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-rw-r--r--src/qcommon/files.c28
-rw-r--r--src/qcommon/qcommon.h4
2 files changed, 1 insertions, 31 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index 6948d953..b8a70a22 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -1184,14 +1184,13 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
!FS_IsExt(filename, ".bot", len) &&
!FS_IsExt(filename, ".arena", len) &&
!FS_IsExt(filename, ".menu", len) &&
+ Q_stricmp(filename, "qagame.qvm") != 0 &&
!strstr(filename, "levelshots"))
{
pak->referenced |= FS_GENERAL_REF;
}
}
- if(strstr(filename, "game.qvm"))
- pak->referenced |= FS_QAGAME_REF;
if(strstr(filename, "cgame.qvm"))
pak->referenced |= FS_CGAME_REF;
if(strstr(filename, "ui.qvm"))
@@ -3154,31 +3153,6 @@ static void FS_Startup( const char *gameName )
/*
=====================
-FS_GamePureChecksum
-
-Returns the checksum of the pk3 from which the server loaded the game.qvm
-=====================
-*/
-const char *FS_GamePureChecksum( void ) {
- static char info[MAX_STRING_TOKENS];
- searchpath_t *search;
-
- info[0] = 0;
-
- for ( search = fs_searchpaths ; search ; search = search->next ) {
- // is the element a pak file?
- if ( search->pack ) {
- if (search->pack->referenced & FS_QAGAME_REF) {
- Com_sprintf(info, sizeof(info), "%d", search->pack->checksum);
- }
- }
- }
-
- return info;
-}
-
-/*
-=====================
FS_LoadedPakChecksums
Returns a space separated string containing the checksums of all loaded pk3 files.
diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h
index 40fc58cb..70fb6397 100644
--- a/src/qcommon/qcommon.h
+++ b/src/qcommon/qcommon.h
@@ -573,7 +573,6 @@ issues.
#define FS_GENERAL_REF 0x01
#define FS_UI_REF 0x02
#define FS_CGAME_REF 0x04
-#define FS_QAGAME_REF 0x08
#define MAX_FILE_HANDLES 64
@@ -681,9 +680,6 @@ int FS_Seek( fileHandle_t f, long offset, int origin );
qboolean FS_FilenameCompare( const char *s1, const char *s2 );
-const char *FS_GamePureChecksum( void );
-// Returns the checksum of the pk3 from which the server loaded the qagame.qvm
-
const char *FS_LoadedPakNames( void );
const char *FS_LoadedPakChecksums( void );
const char *FS_LoadedPakPureChecksums( void );