diff options
-rw-r--r-- | src/game/g_buildable.c | 13 | ||||
-rw-r--r-- | src/game/g_main.c | 4 |
2 files changed, 13 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index dd81c992..40654f00 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2520,7 +2520,6 @@ void G_QueueBuildPoints( gentity_t *self ) { switch( powerEntity->s.modelindex ) { - default: case BA_H_REACTOR: if( !level.humanBuildPointQueue ) level.humanNextQueueTime = level.time + g_humanBuildQueueTime.integer; @@ -2540,9 +2539,19 @@ void G_QueueBuildPoints( gentity_t *self ) BG_Buildable( self->s.modelindex )->buildPoints; } break; + + default: + break; } } - break; + else + { + if( !level.humanBuildPointQueue ) + level.humanNextQueueTime = level.time + g_humanBuildQueueTime.integer; + + level.humanBuildPointQueue += + BG_Buildable( self->s.modelindex )->buildPoints; + } } } diff --git a/src/game/g_main.c b/src/game/g_main.c index 16a4093d..7b1ff789 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1142,8 +1142,8 @@ void G_CalculateBuildPoints( void ) } } - level.humanBuildPoints = g_humanBuildPoints.integer; - level.alienBuildPoints = g_alienBuildPoints.integer; + level.humanBuildPoints = g_humanBuildPoints.integer - level.humanBuildPointQueue; + level.alienBuildPoints = g_alienBuildPoints.integer - level.humanBuildPointQueue; level.reactorPresent = qfalse; level.overmindPresent = qfalse; |