diff options
-rw-r--r-- | src/renderergl1/tr_local.h | 1 | ||||
-rw-r--r-- | src/renderergl1/tr_shade.c | 9 | ||||
-rw-r--r-- | src/renderergl2/tr_local.h | 1 | ||||
-rw-r--r-- | src/renderergl2/tr_shade.c | 9 |
4 files changed, 4 insertions, 16 deletions
diff --git a/src/renderergl1/tr_local.h b/src/renderergl1/tr_local.h index fcce54fc..0cba2dfe 100644 --- a/src/renderergl1/tr_local.h +++ b/src/renderergl1/tr_local.h @@ -263,7 +263,6 @@ typedef struct { int videoMapHandle; qboolean isLightmap; - qboolean vertexLightmap; qboolean isVideoMap; } textureBundle_t; diff --git a/src/renderergl1/tr_shade.c b/src/renderergl1/tr_shade.c index 0026df7f..b6d6dbaf 100644 --- a/src/renderergl1/tr_shade.c +++ b/src/renderergl1/tr_shade.c @@ -1146,12 +1146,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) // // set state // - if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer ) - { - GL_Bind( tr.whiteImage ); - } - else - R_BindAnimatedImage( &pStage->bundle[0] ); + R_BindAnimatedImage( &pStage->bundle[0] ); GL_State( pStage->stateBits ); @@ -1161,7 +1156,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) R_DrawElements( input->numIndexes, input->indexes ); } // allow skipping out to show just lightmaps during development - if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) ) + if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) ) { break; } diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h index 26ac0339..94659fcc 100644 --- a/src/renderergl2/tr_local.h +++ b/src/renderergl2/tr_local.h @@ -351,7 +351,6 @@ typedef struct { int videoMapHandle; qboolean isLightmap; - qboolean vertexLightmap; qboolean isVideoMap; } textureBundle_t; diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c index 35d2b283..06dc94b6 100644 --- a/src/renderergl2/tr_shade.c +++ b/src/renderergl2/tr_shade.c @@ -1326,12 +1326,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) // // set state // - if ( pStage->bundle[0].vertexLightmap && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) && r_lightmap->integer ) - { - GL_BindToTMU( tr.whiteImage, 0 ); - } - else - R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 ); + R_BindAnimatedImageToTMU( &pStage->bundle[0], 0 ); GLSL_SetUniformInt(sp, UNIFORM_TEXTURE1ENV, 0); } @@ -1355,7 +1350,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) } // allow skipping out to show just lightmaps during development - if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap || pStage->bundle[0].vertexLightmap ) ) + if ( r_lightmap->integer && ( pStage->bundle[0].isLightmap || pStage->bundle[1].isLightmap ) ) { break; } |