diff options
-rw-r--r-- | src/game/g_cmds.c | 108 | ||||
-rw-r--r-- | src/game/g_local.h | 1 | ||||
-rw-r--r-- | src/game/g_main.c | 16 | ||||
-rw-r--r-- | src/game/g_weapon.c | 1 |
4 files changed, 79 insertions, 47 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 6d0ba6da..03dcb33e 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1443,6 +1443,58 @@ void Cmd_ToggleItem_f( gentity_t *ent ) /* ================= +G_GiveClientMaxAmmo +================= +*/ +static void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo ) +{ + int i; + int quan, clips, maxClips; + + if( !ent->client->campingAtTheArmoury || !ent->client->firedWeapon ) + { + qboolean weaponType; + + for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ ) + { + if( buyingEnergyAmmo ) + weaponType = BG_FindUsesEnergyForWeapon( i ); + else + weaponType = !BG_FindUsesEnergyForWeapon( i ); + + if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && + weaponType && + !BG_FindInfinteAmmoForWeapon( i ) ) + { + BG_FindAmmoForWeapon( i, &quan, &clips, &maxClips ); + + if( buyingEnergyAmmo ) + { + G_AddEvent( ent, EV_RPTUSE_SOUND, 0 ); + ent->client->lastRefilTime = level.time; + + if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) + quan = (int)( (float)quan * BATTPACK_MODIFIER ); + } + + BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups, + quan, clips, maxClips ); + } + } + + ent->client->lastBoughtAmmoTime = level.time; + ent->client->campingAtTheArmoury = qtrue; + } + else + { + trap_SendServerCommand( ent-g_entities, + va( "print \"Move away or wait 45 seconds for ammo/energy\n\"" ) ); + return; + } +} + +/* +================= Cmd_Buy_f ================= */ @@ -1551,8 +1603,14 @@ void Cmd_Buy_f( gentity_t *ent ) BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) quan = (int)( (float)quan * BATTPACK_MODIFIER ); - BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups, - quan, clips, maxClips ); + if( ent->client->firedWeapon && ent->client->campingAtTheArmoury ) + BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups, + 0, 0, maxClips ); + else + BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups, + quan, clips, maxClips ); + + ent->client->firedWeapon = qfalse; //force a weapon change ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH; @@ -1612,54 +1670,16 @@ void Cmd_Buy_f( gentity_t *ent ) } if( upgrade == UP_AMMO ) - { - if( !ent->client->campingAtTheArmoury ) - { - qboolean weaponType; - - for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ ) - { - if( buyingEnergyAmmo ) - weaponType = BG_FindUsesEnergyForWeapon( i ); - else - weaponType = !BG_FindUsesEnergyForWeapon( i ); - - if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && - weaponType && - !BG_FindInfinteAmmoForWeapon( i ) ) - { - BG_FindAmmoForWeapon( i, &quan, &clips, &maxClips ); - - if( buyingEnergyAmmo ) - { - G_AddEvent( ent, EV_RPTUSE_SOUND, 0 ); - ent->client->lastRefilTime = level.time; - - if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) - quan = (int)( (float)quan * BATTPACK_MODIFIER ); - } - - BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups, - quan, clips, maxClips ); - } - } - - ent->client->lastBoughtAmmoTime = level.time; - ent->client->campingAtTheArmoury = qtrue; - } - else - { - trap_SendServerCommand( ent-g_entities, - va( "print \"Move away or wait 45 seconds for ammo/energy\n\"" ) ); - return; - } - } + G_GiveClientMaxAmmo( ent, buyingEnergyAmmo ); else { //add to inventory BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats ); } + if( upgrade == UP_BATTPACK ) + G_GiveClientMaxAmmo( ent, qtrue ); + //subtract from funds G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse ); } diff --git a/src/game/g_local.h b/src/game/g_local.h index c0f4db88..8ab0a200 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -420,6 +420,7 @@ struct gclient_s int lastBoughtAmmoTime; qboolean campingAtTheArmoury; + qboolean firedWeapon; }; diff --git a/src/game/g_main.c b/src/game/g_main.c index 15b19df9..94175c4d 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1649,17 +1649,27 @@ void CheckVote( void ) if( level.time - level.voteTime >= VOTE_TIME ) { - trap_SendServerCommand( -1, "print \"Vote failed.\n\"" ); + if( level.voteYes > level.voteNo ) + { + // execute the command, then remove the vote + trap_SendServerCommand( -1, "print \"Vote passed.\n\"" ); + level.voteExecuteTime = level.time + 3000; + } + else + { + // same behavior as a timeout + trap_SendServerCommand( -1, "print \"Vote failed.\n\"" ); + } } else { - if( level.voteYes > level.numVotingClients / 2 ) + if( level.voteYes > level.numConnectedClients / 2 ) { // execute the command, then remove the vote trap_SendServerCommand( -1, "print \"Vote passed.\n\"" ); level.voteExecuteTime = level.time + 3000; } - else if( level.voteNo >= level.numVotingClients / 2 ) + else if( level.voteNo >= level.numConnectedClients / 2 ) { // same behavior as a timeout trap_SendServerCommand( -1, "print \"Vote failed.\n\"" ); diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 5c26002a..2e94ed7e 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1181,6 +1181,7 @@ void FireWeapon( gentity_t *ent ) // set aiming directions AngleVectors( ent->client->ps.viewangles, forward, right, up ); CalcMuzzlePoint( ent, forward, right, up, muzzle ); + ent->client->firedWeapon = qtrue; } else { |