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-rw-r--r--src/renderercommon/tr_common.h58
-rw-r--r--src/renderergl1/tr_local.h60
-rw-r--r--src/renderergl2/tr_local.h53
3 files changed, 58 insertions, 113 deletions
diff --git a/src/renderercommon/tr_common.h b/src/renderercommon/tr_common.h
index 5c0e4dd5..fe44f784 100644
--- a/src/renderercommon/tr_common.h
+++ b/src/renderercommon/tr_common.h
@@ -27,6 +27,51 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../renderercommon/tr_public.h"
#include "qgl.h"
+typedef enum
+{
+ IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
+ IMGTYPE_NORMAL,
+ IMGTYPE_NORMALHEIGHT,
+ IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
+} imgType_t;
+
+typedef enum
+{
+ IMGFLAG_NONE = 0x0000,
+ IMGFLAG_MIPMAP = 0x0001,
+ IMGFLAG_PICMIP = 0x0002,
+ IMGFLAG_CUBEMAP = 0x0004,
+ IMGFLAG_NO_COMPRESSION = 0x0010,
+ IMGFLAG_NOLIGHTSCALE = 0x0020,
+ IMGFLAG_CLAMPTOEDGE = 0x0040,
+ IMGFLAG_SRGB = 0x0080,
+ IMGFLAG_GENNORMALMAP = 0x0100,
+} imgFlags_t;
+
+typedef struct image_s {
+ char imgName[MAX_QPATH]; // game path, including extension
+ int width, height; // source image
+ int uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
+ GLuint texnum; // gl texture binding
+
+ int frameUsed; // for texture usage in frame statistics
+
+ int internalFormat;
+ int TMU; // only needed for voodoo2
+
+ imgType_t type;
+ imgFlags_t flags;
+
+ struct image_s* next;
+} image_t;
+
+// any change in the LIGHTMAP_* defines here MUST be reflected in
+// R_FindShader() in tr_bsp.c
+#define LIGHTMAP_2D -4 // shader is for 2D rendering
+#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models
+#define LIGHTMAP_WHITEIMAGE -2
+#define LIGHTMAP_NONE -1
+
extern refimport_t ri;
extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
@@ -63,13 +108,26 @@ extern cvar_t *r_ext_max_anisotropy;
extern cvar_t *r_stereoEnabled;
+extern cvar_t *r_saveFontData;
+
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode );
float R_NoiseGet4f( float x, float y, float z, float t );
void R_NoiseInit( void );
+image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
+image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat );
+
void R_IssuePendingRenderCommands( void );
+qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex );
+qhandle_t RE_RegisterShader( const char *name );
qhandle_t RE_RegisterShaderNoMip( const char *name );
+qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage);
+
+// font stuff
+void R_InitFreeType( void );
+void R_DoneFreeType( void );
+void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font);
/*
====================================================================
diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h
index 597b89a7..14dfa6d5 100644
--- a/src/renderergl1/tr_local.h
+++ b/src/renderergl1/tr_local.h
@@ -81,44 +81,6 @@ typedef struct {
float modelMatrix[16];
} orientationr_t;
-typedef enum
-{
- IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
- IMGTYPE_NORMAL,
- IMGTYPE_NORMALHEIGHT,
- IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
-} imgType_t;
-
-typedef enum
-{
- IMGFLAG_NONE = 0x0000,
- IMGFLAG_MIPMAP = 0x0001,
- IMGFLAG_PICMIP = 0x0002,
- IMGFLAG_CUBEMAP = 0x0004,
- IMGFLAG_NO_COMPRESSION = 0x0010,
- IMGFLAG_NOLIGHTSCALE = 0x0020,
- IMGFLAG_CLAMPTOEDGE = 0x0040,
- IMGFLAG_SRGB = 0x0080,
- IMGFLAG_GENNORMALMAP = 0x0100,
-} imgFlags_t;
-
-typedef struct image_s {
- char imgName[MAX_QPATH]; // game path, including extension
- int width, height; // source image
- int uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
- GLuint texnum; // gl texture binding
-
- int frameUsed; // for texture usage in frame statistics
-
- int internalFormat;
- int TMU; // only needed for voodoo2
-
- imgType_t type;
- imgFlags_t flags;
-
- struct image_s* next;
-} image_t;
-
//===============================================================================
typedef enum {
@@ -333,13 +295,6 @@ typedef struct {
struct shaderCommands_s;
-// any change in the LIGHTMAP_* defines here MUST be reflected in
-// R_FindShader() in tr_bsp.c
-#define LIGHTMAP_2D -4 // shader is for 2D rendering
-#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models
-#define LIGHTMAP_WHITEIMAGE -2
-#define LIGHTMAP_NONE -1
-
typedef enum {
CT_FRONT_SIDED,
CT_BACK_SIDED,
@@ -1121,7 +1076,6 @@ extern cvar_t *r_showImages;
extern cvar_t *r_debugSort;
extern cvar_t *r_printShaders;
-extern cvar_t *r_saveFontData;
extern cvar_t *r_marksOnTriangleMeshes;
@@ -1220,10 +1174,6 @@ qboolean R_GetEntityToken( char *buffer, int size );
model_t *R_AllocModel( void );
void R_Init( void );
-image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
-
-image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
- imgType_t type, imgFlags_t flags, int internalFormat );
void R_SetColorMappings( void );
void R_GammaCorrect( byte *buffer, int bufSize );
@@ -1249,11 +1199,6 @@ const void *RB_TakeVideoFrameCmd( const void *data );
//
// tr_shader.c
//
-qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex );
-qhandle_t RE_RegisterShader( const char *name );
-qhandle_t RE_RegisterShaderNoMip( const char *name );
-qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage);
-
shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage );
shader_t *R_GetShaderByHandle( qhandle_t hShader );
shader_t *R_GetShaderByState( int index, long *cycleTime );
@@ -1682,10 +1627,5 @@ size_t RE_SaveJPGToBuffer(byte *buffer, size_t bufSize, int quality,
void RE_TakeVideoFrame( int width, int height,
byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg );
-// font stuff
-void R_InitFreeType( void );
-void R_DoneFreeType( void );
-void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font);
-
#endif //TR_LOCAL_H
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 8372755b..b5873107 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -100,44 +100,6 @@ typedef struct {
typedef enum
{
- IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
- IMGTYPE_NORMAL,
- IMGTYPE_NORMALHEIGHT,
- IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
-} imgType_t;
-
-typedef enum
-{
- IMGFLAG_NONE = 0x0000,
- IMGFLAG_MIPMAP = 0x0001,
- IMGFLAG_PICMIP = 0x0002,
- IMGFLAG_CUBEMAP = 0x0004,
- IMGFLAG_NO_COMPRESSION = 0x0010,
- IMGFLAG_NOLIGHTSCALE = 0x0020,
- IMGFLAG_CLAMPTOEDGE = 0x0040,
- IMGFLAG_SRGB = 0x0080,
- IMGFLAG_GENNORMALMAP = 0x0100,
-} imgFlags_t;
-
-typedef struct image_s {
- char imgName[MAX_QPATH]; // game path, including extension
- int width, height; // source image
- int uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
- GLuint texnum; // gl texture binding
-
- int frameUsed; // for texture usage in frame statistics
-
- int internalFormat;
- int TMU; // only needed for voodoo2
-
- imgType_t type;
- imgFlags_t flags;
-
- struct image_s* next;
-} image_t;
-
-typedef enum
-{
VBO_USAGE_STATIC,
VBO_USAGE_DYNAMIC
} vboUsage_t;
@@ -448,13 +410,6 @@ typedef struct {
struct shaderCommands_s;
-// any change in the LIGHTMAP_* defines here MUST be reflected in
-// R_FindShader() in tr_bsp.c
-#define LIGHTMAP_2D -4 // shader is for 2D rendering
-#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models
-#define LIGHTMAP_WHITEIMAGE -2
-#define LIGHTMAP_NONE -1
-
typedef enum {
CT_FRONT_SIDED,
CT_BACK_SIDED,
@@ -2103,7 +2058,6 @@ extern cvar_t *r_showImages;
extern cvar_t *r_debugSort;
extern cvar_t *r_printShaders;
-extern cvar_t *r_saveFontData;
extern cvar_t *r_marksOnTriangleMeshes;
@@ -2220,8 +2174,6 @@ qboolean R_GetEntityToken( char *buffer, int size );
model_t *R_AllocModel( void );
void R_Init( void );
-image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
-image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat );
void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height );
void R_SetColorMappings( void );
@@ -2248,11 +2200,6 @@ const void *RB_TakeVideoFrameCmd( const void *data );
//
// tr_shader.c
//
-qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex );
-qhandle_t RE_RegisterShader( const char *name );
-qhandle_t RE_RegisterShaderNoMip( const char *name );
-qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage);
-
shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage );
shader_t *R_GetShaderByHandle( qhandle_t hShader );
shader_t *R_GetShaderByState( int index, long *cycleTime );