blob: 9a7a8c83a9bcd3af88bf35050085fa7dd41eda3c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
===========================================================================
TREMULOUS EDGE MOD SRC FILE
===========================================================================
*/
/*
* GENERAL
*/
#define MIN_FALL_DISTANCE 35.0f //the fall distance at which fall damage kicks in
#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt
#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f)
#define DEFAULT_FREEKILL_PERIOD "120" //seconds
#define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL
#define FREEKILL_HUMAN LEVEL0_VALUE
#define DEFAULT_ALIEN_BUILDPOINTS "150"
#define DEFAULT_ALIEN_QUEUE_TIME "12000"
#define DEFAULT_ALIEN_STAGE2_THRESH "6000"
#define DEFAULT_ALIEN_STAGE3_THRESH "12000"
#define DEFAULT_ALIEN_STAGE4_THRESH "18000"
#define DEFAULT_ALIEN_STAGE5_THRESH "24000"
#define DEFAULT_ALIEN_MAX_STAGE "4"
#define DEFAULT_HUMAN_BUILDPOINTS "150"
#define DEFAULT_HUMAN_QUEUE_TIME "8000"
#define DEFAULT_HUMAN_STAGE2_THRESH "3000"
#define DEFAULT_HUMAN_STAGE3_THRESH "6000"
#define DEFAULT_HUMAN_STAGE4_THRESH "9000"
#define DEFAULT_HUMAN_STAGE5_THRESH "12000"
#define DEFAULT_HUMAN_MAX_STAGE "4"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
#define MAXIMUM_BUILD_TIME 30000 // used for pie timer
/*
* ALIEN
*/
/*
* ALIEN classes
* _SPEED - fraction of Q3A run speed the class can move
* _REGEN - health per second regained
* ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
* ALIENSENSE_RANGE - the distance alien sense is useful for
*/
#define ALIEN_HLTH_MODIFIER 1.0f
#define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER))
#define ALIEN_VALUE_MODIFIER 1.0f
#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER))
#define ALIENSENSE_RANGE 1000.0f
#define REGEN_BOOST_RANGE 200.0f
#define ALIEN_SPAWN_REPEAT_TIME 11000
#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
#define ALIEN_REGEN_NOCREEP_MOD (1.0f/3.0f) //regen off creep
#define ALIEN_MAX_FRAGS 9
#define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL)
#define ALIEN_CREDITS_PER_KILL 400
#define ALIEN_TK_SUICIDE_PENALTY 150
/*
* ALIEN weapons
* _REPEAT - time in msec until the weapon can be used again
* _DMG - amount of damage the weapon does
* ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
*/
#define ALIEN_WDMG_MODIFIER 1.0f
#define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER))
//Granger
#define ABUILDER_SPEED 1.0f
#define ABUILDER_VALUE AVM(240)
#define ABUILDER_HEALTH AHM(50)
#define ABUILDER_REGEN (0.04f * ABUILDER_HEALTH)
#define ABUILDER_COST 0
#define ABUILDER_UPG_SPEED 1.2f
#define ABUILDER_UPG_VALUE AVM(300)
#define ABUILDER_UPG_HEALTH AHM(75)
#define ABUILDER_UPG_REGEN (0.04f * ABUILDER_UPG_HEALTH)
#define ABUILDER_UPG_COST 0
#define ABUILDER_BUILD_REPEAT 1000
#define ABUILDER_CLAW_DMG ADM(20)
#define ABUILDER_CLAW_RANGE 64.0f
#define ABUILDER_CLAW_WIDTH 4.0f
#define ABUILDER_CLAW_REPEAT 1000
#define ABUILDER_CLAW_K_SCALE 1.0f
#define ABUILDER_BLOB_DMG ADM(4)
#define ABUILDER_BLOB_REPEAT 1000
#define ABUILDER_BLOB_SPEED 800.0f
#define ABUILDER_BLOB_SPEED_MOD 0.5f
#define ABUILDER_BLOB_TIME 2000
//Dretch
#define LEVEL0_SPEED 1.4f
#define LEVEL0_VALUE AVM(180)
#define LEVEL0_HEALTH AHM(30)
#define LEVEL0_REGEN (0.05f * LEVEL0_HEALTH)
#define LEVEL0_COST 0
#define LEVEL0_BITE_DMG ADM(40)
#define LEVEL0_BITE_RANGE 64.0f
#define LEVEL0_BITE_WIDTH 6.0f
#define LEVEL0_BITE_REPEAT 500
#define LEVEL0_BITE_K_SCALE 1.0f
//Wraith
#define LEVEL1_SPEED 1.25f
#define LEVEL1_VALUE AVM(370)
#define LEVEL1_HEALTH AHM(80)
#define LEVEL1_REGEN (0.03f * LEVEL1_HEALTH)
#define LEVEL1_COST 1
#define LEVEL1_CLAW_DMG ADM(32)
#define LEVEL1_CLAW_RANGE 64.0f
#define LEVEL1_CLAW_U_RANGE LEVEL1_CLAW_RANGE + 3.0f
#define LEVEL1_CLAW_WIDTH 10.0f
#define LEVEL1_CLAW_REPEAT 600
#define LEVEL1_CLAW_K_SCALE 1.0f
#define LEVEL1_WARP_TIME 5500
#define LEVEL1_WARP_MIN_TIME 500
#define LEVEL1_WARP_REPEAT 500
#define LEVEL1_WARP_REGEN_DELAY 2000
#define LEVEL1_WARP_REGEN_RATE 1
#define LEVEL1_REGEN_MOD 2.0f
#define LEVEL1_REGEN_MOD_WARPING 3.0f
//Marauder
#define LEVEL2_SPEED 1.2f
#define LEVEL2_VALUE AVM(420)
#define LEVEL2_HEALTH AHM(150)
#define LEVEL2_REGEN (0.03f * LEVEL2_HEALTH)
#define LEVEL2_COST 1
#define LEVEL2_UPG_SPEED 1.2f
#define LEVEL2_UPG_VALUE AVM(540)
#define LEVEL2_UPG_HEALTH AHM(175)
#define LEVEL2_UPG_REGEN (0.03f * LEVEL2_UPG_HEALTH)
#define LEVEL2_UPG_COST 1
#define LEVEL2_AREAZAP_DMG ADM(60)
#define LEVEL2_AREAZAP_RANGE 200.0f
#define LEVEL2_AREAZAP_CHAIN_RANGE 150.0f
#define LEVEL2_AREAZAP_CHAIN_FALLOFF 8.0f
#define LEVEL2_AREAZAP_WIDTH 15.0f
#define LEVEL2_AREAZAP_REPEAT 1300
#define LEVEL2_AREAZAP_TIME 1000
#define LEVEL2_AREAZAP_MAX_TARGETS 5
#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f
#define LEVEL2_BOUNCEBALL_DMG ADM(35)
#define LEVEL2_BOUNCEBALL_REPEAT 200
#define LEVEL2_BOUNCEBALL_SPEED 1500.0f
#define LEVEL2_BOUNCEBALL_RADIUS 100
#define LEVEL2_BOUNCEBALL_REGEN 9000 // msec until new barb
#define LEVEL2_CLAW_UPG_DMG ADM(45)
#define LEVEL2_CLAW_U_RANGE_UPG LEVEL2_CLAW_RANGE + 1.2f
#define LEVEL2_CLAW_WIDTH_UPG 13.0f
#define LEVEL2_CLAW_DMG ADM(40)
#define LEVEL2_CLAW_RANGE 80.0f
#define LEVEL2_CLAW_U_RANGE LEVEL2_CLAW_RANGE + 2.0f
#define LEVEL2_CLAW_WIDTH 14.0f
#define LEVEL2_CLAW_REPEAT 500
#define LEVEL2_CLAW_K_SCALE 1.0f
#define LEVEL2_CLAW_U_REPEAT 400
#define LEVEL2_CLAW_U_K_SCALE 1.0f
//Dragoon
#define LEVEL3_SPEED 1.2f
#define LEVEL3_VALUE AVM(600)
#define LEVEL3_HEALTH AHM(220)
#define LEVEL3_REGEN (0.03f * LEVEL3_HEALTH)
#define LEVEL3_COST 1
#define LEVEL3_UPG_SPEED 1.3f
#define LEVEL3_UPG_VALUE AVM(720)
#define LEVEL3_UPG_HEALTH AHM(250)
#define LEVEL3_UPG_REGEN (0.03f * LEVEL3_UPG_HEALTH)
#define LEVEL3_UPG_COST 1
#define LEVEL3_CLAW_DMG ADM(80)
#define LEVEL3_CLAW_RANGE 75.0f
#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f
#define LEVEL3_CLAW_WIDTH 12.0f
#define LEVEL3_CLAW_REPEAT 900
#define LEVEL3_CLAW_K_SCALE 1.0f
#define LEVEL3_CLAW_U_REPEAT 800
#define LEVEL3_CLAW_U_K_SCALE 1.0f
#define LEVEL3_POUNCE_DMG ADM(23)
#define LEVEL3_POUNCE_RANGE 48.0f
#define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f
#define LEVEL3_POUNCE_WIDTH 14.0f
#define LEVEL3_POUNCE_TIME 900 // msec for full Dragoon pounce
#define LEVEL3_POUNCE_TIME_UPG 900 // msec for full Adv. Dragoon pounce
#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
#define LEVEL3_POUNCE_REPEAT 0 // msec before a new pounce starts (default: 400)
#define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging
#define LEVEL3_POUNCE_JUMP_MAG 850 // Dragoon pounce jump power
#define LEVEL3_POUNCE_JUMP_MAG_UPG 930 // Adv. Dragoon pounce jump power
#define LEVEL3_BOUNCEBALL_DMG ADM(115)
#define LEVEL3_BOUNCEBALL_REPEAT 1200
#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
#define LEVEL3_BOUNCEBALL_RADIUS 75
#define LEVEL3_BOUNCEBALL_REGEN 10000 // msec until new barb
//Tyrant
#define LEVEL4_SPEED 1.2f
#define LEVEL4_VALUE AVM(960)
#define LEVEL4_HEALTH AHM(360)
#define LEVEL4_REGEN (0.025f * LEVEL4_HEALTH)
#define LEVEL4_COST 2
#define LEVEL4_CLAW_DMG ADM(100)
#define LEVEL4_CLAW_RANGE 100.0f
#define LEVEL4_CLAW_WIDTH 14.0f
#define LEVEL4_CLAW_HEIGHT 20.0f
#define LEVEL4_CLAW_REPEAT 800
#define LEVEL4_CLAW_K_SCALE 1.0f
#define LEVEL4_TRAMPLE_DMG ADM(28)
#define LEVEL4_TRAMPLE_SPEED 2.0f
#define LEVEL4_TRAMPLE_CHARGE_MIN 375 // minimum msec to start a charge
#define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored
#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
#define LEVEL4_TRAMPLE_REPEAT 100 // msec before a trample will rehit a player
#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
#define LEVEL4_CRUSH_DAMAGE 120 // to players only
#define LEVEL4_CRUSH_REPEAT 500 // player damage repeat
#define LEVEL4_FIREBREATHREPEAT 1000
#define LEVEL4_FIREBREATHRELOADTIME 34000
#define LEVEL4_FIREBREATHSPEED 800
#define LEVEL4_FIREBREATHDMG 50
//Hummel
#define LEVEL5_UPG_SPEED 0.81f
#define LEVEL5_UPG_VALUE AVM(400)
#define LEVEL5_UPG_HEALTH AHM(140)
#define LEVEL5_UPG_REGEN (0.04f * LEVEL5_UPG_HEALTH)
#define LEVEL5_UPG_COST 2
#define LEVEL5_CLAW_U_REPEAT 300
#define LEVEL5_CLAW_U_K_SCALE 1.0f
#define LEVEL5_CLAW_U_RANGE 80.0f
#define LEVEL5_CLAW_WIDTH 12.0f
#define LEVEL5_CLAW_DMG ADM(30)
#define LEVEL5_PRICKLES_REPEAT 160
#define LEVEL5_PRICKLES_NEXTTHINK 6000
#define LEVEL5_PRICKLES_RADIUS 50
#define LEVEL5_PRICKLES_SPEED 1600.0f
#define LEVEL5_PRICKLESSPLASH_DMG 5
#define LEVEL5_PRICKLES_DMG 7 // DPS: 40
#define LEVEL5_PRICKLES_RELOADTIME 175
#define LEVEL5_PRICKLES_AMMO 10
#define LEVEL5_PRICKLES_SPREAD 100
#define LEVEL5_POUNCE_JUMP_MAG 900
#define LEVEL5_POUNCE_REPEAT 250
#define LEVEL5_POUNCE_TIME 600
#define LEVEL5_POUNCE_TIME_MIN 250
#define LEVEL5_POUNCE_DMG 40
#define LEVEL5_POUNCE_RANGE 48.0f
#define LEVEL5_POUNCE_WIDTH 14.0f
#define LEVEL5_POUNCE_SPEED_MOD 0.95f
/*
* HUMAN
*/
#define HUMAN_SPRINT_MODIFIER 1.28f
#define HUMAN_JOG_MODIFIER 1.1f
#define HUMAN_BACK_MODIFIER 0.8f
#define HUMAN_SIDE_MODIFIER 0.9f
#define HUMAN_LAND_FRICTION 3.0f
#define STAMINA_STOP_RESTORE 20
#define STAMINA_WALK_RESTORE 15
#define STAMINA_MEDISTAT_RESTORE 30
#define STAMINA_SPRINT_TAKE 8
#define STAMINA_JUMP_TAKE 250
#define STAMINA_DODGE_TAKE 250
#define STAMINA_MAX 1200
#define STAMINA_BREATHING_LEVEL 0
#define STAMINA_SLOW_LEVEL -500
#define STAMINA_BLACKOUT_LEVEL -800
#define HUMAN_SPAWN_REPEAT_TIME 11000
#define HUMAN_REGEN_DAMAGE_TIME 2000 //msec since damage before dcc repairs
#define HUMAN_MAX_CREDITS 2000
#define HUMAN_TK_SUICIDE_PENALTY 150
#define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds
#define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds
#define HUMAN_BUILDABLE_INACTIVE_TIME 90000
/*
* HUMAN weapons
* _REPEAT - time between firings
* _RELOAD - time needed to reload
* _PRICE - amount in credits weapon costs
* HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
*/
#define HUMAN_WDMG_MODIFIER 1.0f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
#define BLASTER_K_SCALE 1.0f
#define BLASTER_SPREAD 200
#define BLASTER_SPEED 1400
#define BLASTER_DMG HDM(10) // DPS: 7.14
#define BLASTER_SIZE 5
#define RIFLE_CLIPSIZE 35
#define RIFLE_MAXCLIPS 5
#define RIFLE_REPEAT 90
#define RIFLE_K_SCALE 0.0f
#define RIFLE_RELOAD 2000
#define RIFLE_PRICE 0
#define RIFLE_SPREAD 200
#define RIFLE_DMG HDM(5) // DPS: 55.55
#define RIFLE_REPEAT2 35
#define RIFLE_K_SCALE2 0.0f
#define RIFLE_RELOAD2 4000
#define RIFLE_SPREAD2 2000
#define RIFLE_DMG2 HDM(4)
#define RIFLE_2NDMOD 0.20f
#define PAINSAW_PRICE 100
#define PAINSAW_REPEAT 75
#define PAINSAW_K_SCALE 0.0f
#define PAINSAW_DAMAGE HDM(11) // DPS: 146.67
#define PAINSAW_RANGE 64.0f
#define PAINSAW_WIDTH 0.0f
#define PAINSAW_HEIGHT 8.0f
#define PAINSAW_REPEAT2 3000
#define PAINSAW_DAMAGE2 HDM(60) // DPS: 20
#define PAINSAW_DAMAGESPLASH2 5
#define PAINSAW_BLADELIFETIME 3500
#define PAINSAW_BLADESPEED 800.0f
#define PAINSAW_BLADERANGE 100.0f
#define GRENADE_PRICE 200
#define GRENADE_MAX 3
#define GRENADE_REPEAT 500
#define GRENADE_K_SCALE 1.0f
#define GRENADE_DAMAGE HDM(200)
#define GRENADE_RANGE 192.0f
#define GRENADE_SPEED 700.0f
#define GRENADE_TIME_MIN 500
#define GRENADE_TIME_WARN 1500
#define GRENADE_FUSE_TIME 3000
#define SHOTGUN_PRICE 150
#define SHOTGUN_SHELLS 8
#define SHOTGUN_PELLETS 11 //used to sync server and client side
#define SHOTGUN_MAXCLIPS 3
#define SHOTGUN_REPEAT 1000
#define SHOTGUN_K_SCALE 0.0f
#define SHOTGUN_RELOAD 2000
#define SHOTGUN_SPREAD 700
#define SHOTGUN_DMG HDM(5) // DPS: 55
#define SHOTGUN_RANGE (8192 * 12)
#define LASGUN_PRICE 250
#define LASGUN_AMMO 250
#define LASGUN_REPEAT 190
#define LASGUN_K_SCALE 0.0f
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(9) // DPS: 47.37
#define LASGUN_REPEAT2 5000
#define LASGUN_PUSH_DURATION 4000
#define LASGUN_PUSH_REPEAT 40
#define LASGUN_PUSH_COUNT 10
#define LASGUN_PUSH_RANGE 140
#define LASGUN_PUSH_FORCE 900
#define LASGUN_WEAK_FORCE 675
#define MDRIVER_PRICE 350
#define MDRIVER_CLIPSIZE 5
#define MDRIVER_MAXCLIPS 3
#define MDRIVER_DMG HDM(40) // DPS: 40
#define MDRIVER_REPEAT 1000
#define MDRIVER_K_SCALE 0.0f
#define MDRIVER_RELOAD 2200
#define MDRIVER2ND_DMG HDM(40)
#define MDRIVER2ND_SPLASH_DMG 10
#define MDRIVER2ND_SPLASHRADAIUS 100
#define MDRIVER2ND_LIFETIME 5000
#define MDRIVER2ND_DIR_CHANGE_PERIOD 50
#define MDRIVER2ND_SPEED 400
#define MDRIVER_REPEAT2 2200
#define CHAINGUN_PRICE 400
#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 80
#define CHAINGUN_K_SCALE 0.0f
#define CHAINGUN_SPREAD 1000
#define CHAINGUN_DMG HDM(6) // DPS: 75
#define CHAINGUN_REPEAT2 100
#define CHAINGUN_SPREAD2 900
#define CHAINGUN_DMG2 HDM(6) // DPS: 60
#define FLAMER_PRICE 550
#define FLAMER_GAS 200
#define FLAMER_REPEAT 200
#define FLAMER_K_SCALE 2.0f
#define FLAMER_DMG HDM(20) // DPS: 133.33
#define FLAMER_SPLASHDAMAGE HDM(12)
#define FLAMER_RADIUS 50 // splash radius
#define FLAMER_SIZE 12 // missile bounding box
#define FLAMER_LIFETIME 700.0f
#define FLAMER_LIFETIME2 600.0f
#define FLAMER_SPEED 550.0f
#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
#define PRIFLE_PRICE 450
#define PRIFLE_CLIPS 40
#define PRIFLE_MAXCLIPS 5
#define PRIFLE_REPEAT 100
#define PRIFLE_K_SCALE 0.0f
#define PRIFLE_RELOAD 2000
#define PRIFLE_DMG HDM(9) // DPS: 90
#define PRIFLE_SPEED 1200
#define PRIFLE_SIZE 5
#define PRIFLE_SECONDARY_SPEED 900
#define PRIFLE_SECONDARY_REPEAT 400
#define LIGHTNING_PRICE 500
#define LIGHTNING_AMMO 300
#define LIGHTNING_K_SCALE 0.0f
#define LIGHTNING_DPS 120
#define LIGHTNING_DIFFICULTY 2
#define LIGHTNING_REPEAT 50 // keep it as low as possible
#define LIGHTNING_DAMAGE ( LIGHTNING_DPS * LIGHTNING_REPEAT / 1000 )
#define LIGHTNING_RANGE 450
#define LCANNON_PRICE 600
#define LCANNON_AMMO 80
#define LCANNON_K_SCALE 1.0f
#define LCANNON_REPEAT 500
#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265) // DPS: 88.33
#define LCANNON_RADIUS 150 // primary splash damage radius
#define LCANNON_SIZE 5 // missile bounding box radius
#define LCANNON_SECONDARY_DAMAGE HDM(30)
#define LCANNON_SECONDARY_RADIUS 80 // secondary splash damage radius
#define LCANNON_SECONDARY_SPEED 1400
#define LCANNON_SECONDARY_RELOAD 2000
#define LCANNON_SECONDARY_REPEAT 1000
#define LCANNON_SPEED 700
#define LCANNON_CHARGE_TIME_MAX 3000
#define LCANNON_CHARGE_TIME_MIN 100
#define LCANNON_CHARGE_TIME_WARN 2000
#define LCANNON_CHARGE_AMMO 10 // ammo cost of a full charge shot
#define ROCKETL_PRICE 800
#define ROCKETL_AMMO 20
#define ROCKETL_CLIPS 0
#define ROCKETL_RELOAD 0
#define ROCKETL_REPEAT ( 1000 - ROCKETL_DELAY )
#define ROCKETL_K_SCALE 1.0f
#define ROCKETL_DAMAGE HDM(88) // DPS: 88
#define ROCKETL_SPLASHDAMAGE ( ROCKETL_DAMAGE / 2 )
#define ROCKETL_RADIUS 120
#define ROCKETL_SIZE 5
#define ROCKETL_SPEED 700
#define ROCKETL_DELAY 600
#define HBUILD_PRICE 0
#define HBUILD_REPEAT 1000
#define HBUILD_HEALRATE 18
/*
* HUMAN upgrades
*/
#define LIGHTARMOUR_PRICE 50
#define HELMET_PRICE 80
#define HELMET_RANGE 1000.0f
#define SPAWN_WITH_MEDKIT 1
#define MEDKIT_PRICE 50
#define BATTPACK_PRICE 75
#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available
#define CLOAK_PRICE 125
#define CLOAK_TIME 40000
#define JETPACK_PRICE 120
#define JETPACK_FLOAT_SPEED 250.0f //up movement speed
#define JETPACK_SINK_SPEED 300.0f //down movement speed
#define JETPACK_DISABLE_TIME 800 //time to disable the jetpack when player damaged
#define JETPACK_DISABLE_CHANCE 0.3f
#define BSUIT_PRICE 400
#define MGCLIP_PRICE 0
#define CGAMMO_PRICE 0
#define GAS_PRICE 0
#define MEDKIT_STARTUP_TIME 4000
#define MEDKIT_STARTUP_SPEED 5
#define BIOKIT_PRICE 200
#define BIOKIT_HEALTH_RATE 2.0 // 5000/BIOKIT_HEALTH_RATE = * msec before regenerate
#define BIOKIT_STAMINA_RATE 2
//BUILDABLES////////////
/*
* ALIEN buildables
* _BP - build points required for this buildable
* _BT - build time required for this buildable
* _REGEN - the amount of health per second regained
* _SPLASHDAMGE - the amount of damage caused by this buildable when melting
* _SPLASHRADIUS - the radius around which it does this damage
* CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
* ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
*/
#define ALIEN_BHLTH_MODIFIER 1.0f
#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
#define ALIEN_BVALUE_MODIFIER 90.0f
#define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER))
#define CREEP_BASESIZE 700
#define CREEP_TIMEOUT 1000
#define CREEP_MODIFIER 0.5f
#define CREEP_ARMOUR_MODIFIER 0.75f
#define CREEP_SCALEDOWN_TIME 3000
#define ASPAWN_BP 10
#define ASPAWN_BT 15000
#define ASPAWN_HEALTH ABHM(250)
#define ASPAWN_REGEN 8
#define ASPAWN_SPLASHDAMAGE 50
#define ASPAWN_SPLASHRADIUS 100
#define ASPAWN_CREEPSIZE 80
#define ASPAWN_VALUE ABVM(ASPAWN_BP)
#define BARRICADE_BP 5
#define BARRICADE_BT 13000
#define BARRICADE_HEALTH ABHM(350)
#define BARRICADE_REGEN 14
#define BARRICADE_SPLASHDAMAGE 50
#define BARRICADE_SPLASHRADIUS 100
#define BARRICADE_CREEPSIZE 70
#define BARRICADE_SHRINKPROP 0.1875f
#define BARRICADE_SHRINKTIMEOUT 500
#define BARRICADE_VALUE ABVM(BARRICADE_BP)
#define BOOSTER_BP 14
#define BOOSTER_BT 14000
#define BOOSTER_HEALTH ABHM(150)
#define BOOSTER_REGEN 8
#define BOOSTER_SPLASHDAMAGE 50
#define BOOSTER_SPLASHRADIUS 100
#define BOOSTER_CREEPSIZE 70
#define BOOSTER_REGEN_MOD 3.0f
#define COCOON_REGEN_MOD 4.6f
#define BOOSTER_VALUE ABVM(BOOSTER_BP)
#define BOOST_TIME 20000
#define BOOST_WARN_TIME 15000
#define ACIDTUBE_BP 6
#define ACIDTUBE_BT 8000
#define ACIDTUBE_HEALTH ABHM(130)
#define ACIDTUBE_REGEN 10
#define ACIDTUBE_SPLASHDAMAGE 50
#define ACIDTUBE_SPLASHRADIUS 100
#define ACIDTUBE_CREEPSIZE 30
#define ACIDTUBE_DAMAGE 8
#define ACIDTUBE_RANGE 300.0f
#define ACIDTUBE_REPEAT 280
#define ACIDTUBE_REPEAT_ANIM 2000
#define ACIDTUBE_VALUE ABVM(ACIDTUBE_BP)
#define HIVE_BP 8
#define HIVE_BT 13000
#define HIVE_HEALTH ABHM(160)
#define HIVE_REGEN 10
#define HIVE_SPLASHDAMAGE 30
#define HIVE_SPLASHRADIUS 200
#define HIVE_CREEPSIZE 40
#define HIVE_SENSE_RANGE 500.0f
#define HIVE_LIFETIME 3000
#define HIVE_REPEAT 3000
#define HIVE_K_SCALE 1.0f
#define HIVE_DMG 80
#define HIVE_SPEED 340.0f
#define HIVE_DIR_CHANGE_PERIOD 400
#define HIVE_VALUE ABVM(HIVE_BP)
#define OVERMIND_BP 0
#define OVERMIND_BT 30000
#define OVERMIND_HEALTH ABHM(750)
#define OVERMIND_REGEN 6
#define OVERMIND_SPLASHDAMAGE 15
#define OVERMIND_SPLASHRADIUS 300
#define OVERMIND_CREEPSIZE 120
#define OVERMIND_ATTACK_RANGE 150.0f
#define OVERMIND_ATTACK_REPEAT 1000
#define OVERMIND_VALUE ABVM(50)
#define PANZER_SMALL_BP 4
#define PANZER_SMALL_BT 4000
#define PANZER_SMALL_HEALTH ABHM(160)
#define PANZER_SMALL_REGEN 8
#define PANZER_SMALL_SPLASHDAMAGE 1
#define PANZER_SMALL_SPLASHRADIUS 10
#define PANZER_SMALL_CREEPSIZE 0
#define PANZER_SMALL_VALUE ABVM(PANZER_SMALL_BP)
#define PANZER_MEDIUM_BP 7
#define PANZER_MEDIUM_BT 7000
#define PANZER_MEDIUM_HEALTH ABHM(260)
#define PANZER_MEDIUM_REGEN 10
#define PANZER_MEDIUM_SPLASHDAMAGE 5
#define PANZER_MEDIUM_SPLASHRADIUS 40
#define PANZER_MEDIUM_CREEPSIZE 0
#define PANZER_MEDIUM_VALUE ABVM(PANZER_MEDIUM_BP)
#define PANZER_LARGE_BP 9
#define PANZER_LARGE_BT 9000
#define PANZER_LARGE_HEALTH ABHM(400)
#define PANZER_LARGE_REGEN 12
#define PANZER_LARGE_SPLASHDAMAGE 10
#define PANZER_LARGE_SPLASHRADIUS 70
#define PANZER_LARGE_CREEPSIZE 0
#define PANZER_LARGE_VALUE ABVM(PANZER_LARGE_BP)
#define TENDON_SMALL_BP 1
#define TENDON_SMALL_BT 4000
#define TENDON_SMALL_HEALTH ABHM(25)
#define TENDON_SMALL_REGEN 1
#define TENDON_SMALL_SPLASHDAMAGE 5
#define TENDON_SMALL_SPLASHRADIUS 10
#define TENDON_SMALL_CREEPSIZE 0
#define TENDON_SMALL_VALUE ABVM(TENDON_SMALL_BP)
#define TENDON_MEDIUM_BP 2
#define TENDON_MEDIUM_BT 9000
#define TENDON_MEDIUM_HEALTH ABHM(50)
#define TENDON_MEDIUM_REGEN 1
#define TENDON_MEDIUM_SPLASHDAMAGE 5
#define TENDON_MEDIUM_SPLASHRADIUS 25
#define TENDON_MEDIUM_CREEPSIZE 0
#define TENDON_MEDIUM_VALUE ABVM(TENDON_MEDIUM_BP)
#define TENDON_LARGE_BP 3
#define TENDON_LARGE_BT 13000
#define TENDON_LARGE_HEALTH ABHM(100)
#define TENDON_LARGE_REGEN 1
#define TENDON_LARGE_SPLASHDAMAGE 5
#define TENDON_LARGE_SPLASHRADIUS 50
#define TENDON_LARGE_CREEPSIZE 0
#define TENDON_LARGE_VALUE ABVM(TENDON_LARGE_BP)
#define NET_BP 3
#define NET_BT 8000
#define NET_HEALTH ABHM(80)
#define NET_REGEN 10
#define NET_SPLASHDAMAGE 5
#define NET_SPLASHRADIUS 50
#define NET_CREEPSIZE 0
#define NET_VALUE ABVM(NET_BP)
#define NET_SPIKE_BP 2
#define NET_SPIKE_BT 5000
#define NET_SPIKE_HEALTH ABHM(50)
#define NET_SPIKE_REGEN 10
#define NET_SPIKE_SPLASHDAMAGE 5
#define NET_SPIKE_SPLASHRADIUS 50
#define NET_SPIKE_CREEPSIZE 0
#define NET_SPIKE_VALUE ABVM(NET_SPIKE_BP)
#define INFESTATION_SLIME_BP 12
#define INFESTATION_SLIME_BT 16000
#define INFESTATION_SLIME_HEALTH ABHM(180)
#define INFESTATION_SLIME_REGEN 12
#define INFESTATION_SLIME_SPLASHDAMAGE 15
#define INFESTATION_SLIME_SPLASHRADIUS 200
#define INFESTATION_SLIME_CREEPSIZE 170
#define INFESTATION_SLIME_VALUE ABVM(INFESTATION_SLIME_BP)
#define INFESTATION_THICKET_BP 4
#define INFESTATION_THICKET_BT 12000
#define INFESTATION_THICKET_HEALTH ABHM(250)
#define INFESTATION_THICKET_REGEN 12
#define INFESTATION_THICKET_SPLASHDAMAGE 10
#define INFESTATION_THICKET_SPLASHRADIUS 10
#define INFESTATION_THICKET_CREEPSIZE 190
#define INFESTATION_THICKET_VALUE ABVM(INFESTATION_THICKET_BP)
#define INFESTATION_BLISTER_BP 3
#define INFESTATION_BLISTER_BT 7000
#define INFESTATION_BLISTER_HEALTH ABHM(250)
#define INFESTATION_BLISTER_REGEN 12
#define INFESTATION_BLISTER_SPLASHDAMAGE 10
#define INFESTATION_BLISTER_SPLASHRADIUS 10
#define INFESTATION_BLISTER_CREEPSIZE 300
#define INFESTATION_BLISTER_VALUE ABVM(INFESTATION_BLISTER_BP)
#define REFLECTOR_BP 3
#define REFLECTOR_BT 4000
#define REFLECTOR_HEALTH ABHM(250)
#define REFLECTOR_REGEN 12
#define REFLECTOR_SPLASHDAMAGE 5
#define REFLECTOR_SPLASHRADIUS 15
#define REFLECTOR_CREEPSIZE 0
#define REFLECTOR_VALUE ABVM(REFLECTOR_BP)
#define MUSCLE_BP 3
#define MUSCLE_BT 10000
#define MUSCLE_HEALTH ABHM(100)
#define MUSCLE_REGEN 5
#define MUSCLE_SPLASHDAMAGE 5
#define MUSCLE_SPLASHRADIUS 10
#define MUSCLE_CREEPSIZE 50
#define MUSCLE_VALUE ABVM(MUSCLE_BP)
#define SPITEFUL_ABCESS_BP 3
#define SPITEFUL_ABCESS_BT 8000
#define SPITEFUL_ABCESS_HEALTH ABHM(60)
#define SPITEFUL_ABCESS_REGEN 10
#define SPITEFUL_ABCESS_SPLASHDAMAGE 100
#define SPITEFUL_ABCESS_SPLASHRADIUS 100
#define SPITEFUL_ABCESS_CREEPSIZE 50
#define SPITEFUL_ABCESS_VALUE ABVM(SPITEFUL_ABCESS_BP)
#define COCOON_BP 35
#define COCOON_BT 20000
#define COCOON_HEALTH ABHM(250)
#define COCOON_REGEN 12
#define COCOON_SPLASHDAMAGE 10
#define COCOON_SPLASHRADIUS 200
#define COCOON_CREEPSIZE 60
#define COCOON_VALUE ABVM(COCOON_BP)
#define ORGANIC_BULB_BP 3
#define ORGANIC_BULB_BT 12000
#define ORGANIC_BULB_HEALTH ABHM(35)
#define ORGANIC_BULB_REGEN 5
#define ORGANIC_BULB_SPLASHDAMAGE 0
#define ORGANIC_BULB_SPLASHRADIUS 0
#define ORGANIC_BULB_CREEPSIZE 15
#define ORGANIC_BULB_VALUE ABVM(ORGANIC_BULB_BP)
#define POD_BP 20
#define POD_BT 20000
#define POD_HEALTH ABHM(600)
#define POD_REGEN 5
#define POD_SPLASHDAMAGE 50
#define POD_SPLASHRADIUS 150
#define POD_CREEPSIZE 0
#define POD_VALUE ABVM(POD_BP)
#define POD_STUMP_BP 15
#define POD_STUMP_BT 20000
#define POD_STUMP_HEALTH ABHM(460)
#define POD_STUMP_REGEN 15
#define POD_STUMP_SPLASHDAMAGE 25
#define POD_STUMP_SPLASHRADIUS 100
#define POD_STUMP_CREEPSIZE 0
#define POD_STUMP_VALUE ABVM(POD_STUMP_BP)
#define CREEPCOLONY_BP 5
#define CREEPCOLONY_BT 18000
#define CREEPCOLONY_HEALTH ABHM(350)
#define CREEPCOLONY_REGEN 6
#define CREEPCOLONY_SPLASHDAMAGE 200
#define CREEPCOLONY_SPLASHRADIUS 300
#define CREEPCOLONY_CREEPSIZE 60
#define CREEPCOLONY_RADIUS "200"
#define CREEPCOLONY_VALUE ABVM(CREEPCOLONY_BP)
/*
* HUMAN buildables
* _BP - build points required for this buildable
* _BT - build time required for this buildable
* _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
* _SPLASHRADIUS - the radius around which it does this damage
* REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
* REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
* HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
*/
#define HUMAN_BHLTH_MODIFIER 1.0f
#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
#define HUMAN_BVALUE_MODIFIER 240.0f
#define HBVM(h) ((int)((float)h*(float)HUMAN_BVALUE_MODIFIER)) // remember these are measured in credits not frags (c.f. ALIEN_CREDITS_PER_KILL)
#define REACTOR_BASESIZE 1000
#define REPEATER_BASESIZE 500
#define HUMAN_DETONATION_DELAY 5000
#define HSPAWN_BP 10
#define HSPAWN_BT 10000
#define HSPAWN_HEALTH HBHM(310)
#define HSPAWN_SPLASHDAMAGE 50
#define HSPAWN_SPLASHRADIUS 100
#define HSPAWN_VALUE HBVM(HSPAWN_BP)
#define MEDISTAT_BP 8
#define MEDISTAT_BT 8000
#define MEDISTAT_HEALTH HBHM(190)
#define MEDISTAT_SPLASHDAMAGE 50
#define MEDISTAT_SPLASHRADIUS 100
#define MEDISTAT_VALUE HBVM(MEDISTAT_BP)
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
#define MGTURRET_HEALTH HBHM(180)
#define MGTURRET_SPLASHDAMAGE 100
#define MGTURRET_SPLASHRADIUS 100
#define MGTURRET_ANGULARSPEED 12
#define MGTURRET_ACCURACY_TO_FIRE 0
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 150
#define MGTURRET_K_SCALE 1.0f
#define MGTURRET_RANGE 380.0f
#define MGTURRET_SPREAD 200
#define MGTURRET_DMG HDM(10)
#define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire
#define MGTURRET_VALUE HBVM(MGTURRET_BP)
#define MGTURRET2_BP 14
#define MGTURRET2_BT 20000
#define MGTURRET2_HEALTH HBHM(300)
#define MGTURRET2_SPLASHDAMAGE 1
#define MGTURRET2_SPLASHRADIUS 120
#define MGTURRET2_ANGULARSPEED 12
#define MGTURRET2_ACCURACY_TO_FIRE 0
#define MGTURRET2_VERTICALCAP 40 // +/- maximum pitch
#define MGTURRET2_REPEAT 140
#define MGTURRET2_K_SCALE 1.0f
#define MGTURRET2_RANGE 50.0f
#define MGTURRET2_SPREAD 300
#define MGTURRET2_DMG HDM(18)
#define MGTURRET2_SPINUP_TIME 550 // time between target sighted and fire
#define MGTURRET2_VALUE HBVM(MGTURRET2_BP)
#define TESLAGEN_BP 10
#define TESLAGEN_BT 15000
#define TESLAGEN_HEALTH HBHM(300)
#define TESLAGEN_SPLASHDAMAGE 50
#define TESLAGEN_SPLASHRADIUS 100
#define TESLAGEN_REPEAT 250
#define TESLAGEN_K_SCALE 4.0f
#define TESLAGEN_RANGE 225
#define TESLAGEN_DMG HDM(12)
#define TESLAGEN_VALUE HBVM(TESLAGEN_BP)
#define DC_BP 15
#define DC_BT 16000
#define DC_HEALTH HBHM(190)
#define DC_SPLASHDAMAGE 50
#define DC_SPLASHRADIUS 100
#define DC_ATTACK_PERIOD 50000 // how often to spam "under attack"
#define DC_HEALRATE 4
#define DC_RANGE 1000
#define DC_VALUE HBVM(DC_BP)
#define ARMOURY_BP 10
#define ARMOURY_BT 10000
#define ARMOURY_HEALTH HBHM(420)
#define ARMOURY_SPLASHDAMAGE 50
#define ARMOURY_SPLASHRADIUS 100
#define ARMOURY_VALUE HBVM(ARMOURY_BP)
#define REACTOR_BP 0
#define REACTOR_BT 20000
#define REACTOR_HEALTH HBHM(930)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
#define REACTOR_ATTACK_RANGE 100.0f
#define REACTOR_ATTACK_REPEAT 1000
#define REACTOR_ATTACK_DAMAGE 40
#define REACTOR_ATTACK_DCC_REPEAT 1000
#define REACTOR_ATTACK_DCC_RANGE 150.0f
#define REACTOR_ATTACK_DCC_DAMAGE 40
#define REACTOR_VALUE HBVM(50)
#define REPEATER_BP 4
#define REPEATER_BT 10000
#define REPEATER_HEALTH HBHM(250)
#define REPEATER_SPLASHDAMAGE 50
#define REPEATER_SPLASHRADIUS 100
#define REPEATER_VALUE HBVM(REPEATER_BP)
//EDGE BUILDINGS HUMANS
#define CONTAINER_SMALL_BP 5
#define CONTAINER_SMALL_BT 5000
#define CONTAINER_SMALL_HEALTH HBHM(180)
#define CONTAINER_SMALL_SPLASHDAMAGE 1
#define CONTAINER_SMALL_SPLASHRADIUS 10
#define CONTAINER_SMALL_VALUE HBVM(CONTAINER_SMALL_BP)
#define CONTAINER_MEDIUM_BP 8
#define CONTAINER_MEDIUM_BT 8000
#define CONTAINER_MEDIUM_HEALTH HBHM(280)
#define CONTAINER_MEDIUM_SPLASHDAMAGE 5
#define CONTAINER_MEDIUM_SPLASHRADIUS 40
#define CONTAINER_MEDIUM_VALUE HBVM(CONTAINER_MEDIUM_BP)
#define CONTAINER_LARGE_BP 10
#define CONTAINER_LARGE_BT 10000
#define CONTAINER_LARGE_HEALTH HBHM(420)
#define CONTAINER_LARGE_SPLASHDAMAGE 10
#define CONTAINER_LARGE_SPLASHRADIUS 70
#define CONTAINER_LARGE_VALUE HBVM(CONTAINER_LARGE_BP)
#define PLATE_SMALL_BP 2
#define PLATE_SMALL_BT 4000
#define PLATE_SMALL_HEALTH HBHM(100)
#define PLATE_SMALL_SPLASHDAMAGE 5
#define PLATE_SMALL_SPLASHRADIUS 10
#define PLATE_SMALL_VALUE HBVM(PLATE_SMALL_BP)
#define PLATE_LARGE_BP 4
#define PLATE_LARGE_BT 13000
#define PLATE_LARGE_HEALTH HBHM(200)
#define PLATE_LARGE_SPLASHDAMAGE 5
#define PLATE_LARGE_SPLASHRADIUS 100
#define PLATE_LARGE_VALUE HBVM(PLATE_LARGE_BP)
#define FENCE_BP 3
#define FENCE_BT 7000
#define FENCE_HEALTH HBHM(100)
#define FENCE_SPLASHDAMAGE 5
#define FENCE_SPLASHRADIUS 50
#define FENCE_VALUE HBVM(FENCE_BP)
#define FENCE_ROD_BP 5
#define FENCE_ROD_BT 5000
#define FENCE_ROD_HEALTH HBHM(120)
#define FENCE_ROD_SPLASHDAMAGE 5
#define FENCE_ROD_SPLASHRADIUS 20
#define FENCE_ROD_VALUE HBVM(FENCE_ROD_BP)
#define BARRIER_LINE_BP 2
#define BARRIER_LINE_BT 10000
#define BARRIER_LINE_HEALTH HBHM(280)
#define BARRIER_LINE_SPLASHDAMAGE 10
#define BARRIER_LINE_SPLASHRADIUS 50
#define BARRIER_LINE_VALUE HBVM(BARRIER_LINE_BP)
#define BARRIER_CORNER_BP 2
#define BARRIER_CORNER_BT 10000
#define BARRIER_CORNER_HEALTH HBHM(280)
#define BARRIER_CORNER_SPLASHDAMAGE 10
#define BARRIER_CORNER_SPLASHRADIUS 50
#define BARRIER_CORNER_VALUE HBVM(BARRIER_CORNER_BP)
#define BARRIER_POINT_BP 3
#define BARRIER_POINT_BT 10000
#define BARRIER_POINT_HEALTH HBHM(320)
#define BARRIER_POINT_SPLASHDAMAGE 10
#define BARRIER_POINT_SPLASHRADIUS 50
#define BARRIER_POINT_VALUE HBVM(BARRIER_POINT_BP)
#define SHIELD_BP 8
#define SHIELD_BT 20000
#define SHIELD_HEALTH HBHM(480)
#define SHIELD_SPLASHDAMAGE 50
#define SHIELD_SPLASHRADIUS 150
#define SHIELD_SHRINKPROP 0.001f
#define SHIELD_SHRINKTIMEOUT 800
#define SHIELD_VALUE HBVM(SHIELD_BP)
#define LADDER_BP 5
#define LADDER_BT 4000
#define LADDER_HEALTH HBHM(155)
#define LADDER_SPLASHDAMAGE 15
#define LADDER_SPLASHRADIUS 250
#define LADDER_VALUE HBVM(LADDER_BP)
#define TEFLON_FOIL_BP 1
#define TEFLON_FOIL_BT 1500
#define TEFLON_FOIL_HEALTH HBHM(50)
#define TEFLON_FOIL_SPLASHDAMAGE 1
#define TEFLON_FOIL_SPLASHRADIUS 1
#define TEFLON_FOIL_VALUE HBVM(TEFLON_FOIL_BP)
#define BARREL_BP 1
#define BARREL_BT 6000
#define BARREL_HEALTH HBHM(250)
#define BARREL_SPLASHDAMAGE 40
#define BARREL_SPLASHRADIUS 150
#define BARREL_VALUE HBVM(BARREL_BP)
#define LIGHT_BP 12
#define LIGHT_BT 12000
#define LIGHT_HEALTH HBHM(200)
#define LIGHT_SPLASHDAMAGE 15
#define LIGHT_SPLASHRADIUS 180
#define LIGHT_VALUE HBVM(LIGHT_BP)
#define LIGHT_RANGE 220
#define LIGHT_FORCE -1.5e+6
#define COVER_BP 20
#define COVER_BT 20000
#define COVER_HEALTH HBHM(600)
#define COVER_SPLASHDAMAGE 50
#define COVER_SPLASHRADIUS 150
#define COVER_VALUE HBVM(COVER_BP)
#define COVER_STUMP_BP 15
#define COVER_STUMP_BT 20000
#define COVER_STUMP_HEALTH HBHM(480)
#define COVER_STUMP_SPLASHDAMAGE 50
#define COVER_STUMP_SPLASHRADIUS 150
#define COVER_STUMP_VALUE HBVM(COVER_STUMP_BP)
#define REFINERY_BP 5
#define REFINERY_BT 18000
#define REFINERY_HEALTH HBHM(350)
#define REFINERY_SPLASHDAMAGE 50
#define REFINERY_SPLASHRADIUS 300
#define REFINERY_RADIUS "200"
#define REFINERY_VALUE HBVM(REFINERY_BP)
|