diff options
-rw-r--r-- | src/game/g_buildable.c | 8 | ||||
-rw-r--r-- | src/game/g_client.c | 2 | ||||
-rw-r--r-- | src/game/g_mover.c | 4 | ||||
-rw-r--r-- | src/game/g_physics.c | 6 |
4 files changed, 10 insertions, 10 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 77ae43c8..58977872 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -583,7 +583,7 @@ qboolean G_FindCreep( gentity_t *self ) vec3_t temp_v; //don't check for creep if flying through the air - if( !self->client && self->s.groundEntityNum == -1 ) + if( !self->client && self->s.groundEntityNum == ENTITYNUM_NONE ) return qtrue; //if self does not have a parentNode or it's parentNode is invalid find a new one @@ -865,7 +865,7 @@ void ASpawn_Think( gentity_t *self ) if( self->spawned ) { //only suicide if at rest - if( self->s.groundEntityNum ) + if( self->s.groundEntityNum != ENTITYNUM_NONE ) { if( ( ent = G_CheckSpawnPoint( self->s.number, self->s.origin, self->s.origin2, BA_A_SPAWN, NULL ) ) != NULL ) @@ -1686,7 +1686,7 @@ void HSpawn_Think( gentity_t *self ) if( self->spawned ) { //only suicide if at rest - if( self->s.groundEntityNum ) + if( self->s.groundEntityNum != ENTITYNUM_NONE ) { if( ( ent = G_CheckSpawnPoint( self->s.number, self->s.origin, self->s.origin2, BA_H_SPAWN, NULL ) ) != NULL ) @@ -3678,7 +3678,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, built->s.pos.trType = BG_Buildable( buildable )->traj; built->s.pos.trTime = level.time; built->physicsBounce = BG_Buildable( buildable )->bounce; - built->s.groundEntityNum = -1; + built->s.groundEntityNum = ENTITYNUM_NONE; built->s.generic1 = MAX( built->health, 0 ); diff --git a/src/game/g_client.c b/src/game/g_client.c index d9f7e541..5e15162f 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -256,7 +256,7 @@ static gentity_t *G_SelectSpawnBuildable( vec3_t preference, buildable_t buildab if( search->health <= 0 ) continue; - if( !search->s.groundEntityNum ) + if( search->s.groundEntityNum == ENTITYNUM_NONE ) continue; if( search->clientSpawnTime > 0 ) diff --git a/src/game/g_mover.c b/src/game/g_mover.c index a0df546b..0ff748eb 100644 --- a/src/game/g_mover.c +++ b/src/game/g_mover.c @@ -177,7 +177,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v // may have pushed them off an edge if( check->s.groundEntityNum != pusher->s.number ) - check->s.groundEntityNum = -1; + check->s.groundEntityNum = ENTITYNUM_NONE; block = G_TestEntityPosition( check ); @@ -206,7 +206,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v if( !block ) { - check->s.groundEntityNum = -1; + check->s.groundEntityNum = ENTITYNUM_NONE; pushed_p--; return qtrue; } diff --git a/src/game/g_physics.c b/src/game/g_physics.c index 52669bd8..455d3a6e 100644 --- a/src/game/g_physics.c +++ b/src/game/g_physics.c @@ -88,8 +88,8 @@ void G_Physics( gentity_t *ent, int msec ) trace_t tr; int contents; - // if groundentity has been set to -1, it may have been pushed off an edge - if( ent->s.groundEntityNum == -1 ) + // if groundentity has been set to ENTITYNUM_NONE, ent may have been pushed off an edge + if( ent->s.groundEntityNum == ENTITYNUM_NONE ) { if( ent->s.eType == ET_BUILDABLE ) { @@ -121,7 +121,7 @@ void G_Physics( gentity_t *ent, int msec ) trap_Trace( &tr, ent->r.currentOrigin, ent->r.mins, ent->r.maxs, origin, ent->s.number, ent->clipmask ); if( tr.fraction == 1.0f ) - ent->s.groundEntityNum = -1; + ent->s.groundEntityNum = ENTITYNUM_NONE; ent->nextPhysicsTime = level.time + PHYSICS_TIME; } |