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#include "ui/menudef.h"
{
#define W 640
#define H 480
menuDef
{
name "ingame_map"
visible MENU_FALSE
outOfBoundsClick
style WINDOW_STYLE_FILLED
rect 0 0 W H
focusColor 1 1 1 1
onopen
{
close ingame;
}
onESC
{
play "sound/misc/menu1.wav";
close ingame_map
open ingame
}
itemDef
{
name "aurora_add"
style WINDOW_STYLE_SHADER
rect -180 0 1000 480
visible 1
background "ui/menu_main_aurora_base_stars"
decoration
}
itemDef
{
name "aurora"
style WINDOW_STYLE_SHADER
rect -160 0 1000 480
visible 1
background "ui/menu_main_aurora_base"
decoration
}
itemDef
{
name "dist"
style WINDOW_STYLE_SHADER
rect -250 0 1000 480
visible 1
background "gfx/edge/basi_invisble_overlay"
decoration
}
itemDef
{
name "window"
rect -480 250 1280 100
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .9
visible 1
decoration
}
itemDef
{
name "but1"
type ITEM_TYPE_BUTTON
text "Widescreen Resolution (16:9)"
style WINDOW_STYLE_EMPTY
textscale .5
textstyle ITEM_TEXTSTYLE_NORMAL
rect 230 265 200 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
close ingame_map
open ingame_map19201080
}
}
itemDef
{
name "but2"
type ITEM_TYPE_BUTTON
text "Normal Resolution (4:3)"
style WINDOW_STYLE_EMPTY
textscale .5
textstyle ITEM_TEXTSTYLE_NORMAL
rect 230 305 200 20
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 0 0.8 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
close ingame_map
open ingame_map640480
}
}
}
}
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