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#include "ui/menudef.h"
{
#define W 280
#define H 190
#define BORDER 10
#define BUTT_H 25
#define BUTT_W 45
#define INFO_W (W-(2*BORDER))
#define INFO_H (H-((4*BORDER)+(2*BUTT_H)))
#define INFO_X BORDER
#define INFO_Y ((2*BORDER)+BUTT_H)
#define INFO_TOFF 6
menuDef
{
name "tremulous_human_dialog"
visible MENU_FALSE
fullscreen MENU_FALSE
outOfBoundsClick
rect (320-(W/2)) (240-(H/2)) W H
focusColor 1 1 1 1
style WINDOW_STYLE_EMPTY
popup
itemDef
{
name "window"
rect -400 -10 1280 205
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .9
visible 1
decoration
}
itemDef
{
name human_dialog
text "Error"
type ITEM_TYPE_TEXT
textstyle ITEM_TEXTSTYLE_NORMAL
style WINDOW_STYLE_EMPTY
rect BORDER BORDER INFO_W BUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .5
forecolor 0 0.8 1 1
backcolor .5 0 0 .25
visible MENU_TRUE
decoration
}
itemDef
{
name human_dialog
type ITEM_TYPE_TEXT
textstyle ITEM_TEXTSTYLE_NORMAL
style WINDOW_STYLE_EMPTY
rect INFO_X INFO_Y INFO_W INFO_H
cvar "ui_dialog"
wrapped
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .33
forecolor 0 0.8 1 1
backcolor .5 0 0 .25
visible MENU_TRUE
decoration
}
itemDef
{
name human_dialog
text "OK"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect BORDER 150 INFO_W BUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .4
forecolor 0 0.8 1 1
backcolor .5 0 0 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
close tremulous_human_dialog
}
}
}
}
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