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-rw-r--r--src/cgame/cg_draw.c47
-rw-r--r--src/cgame/cg_local.h23
-rw-r--r--src/cgame/cg_main.c4
-rw-r--r--src/cgame/cg_servercmds.c83
-rw-r--r--src/client/cl_main.c3
-rw-r--r--src/game/bg_misc.c51
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/g_combat.c12
-rw-r--r--src/game/tremulous.h26
-rw-r--r--ui/menudef.h3
10 files changed, 85 insertions, 169 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 43f5e0fc..3cb74ab0 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -36,9 +36,6 @@ int drawTeamOverlayModificationCount = -1;
int sortedTeamPlayers[ TEAM_MAXOVERLAY ];
int numSortedTeamPlayers;
-char systemChat[ 256 ];
-char teamChat1[ 256 ];
-char teamChat2[ 256 ];
//TA UI
int CG_Text_Width( const char *text, float scale, int limit )
@@ -523,26 +520,6 @@ static void CG_DrawProgressBar( rectDef_t *rect, vec4_t color, float scale,
//=============== TA: was cg_newdraw.c
-void CG_InitTeamChat( void )
-{
- memset( teamChat1, 0, sizeof( teamChat1 ) );
- memset( teamChat2, 0, sizeof( teamChat2 ) );
- memset( systemChat, 0, sizeof( systemChat ) );
-}
-
-void CG_SetPrintString( int type, const char *p )
-{
- if( type == SYSTEM_PRINT )
- {
- strcpy( systemChat, p );
- }
- else
- {
- strcpy( teamChat2, teamChat1 );
- strcpy( teamChat1, p );
- }
-}
-
#define NO_CREDITS_TIME 2000
static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean padding )
@@ -1477,21 +1454,6 @@ float CG_GetValue( int ownerDraw )
return -1;
}
-static void CG_DrawAreaSystemChat( rectDef_t *rect, float scale, vec4_t color, qhandle_t shader )
-{
- CG_Text_Paint( rect->x, rect->y + rect->h, scale, color, systemChat, 0, 0, 0 );
-}
-
-static void CG_DrawAreaTeamChat( rectDef_t *rect, float scale, vec4_t color, qhandle_t shader )
-{
- CG_Text_Paint( rect->x, rect->y + rect->h, scale, color,teamChat1, 0, 0, 0 );
-}
-
-static void CG_DrawAreaChat(rectDef_t *rect, float scale, vec4_t color, qhandle_t shader)
-{
- CG_Text_Paint(rect->x, rect->y + rect->h, scale, color, teamChat2, 0, 0, 0);
-}
-
const char *CG_GetKillerText( )
{
const char *s = "";
@@ -2712,15 +2674,6 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
case CG_PLAYER_USABLE_BUILDABLE:
CG_DrawUsableBuildable( &rect, shader, color );
break;
- case CG_AREA_SYSTEMCHAT:
- CG_DrawAreaSystemChat( &rect, scale, color, shader );
- break;
- case CG_AREA_TEAMCHAT:
- CG_DrawAreaTeamChat( &rect, scale, color, shader );
- break;
- case CG_AREA_CHAT:
- CG_DrawAreaChat( &rect, scale, color, shader );
- break;
case CG_KILLER:
CG_DrawKiller( &rect, scale, color, shader, textStyle );
break;
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 613dc98a..80581e8d 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -70,9 +70,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CHAR_HEIGHT 48
#define TEXT_ICON_SPACE 4
-#define TEAMCHAT_WIDTH 80
-#define TEAMCHAT_HEIGHT 8
-
// very large characters
#define GIANT_WIDTH 32
#define GIANT_HEIGHT 48
@@ -1347,12 +1344,6 @@ typedef struct
//TA: corpse info
clientInfo_t corpseinfo[ MAX_CLIENTS ];
- // teamchat width is *3 because of embedded color codes
- char teamChatMsgs[ TEAMCHAT_HEIGHT ][ TEAMCHAT_WIDTH * 3 + 1 ];
- int teamChatMsgTimes[ TEAMCHAT_HEIGHT ];
- int teamChatPos;
- int teamLastChatPos;
-
int cursorX;
int cursorY;
qboolean eventHandling;
@@ -1443,8 +1434,6 @@ extern vmCvar_t cg_stereoSeparation;
extern vmCvar_t cg_lagometer;
extern vmCvar_t cg_drawAttacker;
extern vmCvar_t cg_synchronousClients;
-extern vmCvar_t cg_teamChatTime;
-extern vmCvar_t cg_teamChatHeight;
extern vmCvar_t cg_stats;
extern vmCvar_t cg_forceModel;
extern vmCvar_t cg_buildScript;
@@ -1583,9 +1572,6 @@ qboolean CG_WorldToScreen( vec3_t point, float *x, float *y );
//
extern int sortedTeamPlayers[ TEAM_MAXOVERLAY ];
extern int numSortedTeamPlayers;
-extern char systemChat[ 256 ];
-extern char teamChat1[ 256 ];
-extern char teamChat2[ 256 ];
void CG_AddLagometerFrameInfo( void );
void CG_AddLagometerSnapshotInfo( snapshot_t *snap );
@@ -1600,7 +1586,6 @@ int CG_Text_Height( const char *text, float scale, int limit );
float CG_GetValue(int ownerDraw);
void CG_RunMenuScript(char **args);
void CG_SetPrintString( int type, const char *p );
-void CG_InitTeamChat( void );
void CG_GetTeamColor( vec4_t *color );
const char *CG_GetKillerText( void );
void CG_Text_PaintChar( float x, float y, float width, float height, float scale,
@@ -2027,14 +2012,6 @@ void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void trap_Key_SetBinding( int keynum, const char *binding );
-typedef enum
-{
- SYSTEM_PRINT,
- CHAT_PRINT,
- TEAMCHAT_PRINT
-} q3print_t;
-
-
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits );
e_status trap_CIN_StopCinematic( int handle );
e_status trap_CIN_RunCinematic( int handle );
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index db4134c0..7c868b56 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -167,8 +167,6 @@ vmCvar_t cg_stereoSeparation;
vmCvar_t cg_lagometer;
vmCvar_t cg_drawAttacker;
vmCvar_t cg_synchronousClients;
-vmCvar_t cg_teamChatTime;
-vmCvar_t cg_teamChatHeight;
vmCvar_t cg_stats;
vmCvar_t cg_buildScript;
vmCvar_t cg_forceModel;
@@ -309,8 +307,6 @@ static cvarTable_t cvarTable[ ] =
{ &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT },
{ &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
{ &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT },
- { &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE },
- { &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE },
{ &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE },
{ &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE },
{ &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE },
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index b30cae4d..60d6deba 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -385,88 +385,6 @@ static void CG_ConfigStringModified( void )
/*
-=======================
-CG_AddToTeamChat
-
-=======================
-*/
-static void CG_AddToTeamChat( const char *str )
-{
- int len;
- char *p, *ls;
- int lastcolor;
- int chatHeight;
-
- if( cg_teamChatHeight.integer < TEAMCHAT_HEIGHT )
- chatHeight = cg_teamChatHeight.integer;
- else
- chatHeight = TEAMCHAT_HEIGHT;
-
- if( chatHeight <= 0 || cg_teamChatTime.integer <= 0 )
- {
- // team chat disabled, dump into normal chat
- cgs.teamChatPos = cgs.teamLastChatPos = 0;
- return;
- }
-
- len = 0;
-
- p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
- *p = 0;
-
- lastcolor = '7';
-
- ls = NULL;
- while( *str )
- {
- if( len > TEAMCHAT_WIDTH - 1 )
- {
- if( ls )
- {
- str -= ( p - ls );
- str++;
- p -= ( p - ls );
- }
-
- *p = 0;
-
- cgs.teamChatMsgTimes[ cgs.teamChatPos % chatHeight ] = cg.time;
-
- cgs.teamChatPos++;
- p = cgs.teamChatMsgs[ cgs.teamChatPos % chatHeight ];
- *p = 0;
- *p++ = Q_COLOR_ESCAPE;
- *p++ = lastcolor;
- len = 0;
- ls = NULL;
- }
-
- if( Q_IsColorString( str ) )
- {
- *p++ = *str++;
- lastcolor = *str;
- *p++ = *str++;
- continue;
- }
-
- if( *str == ' ' )
- ls = p;
-
- *p++ = *str++;
- len++;
- }
- *p = 0;
-
- cgs.teamChatMsgTimes[ cgs.teamChatPos % chatHeight ] = cg.time;
- cgs.teamChatPos++;
-
- if( cgs.teamChatPos - cgs.teamLastChatPos > chatHeight )
- cgs.teamLastChatPos = cgs.teamChatPos - chatHeight;
-}
-
-
-
-/*
===============
CG_MapRestart
@@ -905,7 +823,6 @@ static void CG_ServerCommand( void )
Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
- CG_AddToTeamChat( text );
CG_Printf( "%s\n", text );
return;
}
diff --git a/src/client/cl_main.c b/src/client/cl_main.c
index f68a44a5..6c7dd032 100644
--- a/src/client/cl_main.c
+++ b/src/client/cl_main.c
@@ -1388,6 +1388,9 @@ void CL_BeginDownload( const char *localName, const char *remoteName ) {
clc.downloadBlock = 0; // Starting new file
clc.downloadCount = 0;
+ // Stop any errant looping sounds that may be playing
+ S_ClearLoopingSounds( qtrue );
+
CL_AddReliableCommand( va("download %s", remoteName) );
}
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 01f7e046..a8f10300 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2968,6 +2968,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ BLASTER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -2991,6 +2992,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
RIFLE_RELOAD, //int reloadTime;
+ RIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3014,6 +3016,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
SHOTGUN_RELOAD, //int reloadTime;
+ SHOTGUN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3037,6 +3040,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ FLAMER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3060,6 +3064,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ CHAINGUN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3083,6 +3088,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
MDRIVER_RELOAD, //int reloadTime;
+ MDRIVER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qtrue, //qboolean canZoom;
@@ -3106,6 +3112,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
PRIFLE_RELOAD, //int reloadTime;
+ PRIFLE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3129,6 +3136,7 @@ weaponAttributes_t bg_weapons[ ] =
LCANNON_CHARGEREPEAT, //int repeatRate2;
0, //int repeatRate3;
LCANNON_RELOAD, //int reloadTime;
+ LCANNON_K_SCALE, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3152,6 +3160,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
LASGUN_RELOAD, //int reloadTime;
+ LASGUN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3175,6 +3184,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ PAINSAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3198,6 +3208,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ GRENADE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3221,6 +3232,7 @@ weaponAttributes_t bg_weapons[ ] =
HBUILD_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ 0.0f, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3244,6 +3256,7 @@ weaponAttributes_t bg_weapons[ ] =
HBUILD2_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ 0.0f, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3267,6 +3280,7 @@ weaponAttributes_t bg_weapons[ ] =
ABUILDER_BUILD_REPEAT,//int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ 0.0f, //float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3290,6 +3304,7 @@ weaponAttributes_t bg_weapons[ ] =
ABUILDER_CLAW_REPEAT, //int repeatRate2;
ABUILDER_BLOB_REPEAT, //int repeatRate3;
0, //int reloadTime;
+ ABUILDER_CLAW_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
qtrue, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3309,10 +3324,11 @@ weaponAttributes_t bg_weapons[ ] =
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL0_BITE_REPEAT, //int repeatRate1;
+ LEVEL0_BITE_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL0_BITE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3336,6 +3352,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL1_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3359,6 +3376,7 @@ weaponAttributes_t bg_weapons[ ] =
LEVEL1_PCLOUD_REPEAT, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL1_CLAW_U_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3382,6 +3400,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL2_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3405,6 +3424,7 @@ weaponAttributes_t bg_weapons[ ] =
LEVEL2_AREAZAP_REPEAT,//int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL2_CLAW_U_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3428,6 +3448,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL3_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3451,6 +3472,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
LEVEL3_BOUNCEBALL_REPEAT,//int repeatRate3;
0, //int reloadTime;
+ LEVEL3_CLAW_U_K_SCALE,//float knockbackScale;
qfalse, //qboolean hasAltMode;
qtrue, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3470,10 +3492,11 @@ weaponAttributes_t bg_weapons[ ] =
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
- LEVEL4_CLAW_REPEAT, //int repeatRate1;
+ LEVEL4_CLAW_REPEAT, //int repeatRate1;
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ LEVEL4_CLAW_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3497,6 +3520,7 @@ weaponAttributes_t bg_weapons[ ] =
500, //int repeatRate2;
500, //int repeatRate3;
0, //int reloadTime;
+ LOCKBLOB_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3520,6 +3544,7 @@ weaponAttributes_t bg_weapons[ ] =
500, //int repeatRate2;
500, //int repeatRate3;
0, //int reloadTime;
+ HIVE_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3543,6 +3568,7 @@ weaponAttributes_t bg_weapons[ ] =
0, //int repeatRate2;
0, //int repeatRate3;
0, //int reloadTime;
+ MGTURRET_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3566,6 +3592,7 @@ weaponAttributes_t bg_weapons[ ] =
500, //int repeatRate2;
500, //int repeatRate3;
0, //int reloadTime;
+ TESLAGEN_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
@@ -3838,6 +3865,26 @@ int BG_FindReloadTimeForWeapon( int weapon )
/*
==============
+BG_FindKnockbackScaleForWeapon
+==============
+*/
+float BG_FindKnockbackScaleForWeapon( int weapon )
+{
+ int i;
+
+ for( i = 0; i < bg_numWeapons; i++ )
+ {
+ if( bg_weapons[ i ].weaponNum == weapon )
+ {
+ return bg_weapons[ i ].knockbackScale;
+ }
+ }
+
+ return 1.0f;
+}
+
+/*
+==============
BG_WeaponHasAltMode
==============
*/
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 272603c2..90e5eb9d 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -1052,6 +1052,7 @@ typedef struct
int repeatRate2;
int repeatRate3;
int reloadTime;
+ float knockbackScale;
qboolean hasAltMode;
qboolean hasThirdMode;
@@ -1196,6 +1197,7 @@ int BG_FindRepeatRate1ForWeapon( int weapon );
int BG_FindRepeatRate2ForWeapon( int weapon );
int BG_FindRepeatRate3ForWeapon( int weapon );
int BG_FindReloadTimeForWeapon( int weapon );
+float BG_FindKnockbackScaleForWeapon( int weapon );
qboolean BG_WeaponHasAltMode( int weapon );
qboolean BG_WeaponHasThirdMode( int weapon );
qboolean BG_WeaponCanZoom( int weapon );
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 7fc5a02a..99cee2dc 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -966,13 +966,11 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
knockback = damage;
- // silly hack to give norf his knockbacking teslas
- if( !strcmp( inflictor->classname, "team_human_tesla" ) )
- knockback *= 4;
-
- // ...and for goon pouncing
- if( mod == MOD_LEVEL3_POUNCE )
- knockback *= 3;
+ if( inflictor->s.weapon != WP_NONE )
+ {
+ knockback = (int)( (float)knockback *
+ BG_FindKnockbackScaleForWeapon( inflictor->s.weapon ) );
+ }
if( targ->client )
{
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index ee05ee70..9edfbbb9 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -40,6 +40,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ABUILDER_CLAW_RANGE 64.0f
#define ABUILDER_CLAW_WIDTH 4.0f
#define ABUILDER_CLAW_REPEAT 1000
+#define ABUILDER_CLAW_K_SCALE 1.0f
#define ABUILDER_BASE_DELAY 17000
#define ABUILDER_ADV_DELAY 12000
#define ABUILDER_BLOB_DMG ADM(4)
@@ -52,12 +53,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL0_BITE_RANGE 64.0f
#define LEVEL0_BITE_WIDTH 6.0f
#define LEVEL0_BITE_REPEAT 500
+#define LEVEL0_BITE_K_SCALE 1.0f
#define LEVEL1_CLAW_DMG ADM(32)
#define LEVEL1_CLAW_RANGE 96.0f
#define LEVEL1_CLAW_WIDTH 10.0f
#define LEVEL1_CLAW_REPEAT 600
#define LEVEL1_CLAW_U_REPEAT 500
+#define LEVEL1_CLAW_K_SCALE 1.0f
+#define LEVEL1_CLAW_U_K_SCALE 1.0f
#define LEVEL1_GRAB_RANGE 64.0f
#define LEVEL1_GRAB_TIME 300
#define LEVEL1_GRAB_U_TIME 450
@@ -70,7 +74,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL2_CLAW_RANGE 96.0f
#define LEVEL2_CLAW_WIDTH 12.0f
#define LEVEL2_CLAW_REPEAT 500
+#define LEVEL2_CLAW_K_SCALE 1.0f
#define LEVEL2_CLAW_U_REPEAT 400
+#define LEVEL2_CLAW_U_K_SCALE 1.0f
#define LEVEL2_AREAZAP_DMG ADM(80)
#define LEVEL2_AREAZAP_RANGE 200.0f
#define LEVEL2_AREAZAP_WIDTH 15.0f
@@ -83,7 +89,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_CLAW_RANGE 96.0f
#define LEVEL3_CLAW_WIDTH 16.0f
#define LEVEL3_CLAW_REPEAT 700
+#define LEVEL3_CLAW_K_SCALE 1.0f
#define LEVEL3_CLAW_U_REPEAT 600
+#define LEVEL3_CLAW_U_K_SCALE 1.0f
#define LEVEL3_POUNCE_DMG ADM(100)
#define LEVEL3_POUNCE_RANGE 72.0f
#define LEVEL3_POUNCE_WIDTH 16.0f
@@ -100,6 +108,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL4_CLAW_RANGE 128.0f
#define LEVEL4_CLAW_WIDTH 20.0f
#define LEVEL4_CLAW_REPEAT 750
+#define LEVEL4_CLAW_K_SCALE 1.0f
#define LEVEL4_REGEN_RANGE 200.0f
#define LEVEL4_REGEN_MOD 2.0f
#define LEVEL4_CHARGE_SPEED 2.0f
@@ -250,6 +259,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ACIDTUBE_CREEPSIZE 120
#define ACIDTUBE_RANGE 300.0f
#define ACIDTUBE_REPEAT 3000
+#define ACIDTUBE_K_SCALE 1.0f
#define HIVE_BP 12
#define HIVE_BT 20000
@@ -260,6 +270,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HIVE_CREEPSIZE 120
#define HIVE_RANGE 400.0f
#define HIVE_REPEAT 5000
+#define HIVE_K_SCALE 1.0f
#define HIVE_DMG 50
#define HIVE_SPEED 240.0f
#define HIVE_DIR_CHANGE_PERIOD 500
@@ -273,8 +284,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TRAPPER_CREEPSIZE 30
#define TRAPPER_RANGE 400
#define TRAPPER_REPEAT 1000
+#define TRAPPER_K_SCALE 1.0f
#define LOCKBLOB_SPEED 650.0f
#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT )
+#define LOCKBLOB_K_SCALE 1.0f
#define OVERMIND_BP 0
#define OVERMIND_BT 30000
@@ -329,6 +342,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
+#define BLASTER_K_SCALE 1.0f
#define BLASTER_SPREAD 200
#define BLASTER_SPEED 1400
#define BLASTER_DMG HDM(9)
@@ -336,6 +350,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define RIFLE_CLIPSIZE 30
#define RIFLE_MAXCLIPS 6
#define RIFLE_REPEAT 90
+#define RIFLE_K_SCALE 1.0f
#define RIFLE_RELOAD 2000
#define RIFLE_PRICE 0
#define RIFLE_SPREAD 200
@@ -343,11 +358,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define PAINSAW_PRICE 100
#define PAINSAW_REPEAT 75
+#define PAINSAW_K_SCALE 1.0f
#define PAINSAW_DAMAGE HDM(15)
#define PAINSAW_RANGE 40.0f
#define GRENADE_PRICE 200
#define GRENADE_REPEAT 0
+#define GRENADE_K_SCALE 1.0f
#define GRENADE_DAMAGE HDM(310)
#define GRENADE_RANGE 192.0f
#define GRENADE_SPEED 400.0f
@@ -357,6 +374,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define SHOTGUN_PELLETS 8 //used to sync server and client side
#define SHOTGUN_MAXCLIPS 3
#define SHOTGUN_REPEAT 1000
+#define SHOTGUN_K_SCALE 1.0f
#define SHOTGUN_RELOAD 2000
#define SHOTGUN_SPREAD 900
#define SHOTGUN_DMG HDM(7)
@@ -364,6 +382,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LASGUN_PRICE 250
#define LASGUN_AMMO 200
#define LASGUN_REPEAT 200
+#define LASGUN_K_SCALE 1.0f
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(9)
@@ -372,11 +391,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MDRIVER_MAXCLIPS 4
#define MDRIVER_DMG HDM(38)
#define MDRIVER_REPEAT 1000
+#define MDRIVER_K_SCALE 1.0f
#define MDRIVER_RELOAD 2000
#define CHAINGUN_PRICE 400
#define CHAINGUN_BULLETS 300
#define CHAINGUN_REPEAT 80
+#define CHAINGUN_K_SCALE 1.0f
#define CHAINGUN_SPREAD 1000
#define CHAINGUN_DMG HDM(6)
@@ -384,6 +405,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define PRIFLE_CLIPS 50
#define PRIFLE_MAXCLIPS 4
#define PRIFLE_REPEAT 100
+#define PRIFLE_K_SCALE 1.0f
#define PRIFLE_RELOAD 2000
#define PRIFLE_DMG HDM(9)
#define PRIFLE_SPEED 1000
@@ -391,6 +413,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLAMER_PRICE 450
#define FLAMER_GAS 150
#define FLAMER_REPEAT 200
+#define FLAMER_K_SCALE 1.0f
#define FLAMER_DMG HDM(20)
#define FLAMER_RADIUS 50
#define FLAMER_LIFETIME 800.0f
@@ -400,6 +423,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LCANNON_PRICE 600
#define LCANNON_AMMO 90
#define LCANNON_REPEAT 500
+#define LCANNON_K_SCALE 1.0f
#define LCANNON_CHARGEREPEAT 1000
#define LCANNON_RELOAD 2000
#define LCANNON_DAMAGE HDM(265)
@@ -498,6 +522,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 100
+#define MGTURRET_K_SCALE 1.0f
#define MGTURRET_RANGE 300.0f
#define MGTURRET_SPREAD 200
#define MGTURRET_DMG HDM(4)
@@ -512,6 +537,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define TESLAGEN_SPLASHDAMAGE 50
#define TESLAGEN_SPLASHRADIUS 100
#define TESLAGEN_REPEAT 250
+#define TESLAGEN_K_SCALE 4.0f
#define TESLAGEN_RANGE 250
#define TESLAGEN_DMG HDM(9)
diff --git a/ui/menudef.h b/ui/menudef.h
index 0463e1aa..11f13382 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -206,9 +206,6 @@
#define CG_FRAGGED_MSG 43 // painted with old system
#define CG_PROXMINED_MSG 44 // painted with old system
#define CG_AREA_FPSINFO 45 // painted with old system
-#define CG_AREA_SYSTEMCHAT 46 // painted with old system
-#define CG_AREA_TEAMCHAT 47 // painted with old system
-#define CG_AREA_CHAT 48 // painted with old system
#define CG_GAME_STATUS 49
#define CG_KILLER 50
#define CG_PLAYER_ARMOR_ICON2D 51