoundsClick
rect 0 0 640 480
focusColor 1 1 1 1
style WINDOW_STYLE_FILLED
onOpen { uiScript stopRefresh ; }
onESC
{
play "sound/misc/menu1.wav";
close ingame
}
itemDef
{
name "aurora_add"
style WINDOW_STYLE_SHADER
rect -180 0 1000 480
visible 1
background "ui/menu_main_aurora_base_stars"
decoration
}
itemDef
{
name "aurora"
style WINDOW_STYLE_SHADER
rect -160 0 1000 480
visible 1
background "ui/menu_main_aurora_base"
decoration
}
itemDef
{
name "dist"
style WINDOW_STYLE_SHADER
rect -250 0 1000 480
visible 1
background "gfx/edge/basi_invisble_overlay"
decoration
}
itemDef
{
name "edgesplash"
rect 250 50 680 680
type ITEM_TYPE_MODEL
style WINDOW_STYLE_FILLED
asset_model "ui/assets/e6.md3"
model_fovx 30.0
model_fovy 30.0
model_angle 180
visible 1
decoration
}
itemDef
{
name "menu"
style WINDOW_STYLE_SHADER
rect 270 160 110 190
visible 1
background "ui/assets/main_base.png"
decoration
}
itemDef
{
name "menu_add"
style WINDOW_STYLE_SHADER
rect 245 132 160 238
visible 1
background "scripts/main_add"
decoration
}
itemDef
{
name "menu_add_pulse"
style WINDOW_STYLE_SHADER
rect 245 132 160 238
visible 1
background "scripts/main_add_pulse"
decoration
}
itemDef
{
name "bu1"
type ITEM_TYPE_BUTTON
text "MANUAL"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 190 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_yehelp
}
}
itemDef
{
name "bu2"
type ITEM_TYPE_BUTTON
text "VOTE MAPS"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 205 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_map
}
}
itemDef
{
name "bu3"
type ITEM_TYPE_BUTTON
text "VOTE PLAYERS"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 220 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_game
}
}
itemDef
{
name "bu4"
type ITEM_TYPE_TEXT
text "IGNORE PLAYERS"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 235 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_ignore
}
}
itemDef
{
name "bu5x"
type ITEM_TYPE_BUTTON
text "SERVER BROWSER"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 250 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_sbrowser
}
}
itemDef
{
name "bu5"
type ITEM_TYPE_BUTTON
text "ROBOT HELPER"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 265 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_robot
}
}
itemDef
{
name "bu6"
type ITEM_TYPE_BUTTON
text "OPTIONS"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 280 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_options
}
}
itemDef
{
name "bu7"
type ITEM_TYPE_TEXT
text "EXIT"
style WINDOW_STYLE_EMPTY
textscale .3
rect 300 295 50 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_leave
}
}
}
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