diff options
-rw-r--r-- | Makefile | 285 |
1 files changed, 146 insertions, 139 deletions
@@ -41,6 +41,9 @@ endif ifndef BUILD_GAME_QVM BUILD_GAME_QVM = endif +ifndef BUILD_BASEGAME + BUILD_BASEGAME = +endif ifndef BUILD_MISSIONPACK BUILD_MISSIONPACK= endif @@ -87,6 +90,26 @@ else endif export CROSS_COMPILING +ifndef VERSION +VERSION=1.2.0 +endif + +ifndef CLIENTBIN +CLIENTBIN=tremulous +endif + +ifndef SERVERBIN +SERVERBIN=tremded +endif + +ifndef BASEGAME +BASEGAME=base +endif + +ifndef BASEGAME_CFLAGS +BASEGAME_CFLAGS= +endif + ifndef COPYDIR COPYDIR="/usr/local/games/tremulous" endif @@ -175,18 +198,6 @@ ifndef USE_OLD_VM64 USE_OLD_VM64=0 endif -ifndef EXENAME -EXENAME=tremulous -endif - -ifndef DEDEXENAME -DEDEXENAME=tremded -endif - -ifndef BASENAME -BASENAME=base -endif - ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) @@ -238,9 +249,7 @@ ifneq ($(BUILD_CLIENT),0) endif endif -# version info -VERSION=1.1.0 - +# Add svn version info USE_SVN= ifeq ($(wildcard .svn),.svn) SVN_REV=$(shell LANG=C svnversion .) @@ -808,36 +817,36 @@ ifndef SHLIBNAME endif ifneq ($(BUILD_SERVER),0) - TARGETS += $(B)/$(DEDEXENAME)$(FULLBINEXT) + TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT) endif ifneq ($(BUILD_CLIENT),0) ifneq ($(USE_RENDERER_DLOPEN),0) - TARGETS += $(B)/$(EXENAME)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) + TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) ifneq ($(BUILD_CLIENT_SMP),0) TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME) endif else - TARGETS += $(B)/$(EXENAME)$(FULLBINEXT) + TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(BUILD_CLIENT_SMP),0) - TARGETS += $(B)/$(EXENAME)-smp$(FULLBINEXT) + TARGETS += $(B)/$(CLIENTBIN)-smp$(FULLBINEXT) endif endif endif ifneq ($(BUILD_GAME_SO),0) TARGETS += \ - $(B)/$(BASENAME)/cgame$(SHLIBNAME) \ - $(B)/$(BASENAME)/game$(SHLIBNAME) \ - $(B)/$(BASENAME)/ui$(SHLIBNAME) + $(B)/$(BASEGAME)/cgame$(SHLIBNAME) \ + $(B)/$(BASEGAME)/game$(SHLIBNAME) \ + $(B)/$(BASEGAME)/ui$(SHLIBNAME) endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) TARGETS += \ - $(B)/$(BASENAME)/vm/cgame.qvm \ - $(B)/$(BASENAME)/vm/game.qvm \ - $(B)/$(BASENAME)/vm/ui.qvm + $(B)/$(BASEGAME)/vm/cgame.qvm \ + $(B)/$(BASEGAME)/vm/game.qvm \ + $(B)/$(BASEGAME)/vm/ui.qvm endif endif @@ -954,25 +963,25 @@ endif define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" -$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC $(echo_cmd) "GAME_CC $<" -$(Q)$(CC) -DGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) -DGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC $(echo_cmd) "CGAME_CC $<" -$(Q)$(CC) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC $(echo_cmd) "UI_CC $<" -$(Q)$(CC) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef @@ -1019,9 +1028,7 @@ endif # an informational message, then start building targets: makedirs @echo "" - @echo "Building $(EXENAME) in $(B):" - @echo " EXENAME: $(EXENAME)" - @echo " BASENAME: $(BASENAME)" + @echo "Building $(CLIENTBIN) in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " VERSION: $(VERSION)" @@ -1086,12 +1093,12 @@ makedirs: @if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi @if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi - @if [ ! -d $(B)/$(BASENAME) ];then $(MKDIR) $(B)/$(BASENAME);fi - @if [ ! -d $(B)/$(BASENAME)/cgame ];then $(MKDIR) $(B)/$(BASENAME)/cgame;fi - @if [ ! -d $(B)/$(BASENAME)/game ];then $(MKDIR) $(B)/$(BASENAME)/game;fi - @if [ ! -d $(B)/$(BASENAME)/ui ];then $(MKDIR) $(B)/$(BASENAME)/ui;fi - @if [ ! -d $(B)/$(BASENAME)/qcommon ];then $(MKDIR) $(B)/$(BASENAME)/qcommon;fi - @if [ ! -d $(B)/$(BASENAME)/vm ];then $(MKDIR) $(B)/$(BASENAME)/vm;fi + @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi + @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi + @if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi + @if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi + @if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi + @if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @@ -1220,22 +1227,22 @@ $(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) define DO_Q3LCC $(echo_cmd) "Q3LCC $<" -$(Q)$(Q3LCC) -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $< endef define DO_CGAME_Q3LCC $(echo_cmd) "CGAME_Q3LCC $<" -$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DCGAME -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC $(echo_cmd) "GAME_Q3LCC $<" -$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DGAME -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DGAME -o $@ $< endef define DO_UI_Q3LCC $(echo_cmd) "UI_Q3LCC $<" -$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DUI -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $< endef @@ -1570,7 +1577,7 @@ Q3POBJ_SMP += \ $(B)/renderersmp/sdl_glimp.o ifneq ($(USE_RENDERER_DLOPEN),0) -$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) +$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) \ @@ -1586,13 +1593,13 @@ $(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ_SMP) $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ_SMP) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) else -$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN) +$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) -$(B)/$(EXENAME)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) +$(B)/$(CLIENTBIN)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) \ @@ -1748,7 +1755,7 @@ ifeq ($(PLATFORM),darwin) $(B)/ded/sys_osx.o endif -$(B)/$(DEDEXENAME)$(FULLBINEXT): $(Q3DOBJ) +$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) @@ -1759,47 +1766,47 @@ $(B)/$(DEDEXENAME)$(FULLBINEXT): $(Q3DOBJ) ############################################################################# CGOBJ_ = \ - $(B)/$(BASENAME)/cgame/cg_main.o \ - $(B)/$(BASENAME)/cgame/bg_misc.o \ - $(B)/$(BASENAME)/cgame/bg_pmove.o \ - $(B)/$(BASENAME)/cgame/bg_slidemove.o \ - $(B)/$(BASENAME)/cgame/bg_lib.o \ - $(B)/$(BASENAME)/cgame/bg_alloc.o \ - $(B)/$(BASENAME)/cgame/bg_voice.o \ - $(B)/$(BASENAME)/cgame/cg_consolecmds.o \ - $(B)/$(BASENAME)/cgame/cg_buildable.o \ - $(B)/$(BASENAME)/cgame/cg_animation.o \ - $(B)/$(BASENAME)/cgame/cg_animmapobj.o \ - $(B)/$(BASENAME)/cgame/cg_draw.o \ - $(B)/$(BASENAME)/cgame/cg_drawtools.o \ - $(B)/$(BASENAME)/cgame/cg_ents.o \ - $(B)/$(BASENAME)/cgame/cg_event.o \ - $(B)/$(BASENAME)/cgame/cg_marks.o \ - $(B)/$(BASENAME)/cgame/cg_players.o \ - $(B)/$(BASENAME)/cgame/cg_playerstate.o \ - $(B)/$(BASENAME)/cgame/cg_predict.o \ - $(B)/$(BASENAME)/cgame/cg_servercmds.o \ - $(B)/$(BASENAME)/cgame/cg_snapshot.o \ - $(B)/$(BASENAME)/cgame/cg_view.o \ - $(B)/$(BASENAME)/cgame/cg_weapons.o \ - $(B)/$(BASENAME)/cgame/cg_scanner.o \ - $(B)/$(BASENAME)/cgame/cg_attachment.o \ - $(B)/$(BASENAME)/cgame/cg_trails.o \ - $(B)/$(BASENAME)/cgame/cg_particles.o \ - $(B)/$(BASENAME)/cgame/cg_tutorial.o \ - $(B)/$(BASENAME)/ui/ui_shared.o \ + $(B)/$(BASEGAME)/cgame/cg_main.o \ + $(B)/$(BASEGAME)/cgame/bg_misc.o \ + $(B)/$(BASEGAME)/cgame/bg_pmove.o \ + $(B)/$(BASEGAME)/cgame/bg_slidemove.o \ + $(B)/$(BASEGAME)/cgame/bg_lib.o \ + $(B)/$(BASEGAME)/cgame/bg_alloc.o \ + $(B)/$(BASEGAME)/cgame/bg_voice.o \ + $(B)/$(BASEGAME)/cgame/cg_consolecmds.o \ + $(B)/$(BASEGAME)/cgame/cg_buildable.o \ + $(B)/$(BASEGAME)/cgame/cg_animation.o \ + $(B)/$(BASEGAME)/cgame/cg_animmapobj.o \ + $(B)/$(BASEGAME)/cgame/cg_draw.o \ + $(B)/$(BASEGAME)/cgame/cg_drawtools.o \ + $(B)/$(BASEGAME)/cgame/cg_ents.o \ + $(B)/$(BASEGAME)/cgame/cg_event.o \ + $(B)/$(BASEGAME)/cgame/cg_marks.o \ + $(B)/$(BASEGAME)/cgame/cg_players.o \ + $(B)/$(BASEGAME)/cgame/cg_playerstate.o \ + $(B)/$(BASEGAME)/cgame/cg_predict.o \ + $(B)/$(BASEGAME)/cgame/cg_servercmds.o \ + $(B)/$(BASEGAME)/cgame/cg_snapshot.o \ + $(B)/$(BASEGAME)/cgame/cg_view.o \ + $(B)/$(BASEGAME)/cgame/cg_weapons.o \ + $(B)/$(BASEGAME)/cgame/cg_scanner.o \ + $(B)/$(BASEGAME)/cgame/cg_attachment.o \ + $(B)/$(BASEGAME)/cgame/cg_trails.o \ + $(B)/$(BASEGAME)/cgame/cg_particles.o \ + $(B)/$(BASEGAME)/cgame/cg_tutorial.o \ + $(B)/$(BASEGAME)/ui/ui_shared.o \ \ - $(B)/$(BASENAME)/qcommon/q_math.o \ - $(B)/$(BASENAME)/qcommon/q_shared.o + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o -CGOBJ = $(CGOBJ_) $(B)/$(BASENAME)/cgame/cg_syscalls.o +CGOBJ = $(CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o CGVMOBJ = $(CGOBJ_:%.o=%.asm) -$(B)/$(BASENAME)/cgame$(SHLIBNAME): $(CGOBJ) +$(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) -$(B)/$(BASENAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) +$(B)/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm @@ -1810,45 +1817,45 @@ $(B)/$(BASENAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ############################################################################# GOBJ_ = \ - $(B)/$(BASENAME)/game/g_main.o \ - $(B)/$(BASENAME)/game/bg_misc.o \ - $(B)/$(BASENAME)/game/bg_pmove.o \ - $(B)/$(BASENAME)/game/bg_slidemove.o \ - $(B)/$(BASENAME)/game/bg_lib.o \ - $(B)/$(BASENAME)/game/bg_alloc.o \ - $(B)/$(BASENAME)/game/bg_voice.o \ - $(B)/$(BASENAME)/game/g_active.o \ - $(B)/$(BASENAME)/game/g_client.o \ - $(B)/$(BASENAME)/game/g_cmds.o \ - $(B)/$(BASENAME)/game/g_combat.o \ - $(B)/$(BASENAME)/game/g_physics.o \ - $(B)/$(BASENAME)/game/g_buildable.o \ - $(B)/$(BASENAME)/game/g_misc.o \ - $(B)/$(BASENAME)/game/g_missile.o \ - $(B)/$(BASENAME)/game/g_mover.o \ - $(B)/$(BASENAME)/game/g_session.o \ - $(B)/$(BASENAME)/game/g_spawn.o \ - $(B)/$(BASENAME)/game/g_svcmds.o \ - $(B)/$(BASENAME)/game/g_target.o \ - $(B)/$(BASENAME)/game/g_team.o \ - $(B)/$(BASENAME)/game/g_trigger.o \ - $(B)/$(BASENAME)/game/g_utils.o \ - $(B)/$(BASENAME)/game/g_maprotation.o \ - $(B)/$(BASENAME)/game/g_weapon.o \ - $(B)/$(BASENAME)/game/g_admin.o \ - $(B)/$(BASENAME)/game/g_namelog.o \ + $(B)/$(BASEGAME)/game/g_main.o \ + $(B)/$(BASEGAME)/game/bg_misc.o \ + $(B)/$(BASEGAME)/game/bg_pmove.o \ + $(B)/$(BASEGAME)/game/bg_slidemove.o \ + $(B)/$(BASEGAME)/game/bg_lib.o \ + $(B)/$(BASEGAME)/game/bg_alloc.o \ + $(B)/$(BASEGAME)/game/bg_voice.o \ + $(B)/$(BASEGAME)/game/g_active.o \ + $(B)/$(BASEGAME)/game/g_client.o \ + $(B)/$(BASEGAME)/game/g_cmds.o \ + $(B)/$(BASEGAME)/game/g_combat.o \ + $(B)/$(BASEGAME)/game/g_physics.o \ + $(B)/$(BASEGAME)/game/g_buildable.o \ + $(B)/$(BASEGAME)/game/g_misc.o \ + $(B)/$(BASEGAME)/game/g_missile.o \ + $(B)/$(BASEGAME)/game/g_mover.o \ + $(B)/$(BASEGAME)/game/g_session.o \ + $(B)/$(BASEGAME)/game/g_spawn.o \ + $(B)/$(BASEGAME)/game/g_svcmds.o \ + $(B)/$(BASEGAME)/game/g_target.o \ + $(B)/$(BASEGAME)/game/g_team.o \ + $(B)/$(BASEGAME)/game/g_trigger.o \ + $(B)/$(BASEGAME)/game/g_utils.o \ + $(B)/$(BASEGAME)/game/g_maprotation.o \ + $(B)/$(BASEGAME)/game/g_weapon.o \ + $(B)/$(BASEGAME)/game/g_admin.o \ + $(B)/$(BASEGAME)/game/g_namelog.o \ \ - $(B)/$(BASENAME)/qcommon/q_math.o \ - $(B)/$(BASENAME)/qcommon/q_shared.o + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o -GOBJ = $(GOBJ_) $(B)/$(BASENAME)/game/g_syscalls.o +GOBJ = $(GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o GVMOBJ = $(GOBJ_:%.o=%.asm) -$(B)/$(BASENAME)/game$(SHLIBNAME): $(GOBJ) +$(B)/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GOBJ) -$(B)/$(BASENAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) +$(B)/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm @@ -1859,24 +1866,24 @@ $(B)/$(BASENAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ############################################################################# UIOBJ_ = \ - $(B)/$(BASENAME)/ui/ui_main.o \ - $(B)/$(BASENAME)/ui/ui_atoms.o \ - $(B)/$(BASENAME)/ui/ui_shared.o \ - $(B)/$(BASENAME)/ui/ui_gameinfo.o \ + $(B)/$(BASEGAME)/ui/ui_main.o \ + $(B)/$(BASEGAME)/ui/ui_atoms.o \ + $(B)/$(BASEGAME)/ui/ui_shared.o \ + $(B)/$(BASEGAME)/ui/ui_gameinfo.o \ \ - $(B)/$(BASENAME)/ui/bg_misc.o \ - $(B)/$(BASENAME)/ui/bg_lib.o \ - $(B)/$(BASENAME)/qcommon/q_math.o \ - $(B)/$(BASENAME)/qcommon/q_shared.o + $(B)/$(BASEGAME)/ui/bg_misc.o \ + $(B)/$(BASEGAME)/ui/bg_lib.o \ + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o -UIOBJ = $(UIOBJ_) $(B)/$(BASENAME)/ui/ui_syscalls.o +UIOBJ = $(UIOBJ_) $(B)/$(BASEGAME)/ui/ui_syscalls.o UIVMOBJ = $(UIOBJ_:%.o=%.asm) -$(B)/$(BASENAME)/ui$(SHLIBNAME): $(UIOBJ) +$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) -$(B)/$(BASENAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) +$(B)/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm @@ -1977,43 +1984,43 @@ endif ## GAME MODULE RULES ############################################################################# -$(B)/$(BASENAME)/cgame/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) -$(B)/$(BASENAME)/cgame/%.o: $(CGDIR)/%.c +$(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) -$(B)/$(BASENAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/$(BASENAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/$(BASENAME)/game/%.o: $(GDIR)/%.c +$(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) -$(B)/$(BASENAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) -$(B)/$(BASENAME)/ui/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) -$(B)/$(BASENAME)/ui/%.o: $(UIDIR)/%.c +$(B)/$(BASEGAME)/ui/%.o: $(UIDIR)/%.c $(DO_UI_CC) -$(B)/$(BASENAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) -$(B)/$(BASENAME)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) -$(B)/$(BASENAME)/qcommon/%.o: $(CMDIR)/%.c +$(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) -$(B)/$(BASENAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) @@ -2059,10 +2066,10 @@ distclean: clean toolsclean @rm -rf $(BUILD_DIR) dist: - rm -rf $(EXENAME)-$(VERSION) - svn export . $(EXENAME)-$(VERSION) - tar --owner=root --group=root --force-local -cjf $(EXENAME)-$(VERSION).tar.bz2 $(EXENAME)-$(VERSION) - rm -rf $(EXENAME)-$(VERSION) + rm -rf $(CLIENTBIN)-$(VERSION) + svn export . $(CLIENTBIN)-$(VERSION) + tar --owner=root --group=root --force-local -cjf $(CLIENTBIN)-$(VERSION).tar.bz2 $(CLIENTBIN)-$(VERSION) + rm -rf $(CLIENTBIN)-$(VERSION) ############################################################################# # DEPENDENCIES |