diff options
-rw-r--r-- | src/game/g_cmds.c | 4 | ||||
-rw-r--r-- | src/game/tremulous.h | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 532de22b..c03187ae 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1157,7 +1157,7 @@ void Cmd_Destroy_f( gentity_t *ent, qboolean deconstruct ) { if( ent->client->ps.stats[ STAT_MISC ] > 0 ) { - G_AddPredictableEvent( ent, EV_BUILD_DELAY, 0 ); + G_AddEvent( ent, EV_BUILD_DELAY, 0 ); return; } @@ -1466,7 +1466,7 @@ void Cmd_Buy_f( gentity_t *ent ) //if the buyer previously had no items at all, force a new selection if( numItems == 0 ) - G_AddPredictableEvent( ent, EV_NEXT_WEAPON, 0 ); + G_AddEvent( ent, EV_NEXT_WEAPON, 0 ); //retrigger the armoury menu ent->client->retriggerArmouryMenu = level.framenum + RAM_FRAMES; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index ed7fef4f..dc381441 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -271,7 +271,7 @@ * */ -#define HUMAN_WDMG_MODIFIER 2.0f +#define HUMAN_WDMG_MODIFIER 1.5f #define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) #define RIFLE_CLIPSIZE 30 @@ -289,7 +289,7 @@ #define CHAINGUN_SPREAD 1200 #define CHAINGUN_DMG HDM(14) -#define FLAMER_GAS 400 +#define FLAMER_GAS 40 #define FLAMER_REPEAT 300 #define FLAMER_PRICE 300 #define FLAMER_DMG HDM(30) @@ -419,7 +419,7 @@ #define TESLAGEN_HEALTH HBHM(200) #define TESLAGEN_SPLASHDAMAGE 50 #define TESLAGEN_SPLASHRADIUS 100 -#define TESLAGEN_REPEAT 1500 +#define TESLAGEN_REPEAT 500 #define TESLAGEN_RANGE 1500 #define DC_BP 80 |