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path: root/assets/ui/ingame_ignore.menu
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#include "ui/menudef.h"

{
  \\ INGAME GAME BOX \\

#define X           10
#define Y           60
#define BORDER      10

#define TOPBUTT_W   80
#define TOPBUTT_H   30

#define SIDEBUTT_W  50
#define SIDEBUTT_H  25

#define MAP_X       (SIDEBUTT_W+BORDER)
#define MAP_Y       ((2*BORDER)+TOPBUTT_H)
#define MAP_W       124
#define MAP_H       93
#define MAPLIST_X   MAP_X
#define MAPLIST_Y   ((3*BORDER)+TOPBUTT_H+MAP_H)
#define MAPLIST_W   (W-((2*BORDER)+SIDEBUTT_W))
#define MAPLIST_H   (H-((4*BORDER)+MAP_H+TOPBUTT_H))
#define MAPBUTT_X   (MAP_X+MAP_W+BORDER)
#define MAPBUTT_Y   MAP_Y
#define MAPBUTT_W   (W-(MAPBUTT_X+BORDER))
#define MAPBUTT_H   20

#define PBUTT_X     MAP_X
#define PBUTT_Y     (H-((2*PBUTT_H)+BORDER))
#define PBUTT_W     (W-((2*BORDER)+SIDEBUTT_W))
#define PBUTT_H     45
#define PLIST_X     PBUTT_X
#define PLIST_Y     ((2*BORDER)+TOPBUTT_H)
#define PLIST_W     PBUTT_W
#define PLIST_H     ((H-((4*BORDER)+(2*PBUTT_H)+TOPBUTT_H)))

#define PLAYER_C    0.7
#define IGN_C       0.15
#define IGNY_C      0.15
#define IGNHEAD_H   15
#define IGNHEAD_Y   ((2*BORDER)+TOPBUTT_H)
#define IGNBUTT_W   ((W-(2*BORDER))/2)
#define IGNBUTT_H   25
#define IGNBUTT_X   BORDER
#define IGNBUTT_Y   (H-(BORDER+IGNBUTT_H))
#define IGNORE_W    (W-(2*BORDER))
#define IGNORE_W2   ((W-(2*BORDER))-15)
#define IGNORE_H    (H-((4*BORDER)+TOPBUTT_H+IGNHEAD_H+IGNBUTT_H))
#define IGNORE_X    BORDER
#define IGNORE_Y    ((2*BORDER)+TOPBUTT_H+IGNHEAD_H)
#define IGNORE_TOFF 5

#define INFO_Y      ((2*BORDER)+TOPBUTT_H+10)
#define INFOELEM_H  15
#define INFO_OFF    (0-(W-90))
#define W       999
#define H       210
#define A       200

  assetGlobalDef
  {
    font "fonts/font" 26        // font
    smallFont "fonts/smallfont" 20        // font
    bigFont "fonts/bigfont" 34        // font
    cursor "ui/assets/3_cursor3"      // cursor
    gradientBar "ui/assets/gradientbar2.tga"  // gradient bar
    itemFocusSound "sound/misc/menu2.wav"   // sound for item getting focus (via keyboard or mouse )

    fadeClamp 1.0         // sets the fadeup alpha
    fadeCycle 1         // how often fade happens in milliseconds
    fadeAmount 0.1          // amount to adjust alpha per cycle

    shadowColor 0.1 0.1 0.1 0.25      // shadow color
  }

  menuDef
  {
    name "ingame_ignore"
    visible MENU_FALSE
    fullscreen MENU_FALSE
	outOfBoundsClick
    rect (320-(W/2)) (240-(H/2)) W H
    focusColor 0 0 0 1
    style WINDOW_STYLE_FILLED
    border WINDOW_BORDER_FULL
    popup
    onESC
    {
      play "sound/misc/menu1.wav";
      close ingame_ignore
	  open ingame
    }
    onopen
    {
      uiScript InitIgnoreList;
      show vote;
	  close ingame;

      setitemcolor voteBtn       forecolor 0.2 0.2 0.2 1.0;
      setitemcolor ignoreBtn     forecolor 1.0 1.0 1.0 1.0;
      setitemcolor infoBtn      forecolor 1.0 1.0 1.0 1.0
    }
	
	itemDef
    {
      name "aurora_add"
      style WINDOW_STYLE_SHADER
      rect 0 -125 1000 500
      visible 1
	  background "ui/menu_main_aurora_base_stars"
      decoration
    }
	
	itemDef
    {
      name "aurora"
      style WINDOW_STYLE_SHADER
      rect 0 0 1000 480
      visible 1
	  background "ui/menu_main_aurora_base"
      decoration
    }
	
	itemDef
    {
      name "dist"
      style WINDOW_STYLE_SHADER
      rect -50 -150 1000 600
      visible 1
	  background "gfx/edge/basi_invisble_overlay"
      decoration
    }

    itemDef
    {
    name "window"
      rect 0 -50 1280 340
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 .9
      visible 1
      decoration
    }
 itemDef
    {
      name ignore
      group gameGrp
      rect 310 -40 80 25
      text "Player Name"
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      textalignx IGNORE_TOFF
      visible MENU_TRUE
      type ITEM_TYPE_TEXT
      textscale .225
    }
    itemDef
    {
      name ignore
      group gameGrp
      rect 490 -40 80 25
      text "Ignored by you"
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      visible MENU_TRUE
      type ITEM_TYPE_TEXT
      textscale .225
    }
    itemDef
    {
      name ignore
      group gameGrp
      rect 595 -40 80 25
      text "Ignoring you"
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      visible MENU_TRUE
      type ITEM_TYPE_TEXT
      textscale .225
    }
    itemDef
    {
      name ignore
      group gameGrp
      rect 300 -20 400 260
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 16
      textscale .225
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      elementtype LISTBOX_TEXT
      feeder FEEDER_IGNORE_LIST
      visible MENU_TRUE
      columns 3
       5 200    ALIGN_LEFT
       300 50    ALIGN_CENTER
       172 100   ALIGN_CENTER
      doubleClick
      {
        play "sound/misc/menu1.wav";
        uiScript ToggleIgnore
      }
    }
/////////////////////////////
    itemDef
    {
      name ignore
      text "Ignore Player"
      style WINDOW_STYLE_EMPTY
      rect 340 250 80 25
      type ITEM_TYPE_BUTTON
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 0 0.8 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript IgnorePlayer
      }
    }

    itemDef
    {
      name ignore
      text "Stop Ignoring Player"
      group gameGrp
      style WINDOW_STYLE_EMPTY
      rect 570 250 80 25
      type ITEM_TYPE_BUTTON
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 0 0.8 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript UnIgnorePlayer
      }
    }



  }
}