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-rw-r--r--src/qcommon/qcommon.h2
-rw-r--r--src/qcommon/vm.c2
-rw-r--r--src/sys/sys_main.c16
3 files changed, 10 insertions, 10 deletions
diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h
index 16b54e33..caabf7f4 100644
--- a/src/qcommon/qcommon.h
+++ b/src/qcommon/qcommon.h
@@ -1042,7 +1042,7 @@ typedef enum {
void Sys_Init (void);
// general development dll loading for virtual machine testing
-void * QDECL Sys_LoadQVMDll( const char *name, intptr_t (QDECL **entryPoint)(int, ...),
+void * QDECL Sys_LoadGameDll( const char *name, intptr_t (QDECL **entryPoint)(int, ...),
intptr_t (QDECL *systemcalls)(intptr_t, ...) );
void Sys_UnloadDll( void *dllHandle );
diff --git a/src/qcommon/vm.c b/src/qcommon/vm.c
index 536b2ff7..702bdd28 100644
--- a/src/qcommon/vm.c
+++ b/src/qcommon/vm.c
@@ -580,7 +580,7 @@ vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
{
Com_Printf("Try loading dll file %s\n", filename);
- vm->dllHandle = Sys_LoadQVMDll(filename, &vm->entryPoint, VM_DllSyscall);
+ vm->dllHandle = Sys_LoadGameDll(filename, &vm->entryPoint, VM_DllSyscall);
if(vm->dllHandle)
{
diff --git a/src/sys/sys_main.c b/src/sys/sys_main.c
index ea7fc0eb..abf05e6e 100644
--- a/src/sys/sys_main.c
+++ b/src/sys/sys_main.c
@@ -423,7 +423,7 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
void *dllhandle;
if(useSystemLib)
- Com_Printf("Try loading \"%s\"...\n", name);
+ Com_Printf("Trying to load \"%s\"...\n", name);
if(!useSystemLib || !(dllhandle = Sys_LoadLibrary(name)))
{
@@ -435,7 +435,7 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
if(!*topDir)
topDir = ".";
- Com_Printf("Try loading \"%s\" from \"%s\"...\n", name, topDir);
+ Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, topDir);
Com_sprintf(libPath, sizeof(libPath), "%s%c%s", topDir, PATH_SEP, name);
if(!(dllhandle = Sys_LoadLibrary(libPath)))
@@ -447,7 +447,7 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
if(FS_FilenameCompare(topDir, basePath))
{
- Com_Printf("Try loading \"%s\" from \"%s\"...\n", name, basePath);
+ Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, basePath);
Com_sprintf(libPath, sizeof(libPath), "%s%c%s", basePath, PATH_SEP, name);
dllhandle = Sys_LoadLibrary(libPath);
}
@@ -462,12 +462,12 @@ void *Sys_LoadDll(const char *name, qboolean useSystemLib)
/*
=================
-Sys_LoadQVMDll
+Sys_LoadGameDll
Used to load a development dll instead of a virtual machine
=================
*/
-void *Sys_LoadQVMDll(const char *name,
+void *Sys_LoadGameDll(const char *name,
intptr_t (QDECL **entryPoint)(int, ...),
intptr_t (*systemcalls)(intptr_t, ...))
{
@@ -481,7 +481,7 @@ void *Sys_LoadQVMDll(const char *name,
if(!libHandle)
{
- Com_Printf("Sys_LoadQVMDll(%s) failed:\n\"%s\"\n", name, Sys_LibraryError());
+ Com_Printf("Sys_LoadGameDll(%s) failed:\n\"%s\"\n", name, Sys_LibraryError());
return NULL;
}
@@ -490,13 +490,13 @@ void *Sys_LoadQVMDll(const char *name,
if ( !*entryPoint || !dllEntry )
{
- Com_Printf ( "Sys_LoadQVMDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
+ Com_Printf ( "Sys_LoadGameDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
Sys_UnloadLibrary(libHandle);
return NULL;
}
- Com_Printf ( "Sys_LoadQVMDll(%s) found vmMain function at %p\n", name, *entryPoint );
+ Com_Printf ( "Sys_LoadGameDll(%s) found vmMain function at %p\n", name, *entryPoint );
dllEntry( systemcalls );
return libHandle;