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-rw-r--r--src/game/bg_pmove.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 7005754e..85727d4d 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -2636,11 +2636,6 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) {
else
rotAngle = RAD2DEG( acos( DotProduct( surfNormal, refNormal ) ) );
- //FIXME: rotAngle is always +ve??
- //-abs( rotAngle ).. sorta
-/* if( rotAngle > 0 )
- rotAngle = -rotAngle;*/
-
//hmmm could get away with only one rotation and some clever stuff later... but i'm lazy
RotatePointAroundVector( rotaxis[0], xNormal, axis[0], -rotAngle );
RotatePointAroundVector( rotaxis[1], xNormal, axis[1], -rotAngle );