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-rw-r--r--src/game/g_cmds.c108
-rw-r--r--src/game/g_local.h1
-rw-r--r--src/game/g_main.c16
-rw-r--r--src/game/g_weapon.c1
4 files changed, 79 insertions, 47 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 6d0ba6da..03dcb33e 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1443,6 +1443,58 @@ void Cmd_ToggleItem_f( gentity_t *ent )
/*
=================
+G_GiveClientMaxAmmo
+=================
+*/
+static void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo )
+{
+ int i;
+ int quan, clips, maxClips;
+
+ if( !ent->client->campingAtTheArmoury || !ent->client->firedWeapon )
+ {
+ qboolean weaponType;
+
+ for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
+ {
+ if( buyingEnergyAmmo )
+ weaponType = BG_FindUsesEnergyForWeapon( i );
+ else
+ weaponType = !BG_FindUsesEnergyForWeapon( i );
+
+ if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
+ weaponType &&
+ !BG_FindInfinteAmmoForWeapon( i ) )
+ {
+ BG_FindAmmoForWeapon( i, &quan, &clips, &maxClips );
+
+ if( buyingEnergyAmmo )
+ {
+ G_AddEvent( ent, EV_RPTUSE_SOUND, 0 );
+ ent->client->lastRefilTime = level.time;
+
+ if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
+ quan = (int)( (float)quan * BATTPACK_MODIFIER );
+ }
+
+ BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups,
+ quan, clips, maxClips );
+ }
+ }
+
+ ent->client->lastBoughtAmmoTime = level.time;
+ ent->client->campingAtTheArmoury = qtrue;
+ }
+ else
+ {
+ trap_SendServerCommand( ent-g_entities,
+ va( "print \"Move away or wait 45 seconds for ammo/energy\n\"" ) );
+ return;
+ }
+}
+
+/*
+=================
Cmd_Buy_f
=================
*/
@@ -1551,8 +1603,14 @@ void Cmd_Buy_f( gentity_t *ent )
BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
quan = (int)( (float)quan * BATTPACK_MODIFIER );
- BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups,
- quan, clips, maxClips );
+ if( ent->client->firedWeapon && ent->client->campingAtTheArmoury )
+ BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups,
+ 0, 0, maxClips );
+ else
+ BG_PackAmmoArray( weapon, ent->client->ps.ammo, ent->client->ps.powerups,
+ quan, clips, maxClips );
+
+ ent->client->firedWeapon = qfalse;
//force a weapon change
ent->client->ps.pm_flags |= PMF_WEAPON_SWITCH;
@@ -1612,54 +1670,16 @@ void Cmd_Buy_f( gentity_t *ent )
}
if( upgrade == UP_AMMO )
- {
- if( !ent->client->campingAtTheArmoury )
- {
- qboolean weaponType;
-
- for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
- {
- if( buyingEnergyAmmo )
- weaponType = BG_FindUsesEnergyForWeapon( i );
- else
- weaponType = !BG_FindUsesEnergyForWeapon( i );
-
- if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) &&
- weaponType &&
- !BG_FindInfinteAmmoForWeapon( i ) )
- {
- BG_FindAmmoForWeapon( i, &quan, &clips, &maxClips );
-
- if( buyingEnergyAmmo )
- {
- G_AddEvent( ent, EV_RPTUSE_SOUND, 0 );
- ent->client->lastRefilTime = level.time;
-
- if( BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) )
- quan = (int)( (float)quan * BATTPACK_MODIFIER );
- }
-
- BG_PackAmmoArray( i, ent->client->ps.ammo, ent->client->ps.powerups,
- quan, clips, maxClips );
- }
- }
-
- ent->client->lastBoughtAmmoTime = level.time;
- ent->client->campingAtTheArmoury = qtrue;
- }
- else
- {
- trap_SendServerCommand( ent-g_entities,
- va( "print \"Move away or wait 45 seconds for ammo/energy\n\"" ) );
- return;
- }
- }
+ G_GiveClientMaxAmmo( ent, buyingEnergyAmmo );
else
{
//add to inventory
BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats );
}
+ if( upgrade == UP_BATTPACK )
+ G_GiveClientMaxAmmo( ent, qtrue );
+
//subtract from funds
G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse );
}
diff --git a/src/game/g_local.h b/src/game/g_local.h
index c0f4db88..8ab0a200 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -420,6 +420,7 @@ struct gclient_s
int lastBoughtAmmoTime;
qboolean campingAtTheArmoury;
+ qboolean firedWeapon;
};
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 15b19df9..94175c4d 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1649,17 +1649,27 @@ void CheckVote( void )
if( level.time - level.voteTime >= VOTE_TIME )
{
- trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
+ if( level.voteYes > level.voteNo )
+ {
+ // execute the command, then remove the vote
+ trap_SendServerCommand( -1, "print \"Vote passed.\n\"" );
+ level.voteExecuteTime = level.time + 3000;
+ }
+ else
+ {
+ // same behavior as a timeout
+ trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
+ }
}
else
{
- if( level.voteYes > level.numVotingClients / 2 )
+ if( level.voteYes > level.numConnectedClients / 2 )
{
// execute the command, then remove the vote
trap_SendServerCommand( -1, "print \"Vote passed.\n\"" );
level.voteExecuteTime = level.time + 3000;
}
- else if( level.voteNo >= level.numVotingClients / 2 )
+ else if( level.voteNo >= level.numConnectedClients / 2 )
{
// same behavior as a timeout
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 5c26002a..2e94ed7e 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1181,6 +1181,7 @@ void FireWeapon( gentity_t *ent )
// set aiming directions
AngleVectors( ent->client->ps.viewangles, forward, right, up );
CalcMuzzlePoint( ent, forward, right, up, muzzle );
+ ent->client->firedWeapon = qtrue;
}
else
{