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-rw-r--r--src/cgame/cg_buildable.c24
-rw-r--r--src/cgame/cg_draw.c56
-rw-r--r--src/cgame/cg_event.c14
-rw-r--r--src/cgame/cg_local.h4
-rw-r--r--src/cgame/cg_main.c28
-rw-r--r--src/cgame/cg_players.c16
-rw-r--r--src/cgame/cg_playerstate.c6
-rw-r--r--src/cgame/cg_predict.c2
-rw-r--r--src/cgame/cg_scanner.c10
-rw-r--r--src/cgame/cg_servercmds.c16
-rw-r--r--src/cgame/cg_tutorial.c24
-rw-r--r--src/cgame/cg_view.c20
-rw-r--r--src/cgame/cg_weapons.c6
-rw-r--r--src/game/bg_misc.c130
-rw-r--r--src/game/bg_pmove.c58
-rw-r--r--src/game/bg_public.h68
-rw-r--r--src/game/g_active.c82
-rw-r--r--src/game/g_admin.c52
-rw-r--r--src/game/g_buildable.c98
-rw-r--r--src/game/g_client.c106
-rw-r--r--src/game/g_cmds.c183
-rw-r--r--src/game/g_combat.c36
-rw-r--r--src/game/g_local.h42
-rw-r--r--src/game/g_main.c76
-rw-r--r--src/game/g_maprotation.c4
-rw-r--r--src/game/g_misc.c4
-rw-r--r--src/game/g_missile.c6
-rw-r--r--src/game/g_mover.c6
-rw-r--r--src/game/g_ptr.c2
-rw-r--r--src/game/g_session.c22
-rw-r--r--src/game/g_svcmds.c18
-rw-r--r--src/game/g_target.c8
-rw-r--r--src/game/g_team.c16
-rw-r--r--src/game/g_trigger.c16
-rw-r--r--src/game/g_utils.c4
-rw-r--r--src/game/g_weapon.c18
-rw-r--r--src/ui/ui_local.h2
-rw-r--r--src/ui/ui_main.c26
38 files changed, 611 insertions, 698 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 7b20b8b8..ae0ed17e 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -373,7 +373,7 @@ void CG_InitBuildables( void )
else
{
//file doesn't exist - use default
- if( BG_FindTeamForBuildable( i ) == BIT_ALIENS )
+ if( BG_FindTeamForBuildable( i ) == TEAM_ALIENS )
cg_buildables[ i ].sounds[ j ].sound = defaultAlienSounds[ j ];
else
cg_buildables[ i ].sounds[ j ].sound = defaultHumanSounds[ j ];
@@ -629,14 +629,14 @@ CG_BuildableParticleEffects
static void CG_BuildableParticleEffects( centity_t *cent )
{
entityState_t *es = &cent->currentState;
- buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex );
+ team_t team = BG_FindTeamForBuildable( es->modelindex );
int health = es->generic1 & B_HEALTH_MASK;
float healthFrac = (float)health / B_HEALTH_MASK;
if( !( es->eFlags & EF_B_SPAWNED ) )
return;
- if( team == BIT_HUMANS )
+ if( team == TEAM_HUMANS )
{
if( healthFrac < 0.33f && !CG_IsParticleSystemValid( &cent->buildablePS ) )
{
@@ -651,7 +651,7 @@ static void CG_BuildableParticleEffects( centity_t *cent )
else if( healthFrac >= 0.33f && CG_IsParticleSystemValid( &cent->buildablePS ) )
CG_DestroyParticleSystem( &cent->buildablePS );
}
- else if( team == BIT_ALIENS )
+ else if( team == TEAM_ALIENS )
{
if( healthFrac < 0.33f && !CG_IsParticleSystemValid( &cent->buildablePS ) )
{
@@ -838,7 +838,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
entityState_t *hit;
int anim;
- if( BG_FindTeamForBuildable( es->modelindex ) == BIT_ALIENS )
+ if( BG_FindTeamForBuildable( es->modelindex ) == TEAM_ALIENS )
bs = &cgs.alienBuildStat;
else
bs = &cgs.humanBuildStat;
@@ -916,7 +916,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
}
// hack to make the kit obscure view
if( cg_drawGun.integer && visible &&
- cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS &&
CG_WorldToScreen( origin, &x, &y ) )
{
if( x > 450 && y > 290 )
@@ -1188,13 +1188,13 @@ void CG_Buildable( centity_t *cent )
vec3_t surfNormal, xNormal, mins, maxs;
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
float rotAngle;
- buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex );
+ team_t team = BG_FindTeamForBuildable( es->modelindex );
float scale;
int health;
float healthScale;
//must be before EF_NODRAW check
- if( team == BIT_ALIENS )
+ if( team == TEAM_ALIENS )
CG_Creep( cent );
// if set to invisible, skip
@@ -1256,12 +1256,12 @@ void CG_Buildable( centity_t *cent )
{
sfxHandle_t prebuildSound = cgs.media.humanBuildablePrebuild;
- if( team == BIT_HUMANS )
+ if( team == TEAM_HUMANS )
{
ent.customShader = cgs.media.humanSpawningShader;
prebuildSound = cgs.media.humanBuildablePrebuild;
}
- else if( team == BIT_ALIENS )
+ else if( team == TEAM_ALIENS )
prebuildSound = cgs.media.alienBuildablePrebuild;
trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, prebuildSound );
@@ -1415,12 +1415,12 @@ void CG_Buildable( centity_t *cent )
{
if( cent->lastBuildableDamageSoundTime + BUILDABLE_SOUND_PERIOD < cg.time )
{
- if( team == BIT_HUMANS )
+ if( team == TEAM_HUMANS )
{
int i = rand( ) % 4;
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.humanBuildableDamage[ i ] );
}
- else if( team == BIT_ALIENS )
+ else if( team == TEAM_ALIENS )
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienBuildableDamage );
cent->lastBuildableDamageSoundTime = cg.time;
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index a6302afe..a84f3730 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -316,9 +316,9 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p
value = ps->persistant[ PERS_CREDIT ];
if( value > -1 )
{
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
- if( !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_PCLASS ],
+ if( !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_CLASS ],
value, cgs.alienStage ) &&
cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME &&
( ( cg.time - cg.lastEvolveAttempt ) / 300 ) & 1 )
@@ -721,7 +721,7 @@ CG_DrawAlienSense
*/
static void CG_DrawAlienSense( rectDef_t *rect )
{
- if( BG_ClassHasAbility( cg.snap->ps.stats[ STAT_PCLASS ], SCA_ALIENSENSE ) )
+ if( BG_ClassHasAbility( cg.snap->ps.stats[ STAT_CLASS ], SCA_ALIENSENSE ) )
CG_AlienSense( rect );
}
@@ -757,7 +757,7 @@ static void CG_DrawUsableBuildable( rectDef_t *rect, qhandle_t shader, vec4_t co
es = &cg_entities[ trace.entityNum ].currentState;
if( es->eType == ET_BUILDABLE && BG_FindUsableForBuildable( es->modelindex ) &&
- cg.predictedPlayerState.stats[ STAT_PTEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
+ cg.predictedPlayerState.stats[ STAT_TEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
{
//hack to prevent showing the usable buildable when you aren't carrying an energy weapon
if( ( es->modelindex == BA_H_REACTOR || es->modelindex == BA_H_REPEATER ) &&
@@ -872,7 +872,7 @@ static void CG_DrawPlayerHealthCross( rectDef_t *rect, vec4_t ref_color )
shader = cgs.media.healthCross3X;
else if( cg.snap->ps.stats[ STAT_STATE ] & SS_HEALING_2X )
{
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
shader = cgs.media.healthCross2X;
else
shader = cgs.media.healthCrossMedkit;
@@ -882,7 +882,7 @@ static void CG_DrawPlayerHealthCross( rectDef_t *rect, vec4_t ref_color )
// Pick the alpha value
Vector4Copy( ref_color, color );
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
cg.snap->ps.stats[ STAT_HEALTH ] < 10 )
{
color[ 0 ] = 1.0f;
@@ -1411,7 +1411,7 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, int textvalign,
CG_DrawTeamLabel
==================
*/
-static void CG_DrawTeamLabel( rectDef_t *rect, pTeam_t team, float text_x, float text_y,
+static void CG_DrawTeamLabel( rectDef_t *rect, team_t team, float text_x, float text_y,
vec4_t color, float scale, int textalign, int textvalign, int textStyle )
{
char *t;
@@ -1423,13 +1423,13 @@ static void CG_DrawTeamLabel( rectDef_t *rect, pTeam_t team, float text_x, float
switch( team )
{
- case PTE_ALIENS:
+ case TEAM_ALIENS:
t = "Aliens";
if( cg.intermissionStarted )
Com_sprintf( stage, MAX_TOKEN_CHARS, "(Stage %d)", cgs.alienStage + 1 );
break;
- case PTE_HUMANS:
+ case TEAM_HUMANS:
t = "Humans";
if( cg.intermissionStarted )
Com_sprintf( stage, MAX_TOKEN_CHARS, "(Stage %d)", cgs.humanStage + 1 );
@@ -1470,10 +1470,10 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
if( cg.intermissionStarted )
return;
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_NONE )
return;
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
int kills = ceil( (float)(cgs.alienNextStageThreshold - cgs.alienCredits) / ALIEN_CREDITS_PER_FRAG );
if( kills < 0 )
@@ -1488,7 +1488,7 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for next stage",
cgs.alienStage + 1, kills );
}
- else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
int credits = cgs.humanNextStageThreshold - cgs.humanCredits;
//having credits to next stage constantly increasing feels wrong, so
@@ -2114,8 +2114,8 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )
}
}
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_PCLASS ],
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_CLASS ],
ps->persistant[ PERS_CREDIT ], cgs.alienStage ) )
{
if( cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME )
@@ -2164,7 +2164,7 @@ static void CG_DrawCrosshair( void )
!BG_FindLongRangedForWeapon( weapon ) )
return;
- if( ( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) ||
+ if( ( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) ||
( cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) ||
( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
return;
@@ -2203,7 +2203,7 @@ static void CG_ScanForCrosshairEntity( void )
trace_t trace;
vec3_t start, end;
int content;
- pTeam_t team;
+ team_t team;
VectorCopy( cg.refdef.vieworg, start );
VectorMA( start, 131072, cg.refdef.viewaxis[ 0 ], end );
@@ -2221,10 +2221,10 @@ static void CG_ScanForCrosshairEntity( void )
team = cgs.clientinfo[ trace.entityNum ].team;
- if( cg.snap->ps.persistant[ PERS_TEAM ] != TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] == SPECTATOR_NOT )
{
//only display team names of those on the same team as this player
- if( team != cg.snap->ps.stats[ STAT_PTEAM ] )
+ if( team != cg.snap->ps.stats[ STAT_TEAM ] )
return;
}
@@ -2391,10 +2391,10 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
CG_DrawStageReport( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_ALIENS_SCORE_LABEL:
- CG_DrawTeamLabel( &rect, PTE_ALIENS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
+ CG_DrawTeamLabel( &rect, TEAM_ALIENS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_HUMANS_SCORE_LABEL:
- CG_DrawTeamLabel( &rect, PTE_HUMANS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
+ CG_DrawTeamLabel( &rect, TEAM_HUMANS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
//loading screen
@@ -2615,7 +2615,7 @@ static void CG_DrawLighting( void )
//fade to black if stamina is low
if( ( cg.snap->ps.stats[ STAT_STAMINA ] < -800 ) &&
- ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) )
+ ( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) )
{
vec4_t black = { 0, 0, 0, 0 };
black[ 3 ] = 1.0 - ( (float)( cg.snap->ps.stats[ STAT_STAMINA ] + 1000 ) / 200.0f );
@@ -2776,9 +2776,9 @@ static void CG_DrawTeamVote( void )
vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f };
char yeskey[ 32 ], nokey[ 32 ];
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
cs_offset = 0;
- else if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ else if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
cs_offset = 1;
else
return;
@@ -2984,13 +2984,13 @@ static void CG_Draw2D( void )
defaultMenu = Menus_FindByName( "default_hud" );
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
{
w = UI_Text_Width( SPECTATOR_STRING, 0.7f, 0 );
UI_Text_Paint( 320 - w / 2, 440, 0.7f, color, SPECTATOR_STRING, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
}
else
- menu = Menus_FindByName( BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ) );
+ menu = Menus_FindByName( BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] ) );
if( !( cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
!( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) && menu &&
@@ -3056,7 +3056,7 @@ static void CG_PainBlend( void )
float x, y, w, h;
float s1, t1, s2, t2;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR || cg.intermissionStarted )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT || cg.intermissionStarted )
return;
damage = cg.lastHealth - cg.snap->ps.stats[ STAT_HEALTH ];
@@ -3083,9 +3083,9 @@ static void CG_PainBlend( void )
return;
}
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
VectorSet( color, 0.43f, 0.8f, 0.37f );
- else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
VectorSet( color, 0.8f, 0.0f, 0.0f );
if( cg.painBlendValue > cg.painBlendTarget )
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index e4b9fb44..65f728d3 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -474,10 +474,10 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
clientInfo_t *ci;
int steptime;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
steptime = 200;
else
- steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_PCLASS ] );
+ steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_CLASS ] );
es = &cent->currentState;
event = es->event & ~EV_EVENT_BITS;
@@ -663,7 +663,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
DEBUGNAME( "EV_JUMP" );
trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
- if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
{
vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f };
vec3_t rotAxis;
@@ -954,7 +954,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_ATTACK:
DEBUGNAME( "EV_OVERMIND_ATTACK" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindAttack, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind is under attack!", 200, GIANTCHAR_WIDTH * 4 );
@@ -963,7 +963,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_DYING:
DEBUGNAME( "EV_OVERMIND_DYING" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindDying, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind is dying!", 200, GIANTCHAR_WIDTH * 4 );
@@ -972,7 +972,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_DCC_ATTACK:
DEBUGNAME( "EV_DCC_ATTACK" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
//trap_S_StartLocalSound( cgs.media.humanDCCAttack, CHAN_ANNOUNCER );
CG_CenterPrint( "Our base is under attack!", 200, GIANTCHAR_WIDTH * 4 );
@@ -986,7 +986,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_SPAWNS:
DEBUGNAME( "EV_OVERMIND_SPAWNS" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindSpawns, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind needs spawns!", 200, GIANTCHAR_WIDTH * 4 );
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 4f51f934..2aeaf95f 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -723,7 +723,7 @@ typedef struct
qboolean infoValid;
char name[ MAX_QPATH ];
- pTeam_t team;
+ team_t team;
vec3_t color1;
vec3_t color2;
@@ -1653,7 +1653,7 @@ void CG_Player( centity_t *cent );
void CG_Corpse( centity_t *cent );
void CG_ResetPlayerEntity( centity_t *cent );
void CG_NewClientInfo( int clientNum );
-void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin );
+void CG_PrecacheClientInfo( class_t class, char *model, char *skin );
sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
void CG_PlayerDisconnect( vec3_t org );
void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum );
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 0ac7896c..10769252 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -954,7 +954,7 @@ void CG_BuildSpectatorString( void )
for( i = 0; i < MAX_CLIENTS; i++ )
{
- if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == PTE_NONE )
+ if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == TEAM_NONE )
Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), va( "%s " S_COLOR_WHITE, cgs.clientinfo[ i ].name ) );
}
@@ -1066,8 +1066,8 @@ int CG_PlayerCount( void )
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_ALIENS ||
- cg.scores[ i ].team == PTE_HUMANS )
+ if( cg.scores[ i ].team == TEAM_ALIENS ||
+ cg.scores[ i ].team == TEAM_HUMANS )
count++;
}
@@ -1428,7 +1428,7 @@ static int CG_FeederCount( float feederID )
{
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_ALIENS )
+ if( cg.scores[ i ].team == TEAM_ALIENS )
count++;
}
}
@@ -1436,7 +1436,7 @@ static int CG_FeederCount( float feederID )
{
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_HUMANS )
+ if( cg.scores[ i ].team == TEAM_HUMANS )
count++;
}
}
@@ -1456,9 +1456,9 @@ void CG_SetScoreSelection( void *p )
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_ALIENS )
+ if( cg.scores[ i ].team == TEAM_ALIENS )
alien++;
- else if( cg.scores[ i ].team == PTE_HUMANS )
+ else if( cg.scores[ i ].team == TEAM_HUMANS )
human++;
if( ps->clientNum == cg.scores[ i ].client )
@@ -1472,7 +1472,7 @@ void CG_SetScoreSelection( void *p )
feeder = FEEDER_ALIENTEAM_LIST;
i = alien;
- if( cg.scores[ cg.selectedScore ].team == PTE_HUMANS )
+ if( cg.scores[ cg.selectedScore ].team == TEAM_HUMANS )
{
feeder = FEEDER_HUMANTEAM_LIST;
i = human;
@@ -1515,9 +1515,9 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha
*handle = -1;
if( feederID == FEEDER_ALIENTEAM_LIST )
- team = PTE_ALIENS;
+ team = TEAM_ALIENS;
else if( feederID == FEEDER_HUMANTEAM_LIST )
- team = PTE_HUMANS;
+ team = TEAM_HUMANS;
info = CG_InfoFromScoreIndex( index, team, &scoreIndex );
sp = &cg.scores[ scoreIndex ];
@@ -1526,7 +1526,7 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha
cg.intermissionStarted )
showIcons = qfalse;
else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW ||
- team == cg.snap->ps.stats[ STAT_PTEAM ] || cg.intermissionStarted )
+ team == cg.snap->ps.stats[ STAT_TEAM ] || cg.intermissionStarted )
showIcons = qtrue;
if( info && info->infoValid )
@@ -1544,9 +1544,9 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha
case 1:
if( showIcons )
{
- if( sp->team == PTE_HUMANS && sp->upgrade != UP_NONE )
+ if( sp->team == TEAM_HUMANS && sp->upgrade != UP_NONE )
*handle = cg_upgrades[ sp->upgrade ].upgradeIcon;
- else if( sp->team == PTE_ALIENS )
+ else if( sp->team == TEAM_ALIENS )
{
switch( sp->weapon )
{
@@ -1602,7 +1602,7 @@ static qhandle_t CG_FeederItemImage( float feederID, int index )
static void CG_FeederSelection( float feederID, int index )
{
int i, count;
- int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? PTE_ALIENS : PTE_HUMANS;
+ int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? TEAM_ALIENS : TEAM_HUMANS;
count = 0;
for( i = 0; i < cg.numScores; i++ )
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 9a7be70b..cbbc0277 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -628,7 +628,7 @@ static void CG_CopyClientInfoModel( clientInfo_t *from, clientInfo_t *to )
CG_GetCorpseNum
======================
*/
-static int CG_GetCorpseNum( pClass_t class )
+static int CG_GetCorpseNum( class_t class )
{
int i;
clientInfo_t *match;
@@ -695,7 +695,7 @@ static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci )
CG_PrecacheClientInfo
======================
*/
-void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin )
+void CG_PrecacheClientInfo( class_t class, char *model, char *skin )
{
clientInfo_t *ci;
clientInfo_t newInfo;
@@ -1600,7 +1600,7 @@ Returns the Z component of the surface being shadowed
===============
*/
#define SHADOW_DISTANCE 128
-static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, pClass_t class )
+static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, class_t class )
{
vec3_t end, mins, maxs;
trace_t trace;
@@ -1667,7 +1667,7 @@ CG_PlayerSplash
Draw a mark at the water surface
===============
*/
-static void CG_PlayerSplash( centity_t *cent, pClass_t class )
+static void CG_PlayerSplash( centity_t *cent, class_t class )
{
vec3_t start, end;
vec3_t mins, maxs;
@@ -1858,7 +1858,7 @@ void CG_Player( centity_t *cent )
qboolean shadow = qfalse;
float shadowPlane;
entityState_t *es = &cent->currentState;
- pClass_t class = ( es->misc >> 8 ) & 0xFF;
+ class_t class = ( es->misc >> 8 ) & 0xFF;
float scale;
vec3_t tempAxis[ 3 ], tempAxis2[ 3 ];
vec3_t angles;
@@ -2367,16 +2367,16 @@ This is the spurt of blood when a character gets hit
*/
void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum )
{
- pTeam_t team = cgs.clientinfo[ entityNum ].team;
+ team_t team = cgs.clientinfo[ entityNum ].team;
qhandle_t bleedPS;
particleSystem_t *ps;
if( !cg_blood.integer )
return;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
bleedPS = cgs.media.alienBleedPS;
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
bleedPS = cgs.media.humanBleedPS;
else
return;
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c
index 6999e773..ba2d7359 100644
--- a/src/cgame/cg_playerstate.c
+++ b/src/cgame/cg_playerstate.c
@@ -248,7 +248,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
int reward;
// don't play the sounds if the player just changed teams
- if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )
+ if( ps->persistant[ PERS_SPECSTATE ] != ops->persistant[ PERS_SPECSTATE ] )
return;
// health changes of more than -1 should make pain sounds
@@ -301,7 +301,7 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
}
if( cg.snap->ps.pm_type != PM_INTERMISSION &&
- ps->persistant[ PERS_TEAM ] != TEAM_SPECTATOR )
+ ps->persistant[ PERS_SPECSTATE ] == SPECTATOR_NOT )
CG_CheckLocalSounds( ps, ops );
// run events
@@ -315,7 +315,7 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
}
// changed team
- if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )
+ if( ps->stats[ STAT_TEAM ] != ops->stats[ STAT_TEAM ] )
{
cg.lastHealthCross = 0;
cg.chargeMeterAlpha = 0.0f;
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index e167f0f8..5c8ef974 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -587,7 +587,7 @@ void CG_PredictPlayerState( void )
else
cg_pmove.tracemask = MASK_PLAYERSOLID;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
cg_pmove.tracemask = MASK_DEADSOLID; // spectators can fly through bodies
cg_pmove.noFootsteps = 0;
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
index 067ca7fb..e0498b43 100644
--- a/src/cgame/cg_scanner.c
+++ b/src/cgame/cg_scanner.c
@@ -39,7 +39,7 @@ void CG_UpdateEntityPositions( void )
centity_t *cent = NULL;
int i;
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
if( entityPositions.lastUpdateTime + HUMAN_SCANNER_UPDATE_PERIOD > cg.time )
return;
@@ -61,7 +61,7 @@ void CG_UpdateEntityPositions( void )
if( cent->currentState.eType == ET_BUILDABLE )
{
// add to list of item positions (for creep)
- if( cent->currentState.modelindex2 == BIT_ALIENS )
+ if( cent->currentState.modelindex2 == TEAM_ALIENS )
{
VectorCopy( cent->lerpOrigin, entityPositions.alienBuildablePos[
entityPositions.numAlienBuildables ] );
@@ -71,7 +71,7 @@ void CG_UpdateEntityPositions( void )
if( entityPositions.numAlienBuildables < MAX_GENTITIES )
entityPositions.numAlienBuildables++;
}
- else if( cent->currentState.modelindex2 == BIT_HUMANS )
+ else if( cent->currentState.modelindex2 == TEAM_HUMANS )
{
VectorCopy( cent->lerpOrigin, entityPositions.humanBuildablePos[
entityPositions.numHumanBuildables ] );
@@ -84,7 +84,7 @@ void CG_UpdateEntityPositions( void )
{
int team = cent->currentState.misc & 0x00FF;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
VectorCopy( cent->lerpOrigin, entityPositions.alienClientPos[
entityPositions.numAlienClients ] );
@@ -92,7 +92,7 @@ void CG_UpdateEntityPositions( void )
if( entityPositions.numAlienClients < MAX_CLIENTS )
entityPositions.numAlienClients++;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
VectorCopy( cent->lerpOrigin, entityPositions.humanClientPos[
entityPositions.numHumanClients ] );
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 8f860072..813820f3 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -221,7 +221,7 @@ CG_AnnounceAlienStageTransistion
*/
static void CG_AnnounceAlienStageTransistion( stage_t from, stage_t to )
{
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
trap_S_StartLocalSound( cgs.media.alienStageTransition, CHAN_ANNOUNCER );
@@ -235,7 +235,7 @@ CG_AnnounceHumanStageTransistion
*/
static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to )
{
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
trap_S_StartLocalSound( cgs.media.humanStageTransition, CHAN_ANNOUNCER );
@@ -459,12 +459,12 @@ void CG_Menu( int menu, int arg )
const char *dialog;
dialogType_t type = 0; // controls which cg_disable var will switch it off
- switch( cg.snap->ps.stats[ STAT_PTEAM ] )
+ switch( cg.snap->ps.stats[ STAT_TEAM ] )
{
- case PTE_ALIENS:
+ case TEAM_ALIENS:
dialog = "menu tremulous_alien_dialog\n";
break;
- case PTE_HUMANS:
+ case TEAM_HUMANS:
dialog = "menu tremulous_human_dialog\n";
break;
default:
@@ -832,7 +832,7 @@ void CG_Menu( int menu, int arg )
break;
case MN_A_INFEST:
- trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ],
+ trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_CLASS ],
cg.snap->ps.persistant[ PERS_CREDIT ] ) );
cmd = "menu tremulous_alienupgrade\n";
type = DT_INTERACTIVE;
@@ -959,9 +959,9 @@ static void CG_ServerCommand( void )
Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
if( Q_stricmpn( text, "[skipnotify]", 12 ) )
{
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND );
- else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND );
else
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 0375b3e0..03aaa59e 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -162,7 +162,7 @@ static entityState_t *CG_BuildableInRange( playerState_t *ps, float *healthFract
}
if( es->eType == ET_BUILDABLE &&
- ps->stats[ STAT_PTEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
+ ps->stats[ STAT_TEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
return es;
else
return NULL;
@@ -222,7 +222,7 @@ static void CG_AlienBuilderText( char *text, playerState_t *ps )
}
}
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG )
{
if( ( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) == BA_NONE )
{
@@ -270,7 +270,7 @@ static void CG_AlienLevel1Text( char *text, playerState_t *ps )
va( "Press %s to swipe\n",
CG_KeyNameForCommand( "+attack" ) ) );
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL1_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL1_UPG )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to spray poisonous gas\n",
@@ -293,7 +293,7 @@ static void CG_AlienLevel2Text( char *text, playerState_t *ps )
va( "Press %s to bite\n",
CG_KeyNameForCommand( "+attack" ) ) );
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL2_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL2_UPG )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to invoke an electrical attack\n",
@@ -316,7 +316,7 @@ static void CG_AlienLevel3Text( char *text, playerState_t *ps )
va( "Press %s to bite\n",
CG_KeyNameForCommand( "+attack" ) ) );
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL3_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL3_UPG )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to launch a projectile\n",
@@ -555,7 +555,7 @@ CG_SpectatorText
*/
static void CG_SpectatorText( char *text, playerState_t *ps )
{
- if( cgs.clientinfo[ cg.clientNum ].team != PTE_NONE )
+ if( cgs.clientinfo[ cg.clientNum ].team != TEAM_NONE )
{
if( ps->pm_flags & PMF_QUEUED )
Q_strcat( text, MAX_TUTORIAL_TEXT,
@@ -613,14 +613,14 @@ const char *CG_TutorialText( void )
if( !cg.intermissionStarted && !cg.demoPlayback )
{
- if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ||
+ if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ||
ps->pm_flags & PMF_FOLLOW )
{
CG_SpectatorText( text, ps );
}
else if( ps->stats[ STAT_HEALTH ] > 0 )
{
- switch( ps->stats[ STAT_PCLASS ] )
+ switch( ps->stats[ STAT_CLASS ] )
{
case PCL_ALIEN_BUILDER0:
case PCL_ALIEN_BUILDER0_UPG:
@@ -659,7 +659,7 @@ const char *CG_TutorialText( void )
break;
}
- if( ps->stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( ps->stats[ STAT_TEAM ] == TEAM_ALIENS )
{
entityState_t *es = CG_BuildableInRange( ps, NULL );
@@ -671,14 +671,14 @@ const char *CG_TutorialText( void )
}
else if( es && es->modelindex == BA_A_HOVEL &&
( es->eFlags & EF_B_SPAWNED ) &&
- ( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
- ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) )
+ ( ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 ||
+ ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG ) )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to enter the hovel\n",
CG_KeyNameForCommand( "+button7" ) ) );
}
- else if( BG_AlienCanEvolve( ps->stats[ STAT_PCLASS ],
+ else if( BG_AlienCanEvolve( ps->stats[ STAT_CLASS ],
ps->persistant[ PERS_CREDIT ],
cgs.alienStage ) )
{
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index f18773c0..15b9bc06 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -353,7 +353,7 @@ static void CG_StepOffset( void )
BG_GetClientNormal( ps, normal );
- steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] );
+ steptime = BG_FindSteptimeForClass( ps->stats[ STAT_CLASS ] );
// smooth out stair climbing
timeDelta = cg.time - cg.stepTime;
@@ -457,10 +457,10 @@ static void CG_OffsetFirstPersonView( void )
// add angles based on bob
// bob amount is class dependant
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
bob2 = 0.0f;
else
- bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
+ bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] );
#define LEVEL4_FEEDBACK 10.0f
@@ -596,7 +596,7 @@ static void CG_OffsetFirstPersonView( void )
}
// this *feels* more realisitic for humans
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS &&
( cg.predictedPlayerState.pm_type == PM_NORMAL ||
cg.predictedPlayerState.pm_type == PM_JETPACK ) )
{
@@ -691,7 +691,7 @@ static int CG_CalcFov( void )
trap_GetUserCmd( cmdNum, &cmd );
if( cg.predictedPlayerState.pm_type == PM_INTERMISSION ||
- ( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) )
+ ( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) )
{
// if in intermission, use a fixed value
fov_x = 90;
@@ -699,7 +699,7 @@ static int CG_CalcFov( void )
else
{
// don't lock the fov globally - we need to be able to change it
- attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
+ attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] );
fov_x = attribFov;
if ( fov_x < 1 )
@@ -708,7 +708,7 @@ static int CG_CalcFov( void )
fov_x = 160;
if( cg.spawnTime > ( cg.time - FOVWARPTIME ) &&
- BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_FOVWARPS ) )
+ BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_FOVWARPS ) )
{
float temp, temp2;
@@ -1079,16 +1079,16 @@ static int CG_CalcViewValues( void )
VectorCopy( ps->origin, cg.refdef.vieworg );
- if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) )
+ if( BG_ClassHasAbility( ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) )
CG_smoothWWTransitions( ps, ps->viewangles, cg.refdefViewAngles );
- else if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ else if( BG_ClassHasAbility( ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
CG_smoothWJTransitions( ps, ps->viewangles, cg.refdefViewAngles );
else
VectorCopy( ps->viewangles, cg.refdefViewAngles );
//clumsy logic, but it needs to be this way round because the CS propogation
//delay screws things up otherwise
- if( !BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ if( !BG_ClassHasAbility( ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
{
if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
VectorSet( cg.lastNormal, 0.0f, 0.0f, 1.0f );
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 0f72a378..3b0d6f2f 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -868,7 +868,7 @@ static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles )
// gun angles from bobbing
// bob amount is class dependant
- bob = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
+ bob = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] );
if( bob != 0 )
{
@@ -1022,7 +1022,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
// Lucifer cannon charge warning beep
if( weaponNum == WP_LUCIFER_CANNON &&
( cent->currentState.eFlags & EF_WARN_CHARGE ) &&
- cg.snap->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ cg.snap->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
{
trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin,
vec3_origin, ps ? cgs.media.lCannonWarningSound :
@@ -1163,7 +1163,7 @@ void CG_AddViewWeapon( playerState_t *ps )
wi = &cg_weapons[ weapon ];
cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum];
- if( ( ps->persistant[PERS_TEAM] == TEAM_SPECTATOR ) ||
+ if( ( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT ) ||
( ps->stats[ STAT_STATE ] & SS_INFESTING ) ||
( ps->stats[ STAT_STATE ] & SS_HOVELING ) )
return;
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 5b06eb5f..8f03f098 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -56,7 +56,7 @@ buildableAttributes_t bg_buildableList[ ] =
ASPAWN_SPLASHDAMAGE, //int splashDamage;
ASPAWN_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -96,7 +96,7 @@ buildableAttributes_t bg_buildableList[ ] =
BARRICADE_SPLASHDAMAGE,//int splashDamage;
BARRICADE_SPLASHRADIUS,//int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -137,7 +137,7 @@ buildableAttributes_t bg_buildableList[ ] =
BOOSTER_SPLASHDAMAGE, //int splashDamage;
BOOSTER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -177,7 +177,7 @@ buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_SPLASHDAMAGE, //int splashDamage;
ACIDTUBE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
@@ -216,7 +216,7 @@ buildableAttributes_t bg_buildableList[ ] =
HIVE_SPLASHDAMAGE, //int splashDamage;
HIVE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
@@ -256,7 +256,7 @@ buildableAttributes_t bg_buildableList[ ] =
TRAPPER_SPLASHDAMAGE, //int splashDamage;
TRAPPER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -296,7 +296,7 @@ buildableAttributes_t bg_buildableList[ ] =
OVERMIND_SPLASHDAMAGE, //int splashDamage;
OVERMIND_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
OVERMIND_ATTACK_REPEAT,//int nextthink;
@@ -336,7 +336,7 @@ buildableAttributes_t bg_buildableList[ ] =
HOVEL_SPLASHDAMAGE, //int splashDamage;
HOVEL_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
- BIT_ALIENS, //int team;
+ TEAM_ALIENS, //int team;
( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
150, //int nextthink;
@@ -376,7 +376,7 @@ buildableAttributes_t bg_buildableList[ ] =
HSPAWN_SPLASHDAMAGE, //int splashDamage;
HSPAWN_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -417,7 +417,7 @@ buildableAttributes_t bg_buildableList[ ] =
MEDISTAT_SPLASHDAMAGE, //int splashDamage;
MEDISTAT_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -459,7 +459,7 @@ buildableAttributes_t bg_buildableList[ ] =
MGTURRET_SPLASHDAMAGE, //int splashDamage;
MGTURRET_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
50, //int nextthink;
@@ -499,7 +499,7 @@ buildableAttributes_t bg_buildableList[ ] =
TESLAGEN_SPLASHDAMAGE, //int splashDamage;
TESLAGEN_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
150, //int nextthink;
@@ -539,7 +539,7 @@ buildableAttributes_t bg_buildableList[ ] =
DC_SPLASHDAMAGE, //int splashDamage;
DC_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -579,7 +579,7 @@ buildableAttributes_t bg_buildableList[ ] =
ARMOURY_SPLASHDAMAGE, //int splashDamage;
ARMOURY_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -619,7 +619,7 @@ buildableAttributes_t bg_buildableList[ ] =
REACTOR_SPLASHDAMAGE, //int splashDamage;
REACTOR_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
REACTOR_ATTACK_DCC_REPEAT, //int nextthink;
@@ -659,7 +659,7 @@ buildableAttributes_t bg_buildableList[ ] =
REPEATER_SPLASHDAMAGE, //int splashDamage;
REPEATER_SPLASHRADIUS, //int splashRadius;
MOD_HSPAWN, //int meansOfDeath;
- BIT_HUMANS, //int team;
+ TEAM_HUMANS, //int team;
( 1 << WP_HBUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
@@ -1123,7 +1123,7 @@ int BG_FindTeamForBuildable( int bclass )
}
}
- return BIT_NONE;
+ return TEAM_NONE;
}
/*
@@ -3235,7 +3235,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_MACHINEGUN, //int weaponNum;
@@ -3261,7 +3261,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_SHOTGUN, //int weaponNum;
@@ -3288,7 +3288,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_FLAMER, //int weaponNum;
@@ -3315,7 +3315,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_CHAINGUN, //int weaponNum;
@@ -3342,7 +3342,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_MASS_DRIVER, //int weaponNum;
@@ -3370,7 +3370,7 @@ weaponAttributes_t bg_weapons[ ] =
20.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_PULSE_RIFLE, //int weaponNum;
@@ -3395,7 +3395,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_LUCIFER_CANNON, //int weaponNum;
@@ -3422,7 +3422,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_LAS_GUN, //int weaponNum;
@@ -3448,7 +3448,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_PAIN_SAW, //int weaponNum;
@@ -3475,7 +3475,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_GRENADE, //int weaponNum;
@@ -3500,7 +3500,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_HBUILD, //int weaponNum;
@@ -3527,7 +3527,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_ABUILD, //int weaponNum;
@@ -3552,7 +3552,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ABUILD2, //int weaponNum;
@@ -3577,7 +3577,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qtrue, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL0, //int weaponNum;
@@ -3602,7 +3602,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL1, //int weaponNum;
@@ -3627,7 +3627,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL1_UPG, //int weaponNum;
@@ -3652,7 +3652,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL2, //int weaponNum;
@@ -3677,7 +3677,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL2_UPG, //int weaponNum;
@@ -3702,7 +3702,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL3, //int weaponNum;
@@ -3727,7 +3727,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL3_UPG, //int weaponNum;
@@ -3752,7 +3752,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qtrue, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_ALEVEL4, //int weaponNum;
@@ -3777,7 +3777,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_LOCKBLOB_LAUNCHER, //int weaponNum;
@@ -3802,7 +3802,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_HIVE, //int weaponNum;
@@ -3827,7 +3827,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_ALIENS //WUTeam_t team;
+ TEAM_ALIENS //team_t team;
},
{
WP_MGTURRET, //int weaponNum;
@@ -3852,7 +3852,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
WP_TESLAGEN, //int weaponNum;
@@ -3877,7 +3877,7 @@ weaponAttributes_t bg_weapons[ ] =
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;
qfalse, //qboolean longRanged;
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
}
};
@@ -4305,7 +4305,7 @@ qboolean BG_FindLongRangedForWeapon( int weapon )
BG_FindTeamForWeapon
==============
*/
-WUTeam_t BG_FindTeamForWeapon( int weapon )
+team_t BG_FindTeamForWeapon( int weapon )
{
int i;
@@ -4317,7 +4317,7 @@ WUTeam_t BG_FindTeamForWeapon( int weapon )
}
}
- return WUT_NONE;
+ return TEAM_NONE;
}
////////////////////////////////////////////////////////////////////////////////
@@ -4336,7 +4336,7 @@ upgradeAttributes_t bg_upgrades[ ] =
"icons/iconu_larmour",
qtrue, //qboolean purchasable
qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
UP_HELMET, //int upgradeNum;
@@ -4351,7 +4351,7 @@ upgradeAttributes_t bg_upgrades[ ] =
"icons/iconu_helmet",
qtrue, //qboolean purchasable
qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
UP_MEDKIT, //int upgradeNum;
@@ -4364,7 +4364,7 @@ upgradeAttributes_t bg_upgrades[ ] =
"icons/iconu_atoxin",
qfalse, //qboolean purchasable
qtrue, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
UP_BATTPACK, //int upgradeNum;
@@ -4378,7 +4378,7 @@ upgradeAttributes_t bg_upgrades[ ] =
"icons/iconu_battpack",
qtrue, //qboolean purchasable
qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
UP_JETPACK, //int upgradeNum;
@@ -4393,7 +4393,7 @@ upgradeAttributes_t bg_upgrades[ ] =
"icons/iconu_jetpack",
qtrue, //qboolean purchasable
qtrue, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
UP_BATTLESUIT, //int upgradeNum;
@@ -4408,7 +4408,7 @@ upgradeAttributes_t bg_upgrades[ ] =
"icons/iconu_bsuit",
qtrue, //qboolean purchasable
qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
UP_GRENADE, //int upgradeNum;
@@ -4422,7 +4422,7 @@ upgradeAttributes_t bg_upgrades[ ] =
0,
qtrue, //qboolean purchasable
qtrue, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
},
{
UP_AMMO, //int upgradeNum;
@@ -4435,7 +4435,7 @@ upgradeAttributes_t bg_upgrades[ ] =
0,
qtrue, //qboolean purchasable
qfalse, //qboolean usable
- WUT_HUMANS //WUTeam_t team;
+ TEAM_HUMANS //team_t team;
}
};
@@ -4640,7 +4640,7 @@ qboolean BG_FindUsableForUpgrade( int upgrade )
BG_FindTeamForUpgrade
==============
*/
-WUTeam_t BG_FindTeamForUpgrade( int upgrade )
+team_t BG_FindTeamForUpgrade( int upgrade )
{
int i;
@@ -4652,7 +4652,7 @@ WUTeam_t BG_FindTeamForUpgrade( int upgrade )
}
}
- return WUT_NONE;
+ return TEAM_NONE;
}
////////////////////////////////////////////////////////////////////////////////
@@ -4918,7 +4918,7 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE )
s->eType = ET_INVISIBLE;
- else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ else if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
s->eType = ET_INVISIBLE;
else
s->eType = ET_PLAYER;
@@ -4994,7 +4994,7 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
}
// use misc field to store team/class info:
- s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
+ s->misc = ps->stats[ STAT_TEAM ] | ( ps->stats[ STAT_CLASS ] << 8 );
// have to get the surfNormal through somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
@@ -5025,7 +5025,7 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
if( ps->pm_type == PM_INTERMISSION || ps->pm_type == PM_SPECTATOR || ps->pm_type == PM_FREEZE )
s->eType = ET_INVISIBLE;
- else if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ else if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
s->eType = ET_INVISIBLE;
else
s->eType = ET_PLAYER;
@@ -5106,7 +5106,7 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
}
// use misc field to store team/class info:
- s->misc = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
+ s->misc = ps->stats[ STAT_TEAM ] | ( ps->stats[ STAT_CLASS ] << 8 );
// have to get the surfNormal through somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
@@ -5364,7 +5364,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps,
VectorCopy( ps->viewangles, angles );
VectorCopy( ps->origin, playerOrigin );
- buildDist = BG_FindBuildDistForClass( ps->stats[ STAT_PCLASS ] );
+ buildDist = BG_FindBuildDistForClass( ps->stats[ STAT_CLASS ] );
AngleVectors( angles, forward, NULL, NULL );
ProjectPointOnPlane( forward, forward, playerNormal );
@@ -5398,10 +5398,10 @@ int BG_GetValueOfPlayer( playerState_t *ps )
{
int i, worth = 0;
- worth = BG_FindValueOfClass( ps->stats[ STAT_PCLASS] );
+ worth = BG_FindValueOfClass( ps->stats[ STAT_CLASS] );
// Humans have worth from their equipment as well
- if( ps->stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( ps->stats[ STAT_TEAM ] == TEAM_HUMANS )
{
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
if( BG_InventoryContainsUpgrade( i, ps->stats ) )
@@ -5594,7 +5594,7 @@ void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weapon
BG_ParseCSVClassList
===============
*/
-void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSize )
+void BG_ParseCSVClassList( const char *string, class_t *classes, int classesSize )
{
char buffer[ MAX_STRING_CHARS ];
int i = 0;
@@ -5692,7 +5692,7 @@ void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int
typedef struct gameElements_s
{
buildable_t buildables[ BA_NUM_BUILDABLES ];
- pClass_t classes[ PCL_NUM_CLASSES ];
+ class_t classes[ PCL_NUM_CLASSES ];
weapon_t weapons[ WP_NUM_WEAPONS ];
upgrade_t upgrades[ UP_NUM_UPGRADES ];
} gameElements_t;
@@ -5771,7 +5771,7 @@ qboolean BG_UpgradeIsAllowed( upgrade_t upgrade )
BG_ClassIsAllowed
============
*/
-qboolean BG_ClassIsAllowed( pClass_t class )
+qboolean BG_ClassIsAllowed( class_t class )
{
int i;
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 64b6a01f..0d493858 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -286,8 +286,8 @@ static void PM_Friction( void )
// if getting knocked back, no friction
if( !( pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) )
{
- float stopSpeed = BG_FindStopSpeedForClass( pm->ps->stats[ STAT_PCLASS ] );
- float friction = BG_FindFrictionForClass( pm->ps->stats[ STAT_PCLASS ] );
+ float stopSpeed = BG_FindStopSpeedForClass( pm->ps->stats[ STAT_CLASS ] );
+ float friction = BG_FindFrictionForClass( pm->ps->stats[ STAT_CLASS ] );
// when landing a dodge, extra friction
if( pm->ps->pm_flags & PMF_TIME_LAND )
@@ -386,7 +386,7 @@ static float PM_CmdScale( usercmd_t *cmd )
float scale;
float modifier = 1.0f;
- if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS && pm->ps->pm_type == PM_NORMAL )
+ if( pm->ps->stats[ STAT_TEAM ] == TEAM_HUMANS && pm->ps->pm_type == PM_NORMAL )
{
if( pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST )
modifier *= HUMAN_SPRINT_MODIFIER;
@@ -449,7 +449,7 @@ static float PM_CmdScale( usercmd_t *cmd )
if( pm->ps->pm_type != PM_SPECTATOR && pm->ps->pm_type != PM_NOCLIP )
{
- if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f )
+ if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ) == 0.0f )
cmd->upmove = 0;
//prevent speed distortions for non ducking classes
@@ -675,7 +675,7 @@ static qboolean PM_CheckWallJump( void )
VectorMA( dir, upFraction, refNormal, dir );
VectorNormalize( dir );
- VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ),
+ VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ),
dir, pm->ps->velocity );
//for a long run of wall jumps the velocity can get pretty large, this caps it
@@ -713,10 +713,10 @@ static qboolean PM_CheckJump( void )
{
vec3_t normal;
- if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f )
+ if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ) == 0.0f )
return qfalse;
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
return PM_CheckWallJump( );
//can't jump and pounce at the same time
@@ -730,7 +730,7 @@ static qboolean PM_CheckJump( void )
pm->ps->stats[ STAT_MISC ] > 0 )
return qfalse;
- if( ( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS ) &&
+ if( ( pm->ps->stats[ STAT_TEAM ] == TEAM_HUMANS ) &&
( pm->ps->stats[ STAT_STAMINA ] < 0 ) )
return qfalse;
@@ -762,7 +762,7 @@ static qboolean PM_CheckJump( void )
pm->ps->pm_flags |= PMF_JUMP_HELD;
// take some stamina off
- if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( pm->ps->stats[ STAT_TEAM ] == TEAM_HUMANS )
pm->ps->stats[ STAT_STAMINA ] -= STAMINA_JUMP_TAKE;
pm->ps->groundEntityNum = ENTITYNUM_NONE;
@@ -770,7 +770,7 @@ static qboolean PM_CheckJump( void )
// jump away from wall
BG_GetClientNormal( pm->ps, normal );
- VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ),
+ VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ),
normal, pm->ps->velocity );
PM_AddEvent( EV_JUMP );
@@ -856,7 +856,7 @@ static qboolean PM_CheckDodge( void )
float jump;
int i;
- if( pm->ps->stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( pm->ps->stats[ STAT_TEAM ] != TEAM_HUMANS )
return qfalse;
// Landed a dodge
@@ -903,7 +903,7 @@ static qboolean PM_CheckDodge( void )
forward[ 2 ] = 0.0f;
// Dodge magnitude is based on the jump magnitude scaled by the modifiers
- jump = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] );
+ jump = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] );
if( pm->cmd.rightmove && pm->cmd.forwardmove )
jump *= ( 0.5f * M_SQRT2 );
@@ -1183,7 +1183,7 @@ static void PM_AirMove( void )
// not on ground, so little effect on velocity
PM_Accelerate( wishdir, wishspeed,
- BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] ) );
+ BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_CLASS ] ) );
// we may have a ground plane that is very steep, even
// though we don't have a groundentity
@@ -1281,9 +1281,9 @@ static void PM_ClimbMove( void )
// when a player gets hit, they temporarily lose
// full control, which allows them to be moved a bit
if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK )
- accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_CLASS ] );
else
- accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_CLASS ] );
PM_Accelerate( wishdir, wishspeed, accelerate );
@@ -1399,9 +1399,9 @@ static void PM_WalkMove( void )
// when a player gets hit, they temporarily lose
// full control, which allows them to be moved a bit
if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK )
- accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_CLASS ] );
else
- accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_PCLASS ] );
+ accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_CLASS ] );
PM_Accelerate( wishdir, wishspeed, accelerate );
@@ -1494,7 +1494,7 @@ static void PM_CheckLadder( void )
trace_t trace;
//test if class can use ladders
- if( !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_CANUSELADDERS ) )
+ if( !BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_CANUSELADDERS ) )
{
pml.ladder = qfalse;
return;
@@ -1825,7 +1825,7 @@ static void PM_GroundTraceMissed( void )
}
}
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_TAKESFALLDAMAGE ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_TAKESFALLDAMAGE ) )
{
if( pm->ps->velocity[ 2 ] < FALLING_THRESHOLD && pml.previous_velocity[ 2 ] >= FALLING_THRESHOLD )
PM_AddEvent( EV_FALLING );
@@ -2138,7 +2138,7 @@ static void PM_GroundTrace( void )
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
trace_t trace;
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) )
{
if( pm->ps->persistant[ PERS_STATE ] & PS_WALLCLIMBINGTOGGLE )
{
@@ -2236,7 +2236,7 @@ static void PM_GroundTrace( void )
pml.groundPlane = qfalse;
pml.walking = qfalse;
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
{
ProjectPointOnPlane( movedir, pml.forward, refNormal );
VectorNormalize( movedir );
@@ -2337,7 +2337,7 @@ static void PM_GroundTrace( void )
// communicate the fall velocity to the server
pm->pmext->fallVelocity = pml.previous_velocity[ 2 ];
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_TAKESFALLDAMAGE ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_TAKESFALLDAMAGE ) )
PM_CrashLand( );
}
@@ -2410,10 +2410,10 @@ static void PM_CheckDuck (void)
vec3_t PCmins, PCmaxs, PCcmaxs;
int PCvh, PCcvh;
- BG_FindBBoxForClass( pm->ps->stats[ STAT_PCLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL );
- BG_FindViewheightForClass( pm->ps->stats[ STAT_PCLASS ], &PCvh, &PCcvh );
+ BG_FindBBoxForClass( pm->ps->stats[ STAT_CLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL );
+ BG_FindViewheightForClass( pm->ps->stats[ STAT_CLASS ], &PCvh, &PCcvh );
- if( pm->ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
PCcvh = PCvh;
pm->mins[ 0 ] = PCmins[ 0 ];
@@ -2484,7 +2484,7 @@ static void PM_Footsteps( void )
// calculate speed and cycle to be used for
// all cyclic walking effects
//
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) && ( pml.groundPlane ) )
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) && ( pml.groundPlane ) )
{
// FIXME: yes yes i know this is wrong
pm->xyspeed = sqrt( pm->ps->velocity[ 0 ] * pm->ps->velocity[ 0 ]
@@ -2644,7 +2644,7 @@ static void PM_Footsteps( void )
}
}
- bobmove *= BG_FindBobCycleForClass( pm->ps->stats[ STAT_PCLASS ] );
+ bobmove *= BG_FindBobCycleForClass( pm->ps->stats[ STAT_CLASS ] );
if( pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST )
bobmove *= HUMAN_SPRINT_MODIFIER;
@@ -2818,7 +2818,7 @@ static void PM_Weapon( void )
qboolean attack3 = qfalse;
// Ignore weapons in some cases
- if( pm->ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ||
+ if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ||
( pm->ps->stats[ STAT_STATE ] & ( SS_INFESTING | SS_HOVELING ) ) )
return;
@@ -3704,7 +3704,7 @@ void PmoveSingle( pmove_t *pmove )
PM_LadderMove( );
else if( pml.walking )
{
- if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) &&
+ if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) &&
( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
PM_ClimbMove( ); // walking on any surface
else
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 57a76f79..cdfe2467 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -212,8 +212,8 @@ typedef enum
STAT_WEAPONS, // 16 bit fields
STAT_WEAPONS2, // another 16 bits to push the max weapon count up
STAT_MAX_HEALTH, // health / armor limit, changable by handicap
- STAT_PCLASS, // player class (for aliens AND humans)
- STAT_PTEAM, // player team
+ STAT_CLASS, // player class (for aliens AND humans)
+ STAT_TEAM, // player team
STAT_STAMINA, // stamina (human only)
STAT_STATE, // client states e.g. wall climbing
STAT_MISC, // for uh...misc stuff (pounce, trample, lcannon)
@@ -259,7 +259,7 @@ typedef enum
PERS_SCORE, // !!! MUST NOT CHANGE, SERVER AND GAME BOTH REFERENCE !!!
PERS_HITS, // total points damage inflicted so damage beeps can sound on change
PERS_SPAWNS, // how many spawns your team has
- PERS_TEAM,
+ PERS_SPECSTATE,
PERS_SPAWN_COUNT, // incremented every respawn
PERS_ATTACKER, // clientnum of last damage inflicter
PERS_KILLED, // count of the number of times you died
@@ -379,16 +379,6 @@ typedef enum
UP_NUM_UPGRADES
} upgrade_t;
-typedef enum
-{
- WUT_NONE,
-
- WUT_ALIENS,
- WUT_HUMANS,
-
- WUT_NUM_TEAMS
-} WUTeam_t;
-
// bitmasks for upgrade slots
#define SLOT_NONE 0x00000000
#define SLOT_HEAD 0x00000001
@@ -429,16 +419,6 @@ typedef enum
BA_NUM_BUILDABLES
} buildable_t;
-typedef enum
-{
- BIT_NONE,
-
- BIT_ALIENS,
- BIT_HUMANS,
-
- BIT_NUM_TEAMS
-} buildableTeam_t;
-
#define B_HEALTH_BITS 12
#define B_HEALTH_MASK ((1<<B_HEALTH_BITS)-1)
@@ -808,15 +788,6 @@ typedef struct animation_s
#define ANIM_TOGGLEBIT 0x80
#define ANIM_FORCEBIT 0x40
-
-typedef enum
-{
- TEAM_FREE,
- TEAM_SPECTATOR,
-
- TEAM_NUM_TEAMS
-} team_t;
-
// Time between location updates
#define TEAM_LOCATION_UPDATE_TIME 1000
@@ -847,18 +818,27 @@ typedef enum
PCL_HUMAN_BSUIT,
PCL_NUM_CLASSES
-} pClass_t;
+} class_t;
+// spectator state
+typedef enum
+{
+ SPECTATOR_NOT,
+ SPECTATOR_FREE,
+ SPECTATOR_LOCKED,
+ SPECTATOR_FOLLOW,
+ SPECTATOR_SCOREBOARD
+} spectatorState_t;
// player teams
typedef enum
{
- PTE_NONE,
- PTE_ALIENS,
- PTE_HUMANS,
+ TEAM_NONE,
+ TEAM_ALIENS,
+ TEAM_HUMANS,
- PTE_NUM_TEAMS
-} pTeam_t;
+ NUM_TEAMS
+} team_t;
// means of death
@@ -1106,7 +1086,7 @@ typedef struct
qboolean purchasable;
qboolean longRanged;
- WUTeam_t team;
+ team_t team;
} weaponAttributes_t;
// upgrade record
@@ -1128,7 +1108,7 @@ typedef struct
qboolean purchasable;
qboolean usable;
- WUTeam_t team;
+ team_t team;
} upgradeAttributes_t;
qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int ammo, int clips );
@@ -1255,7 +1235,7 @@ float BG_FindZoomFovForWeapon( int weapon );
qboolean BG_FindPurchasableForWeapon( int weapon );
qboolean BG_FindLongRangedForWeapon( int weapon );
int BG_FindBuildDelayForWeapon( int weapon );
-WUTeam_t BG_FindTeamForWeapon( int weapon );
+team_t BG_FindTeamForWeapon( int weapon );
int BG_FindPriceForUpgrade( int upgrade );
qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage );
@@ -1267,7 +1247,7 @@ char *BG_FindInfoForUpgrade( int upgrade );
char *BG_FindIconForUpgrade( int upgrade );
qboolean BG_FindPurchasableForUpgrade( int upgrade );
qboolean BG_FindUsableForUpgrade( int upgrade );
-WUTeam_t BG_FindTeamForUpgrade( int upgrade );
+team_t BG_FindTeamForUpgrade( int upgrade );
// content masks
#define MASK_ALL (-1)
@@ -1338,12 +1318,12 @@ int atoi_neg( char *token, qboolean allowNegative );
void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize,
upgrade_t *upgrades, int upgradesSize );
-void BG_ParseCSVClassList( const char *string, pClass_t *classes, int classesSize );
+void BG_ParseCSVClassList( const char *string, class_t *classes, int classesSize );
void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int buildablesSize );
void BG_InitAllowedGameElements( void );
qboolean BG_WeaponIsAllowed( weapon_t weapon );
qboolean BG_UpgradeIsAllowed( upgrade_t upgrade );
-qboolean BG_ClassIsAllowed( pClass_t class );
+qboolean BG_ClassIsAllowed( class_t class );
qboolean BG_BuildableIsAllowed( buildable_t buildable );
typedef struct
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 63e9feaf..dc681996 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -200,9 +200,9 @@ static int GetClientMass( gentity_t *ent )
{
int entMass = 75;
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
entMass = BG_FindHealthForClass( ent->client->pers.classSelection );
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
{
if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) )
entMass *= 2;
@@ -333,7 +333,7 @@ void G_TouchTriggers( gentity_t *ent )
if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 )
return;
- BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ],
+ BG_FindBBoxForClass( ent->client->ps.stats[ STAT_CLASS ],
pmins, pmaxs, NULL, NULL, NULL );
VectorAdd( ent->client->ps.origin, pmins, mins );
@@ -359,7 +359,7 @@ void G_TouchTriggers( gentity_t *ent )
continue;
// ignore most entities if a spectator
- if( ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) ||
+ if( ( ent->client->sess.spectatorState != SPECTATOR_NOT ) ||
( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) ||
( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
{
@@ -413,14 +413,14 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
clientNum = client->sess.spectatorClient;
if( clientNum < 0 || clientNum > level.maxclients ||
!g_entities[ clientNum ].client ||
- !g_entities[ clientNum ].client->sess.sessionTeam == TEAM_SPECTATOR )
+ g_entities[ clientNum ].client->sess.spectatorState != SPECTATOR_NOT )
following = qfalse;
}
// Check to see if we are in the spawn queue
- if( client->pers.teamSelection == PTE_ALIENS )
+ if( client->pers.teamSelection == TEAM_ALIENS )
queued = G_SearchSpawnQueue( &level.alienSpawnQueue, ent - g_entities );
- else if( client->pers.teamSelection == PTE_HUMANS )
+ else if( client->pers.teamSelection == TEAM_HUMANS )
queued = G_SearchSpawnQueue( &level.humanSpawnQueue, ent - g_entities );
else
queued = qfalse;
@@ -430,12 +430,12 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
{
if( client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( ent );
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
G_RemoveFromSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum );
- else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
G_RemoveFromSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );
client->pers.classSelection = PCL_NONE;
- client->ps.stats[ STAT_PCLASS ] = PCL_NONE;
+ client->ps.stats[ STAT_CLASS ] = PCL_NONE;
client->ps.pm_flags &= ~PMF_QUEUED;
queued = qfalse;
}
@@ -444,11 +444,11 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
// Wants to get into spawn queue
if( client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( ent );
- if( client->pers.teamSelection == PTE_NONE )
+ if( client->pers.teamSelection == TEAM_NONE )
G_TriggerMenu( client->ps.clientNum, MN_TEAM );
- else if( client->pers.teamSelection == PTE_ALIENS )
+ else if( client->pers.teamSelection == TEAM_ALIENS )
G_TriggerMenu( client->ps.clientNum, MN_A_CLASS );
- else if( client->pers.teamSelection == PTE_HUMANS )
+ else if( client->pers.teamSelection == TEAM_HUMANS )
G_TriggerMenu( client->ps.clientNum, MN_H_SPAWN );
}
@@ -464,11 +464,11 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
if( queued )
client->ps.pm_flags |= PMF_QUEUED;
- client->ps.speed = BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] );
+ client->ps.speed = BG_FindSpeedForClass( client->ps.stats[ STAT_CLASS ] );
client->ps.stats[ STAT_STAMINA ] = 0;
client->ps.stats[ STAT_MISC ] = 0;
client->ps.stats[ STAT_BUILDABLE ] = 0;
- client->ps.stats[ STAT_PCLASS ] = PCL_NONE;
+ client->ps.stats[ STAT_CLASS ] = PCL_NONE;
client->ps.weapon = WP_NONE;
// Set up for pmove
@@ -491,13 +491,13 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
// Set the queue position and spawn count for the client side
if( client->ps.pm_flags & PMF_QUEUED )
{
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
client->ps.persistant[ PERS_QUEUEPOS ] =
G_GetPosInSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum );
client->ps.persistant[ PERS_SPAWNS ] = level.numAlienSpawns;
}
- else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
client->ps.persistant[ PERS_QUEUEPOS ] =
G_GetPosInSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );
@@ -634,7 +634,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
// Set validity bit on buildable
if( ( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE )
{
- int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+ int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_CLASS ] );
vec3_t dummy;
if( G_CanBuild( ent, client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT,
@@ -663,7 +663,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
break;
}
- if( ent->client->pers.teamSelection == PTE_HUMANS &&
+ if( ent->client->pers.teamSelection == TEAM_HUMANS &&
( client->ps.stats[ STAT_STATE ] & SS_HEALING_2X ) )
{
int remainingStartupTime = MEDKIT_STARTUP_TIME - ( level.time - client->lastMedKitTime );
@@ -725,8 +725,8 @@ void ClientTimerActions( gentity_t *ent, int msec )
}
//replenish alien health
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- level.surrenderTeam != PTE_ALIENS )
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ level.surrenderTeam != TEAM_ALIENS )
{
int entityList[ MAX_GENTITIES ];
vec3_t range = { LEVEL4_REGEN_RANGE, LEVEL4_REGEN_RANGE, LEVEL4_REGEN_RANGE };
@@ -750,7 +750,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
boostEntity->spawned && boostEntity->health > 0)
new_modifier = BOOSTER_REGEN_MOD;
else if( boostEntity->client && boostEntity->health > 0 &&
- boostEntity->client->pers.teamSelection == PTE_ALIENS )
+ boostEntity->client->pers.teamSelection == TEAM_ALIENS )
{
if( boostEntity->client->pers.classSelection == PCL_ALIEN_LEVEL1_UPG )
new_modifier = LEVEL1_UPG_REGEN_MOD;
@@ -783,14 +783,14 @@ void ClientTimerActions( gentity_t *ent, int msec )
if( ( ent->lastRegenTime + ALIEN_REGEN_NOCREEP_TIME ) < level.time )
{
ent->health +=
- BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] );
+ BG_FindRegenRateForClass( client->ps.stats[ STAT_CLASS ] );
ent->lastRegenTime = level.time;
}
}
else
{
ent->health += modifier *
- BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] );
+ BG_FindRegenRateForClass( client->ps.stats[ STAT_CLASS ] );
ent->lastRegenTime = level.time;
}
}
@@ -800,15 +800,15 @@ void ClientTimerActions( gentity_t *ent, int msec )
}
// turn off life support when a team admits defeat
- if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- level.surrenderTeam == PTE_ALIENS )
+ if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ level.surrenderTeam == TEAM_ALIENS )
{
G_Damage( ent, NULL, NULL, NULL, NULL,
- BG_FindRegenRateForClass( client->ps.stats[ STAT_PCLASS ] ),
+ BG_FindRegenRateForClass( client->ps.stats[ STAT_CLASS ] ),
DAMAGE_NO_ARMOR, MOD_SUICIDE );
}
- else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
- level.surrenderTeam == PTE_HUMANS )
+ else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
+ level.surrenderTeam == TEAM_HUMANS )
{
G_Damage( ent, NULL, NULL, NULL, NULL, 5, DAMAGE_NO_ARMOR, MOD_SUICIDE );
}
@@ -871,10 +871,10 @@ void ClientEvents( gentity_t *ent, int oldEventSequence )
vec3_t dir;
vec3_t point, mins;
float fallDistance;
- pClass_t class;
+ class_t class;
client = ent->client;
- class = client->ps.stats[ STAT_PCLASS ];
+ class = client->ps.stats[ STAT_CLASS ];
if( oldEventSequence < client->ps.eventSequence - MAX_PS_EVENTS )
oldEventSequence = client->ps.eventSequence - MAX_PS_EVENTS;
@@ -1369,7 +1369,7 @@ void ClientThink_real( gentity_t *ent )
}
// spectators don't do much
- if( client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( client->sess.spectatorState != SPECTATOR_NOT )
{
if( client->sess.spectatorState == SPECTATOR_SCOREBOARD )
return;
@@ -1482,7 +1482,7 @@ void ClientThink_real( gentity_t *ent )
}
// set speed
- client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] );
+ client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_CLASS ] );
if( client->lastCreepSlowTime + CREEP_TIMEOUT < level.time )
client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED;
@@ -1685,7 +1685,7 @@ void ClientThink_real( gentity_t *ent )
traceEnt = &g_entities[ trace.entityNum ];
- if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use )
+ if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use )
traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
else
{
@@ -1699,16 +1699,16 @@ void ClientThink_real( gentity_t *ent )
{
traceEnt = &g_entities[ entityList[ i ] ];
- if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use )
+ if( traceEnt && traceEnt->buildableTeam == client->ps.stats[ STAT_TEAM ] && traceEnt->use )
{
traceEnt->use( traceEnt, ent, ent ); //other and activator are the same in this context
break;
}
}
- if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( i == num && client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
- if( BG_AlienCanEvolve( client->ps.stats[ STAT_PCLASS ],
+ if( BG_AlienCanEvolve( client->ps.stats[ STAT_CLASS ],
client->ps.persistant[ PERS_CREDIT ],
g_alienStage.integer ) )
{
@@ -1732,9 +1732,9 @@ void ClientThink_real( gentity_t *ent )
{
//gotta love logic like this eh?
}
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ else if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
G_AddCreditToClient( ent->client, FREEKILL_ALIEN, qtrue );
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
G_AddCreditToClient( ent->client, FREEKILL_HUMAN, qtrue );
ent->client->lastKillTime = level.time;
@@ -1807,7 +1807,7 @@ void SpectatorClientEndFrame( gentity_t *ent )
cl = &level.clients[ clientNum ];
if( cl->pers.connected == CON_CONNECTED )
{
- if( cl->sess.sessionTeam != TEAM_SPECTATOR )
+ if( cl->sess.spectatorState == SPECTATOR_NOT )
{
// Save
flags = ( cl->ps.eFlags & ~( EF_VOTED | EF_TEAMVOTED ) ) |
@@ -1845,7 +1845,7 @@ void ClientEndFrame( gentity_t *ent )
{
clientPersistant_t *pers;
- if( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( ent->client->sess.spectatorState != SPECTATOR_NOT )
{
SpectatorClientEndFrame( ent );
return;
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 3a25e248..deaedf35 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -1878,7 +1878,7 @@ qboolean G_admin_putteam( gentity_t *ent, int skiparg )
int pids[ MAX_CLIENTS ], found;
char name[ MAX_NAME_LENGTH ], team[ 7 ], err[ MAX_STRING_CHARS ];
gentity_t *vic;
- pTeam_t teamnum = PTE_NONE;
+ team_t teamnum = TEAM_NONE;
char teamdesc[ 32 ] = {"spectators"};
G_SayArgv( 1 + skiparg, name, sizeof( name ) );
@@ -1905,15 +1905,15 @@ qboolean G_admin_putteam( gentity_t *ent, int skiparg )
switch( team[ 0 ] )
{
case 'a':
- teamnum = PTE_ALIENS;
+ teamnum = TEAM_ALIENS;
Q_strncpyz( teamdesc, "aliens", sizeof( teamdesc ) );
break;
case 'h':
- teamnum = PTE_HUMANS;
+ teamnum = TEAM_HUMANS;
Q_strncpyz( teamdesc, "humans", sizeof( teamdesc ) );
break;
case 's':
- teamnum = PTE_NONE;
+ teamnum = TEAM_NONE;
break;
default:
ADMP( va( "^3!putteam: ^7unknown team %c\n", team[ 0 ] ) );
@@ -2232,12 +2232,12 @@ qboolean G_admin_listplayers( gentity_t *ent, int skiparg )
p = &level.clients[ i ];
Q_strncpyz( t, "S", sizeof( t ) );
Q_strncpyz( c, S_COLOR_YELLOW, sizeof( c ) );
- if( p->pers.teamSelection == PTE_HUMANS )
+ if( p->pers.teamSelection == TEAM_HUMANS )
{
Q_strncpyz( t, "H", sizeof( t ) );
Q_strncpyz( c, S_COLOR_BLUE, sizeof( c ) );
}
- else if( p->pers.teamSelection == PTE_ALIENS )
+ else if( p->pers.teamSelection == TEAM_ALIENS )
{
Q_strncpyz( t, "A", sizeof( t ) );
Q_strncpyz( c, S_COLOR_RED, sizeof( c ) );
@@ -2622,7 +2622,7 @@ qboolean G_admin_allready( gentity_t *ent, int skiparg )
if( cl->pers.connected != CON_CONNECTED )
continue;
- if( cl->pers.teamSelection == PTE_NONE )
+ if( cl->pers.teamSelection == TEAM_NONE )
continue;
cl->readyToExit = 1;
@@ -2645,10 +2645,10 @@ qboolean G_admin_cancelvote( gentity_t *ent, int skiparg )
CheckVote( );
level.teamVoteNo[ 0 ] = level.numConnectedClients;
level.teamVoteYes[ 0 ] = 0;
- CheckTeamVote( PTE_HUMANS );
+ CheckTeamVote( TEAM_HUMANS );
level.teamVoteNo[ 1 ] = level.numConnectedClients;
level.teamVoteYes[ 1 ] = 0;
- CheckTeamVote( PTE_ALIENS );
+ CheckTeamVote( TEAM_ALIENS );
AP( va( "print \"^3!cancelvote: ^7%s^7 decided that everyone voted No\n\"",
( ent ) ? ent->client->pers.netname : "console" ) );
return qtrue;
@@ -2666,10 +2666,10 @@ qboolean G_admin_passvote( gentity_t *ent, int skiparg )
CheckVote( );
level.teamVoteYes[ 0 ] = level.numConnectedClients;
level.teamVoteNo[ 0 ] = 0;
- CheckTeamVote( PTE_HUMANS );
+ CheckTeamVote( TEAM_HUMANS );
level.teamVoteYes[ 1 ] = level.numConnectedClients;
level.teamVoteNo[ 1 ] = 0;
- CheckTeamVote( PTE_ALIENS );
+ CheckTeamVote( TEAM_ALIENS );
AP( va( "print \"^3!passvote: ^7%s^7 decided that everyone voted Yes\n\"",
( ent ) ? ent->client->pers.netname : "console" ) );
return qtrue;
@@ -2687,11 +2687,11 @@ qboolean G_admin_spec999( gentity_t *ent, int skiparg )
continue;
if( vic->client->pers.connected != CON_CONNECTED )
continue;
- if( vic->client->pers.teamSelection == PTE_NONE )
+ if( vic->client->pers.teamSelection == TEAM_NONE )
continue;
if( vic->client->ps.ping == 999 )
{
- G_ChangeTeam( vic, PTE_NONE );
+ G_ChangeTeam( vic, TEAM_NONE );
AP( va( "print \"^3!spec999: ^7%s^7 moved ^7%s^7 to spectators\n\"",
( ent ) ? ent->client->pers.netname : "console",
vic->client->pers.netname ) );
@@ -2787,7 +2787,7 @@ qboolean G_admin_nextmap( gentity_t *ent, int skiparg )
{
AP( va( "print \"^3!nextmap: ^7%s^7 decided to load the next map\n\"",
( ent ) ? ent->client->pers.netname : "console" ) );
- level.lastWin = PTE_NONE;
+ level.lastWin = TEAM_NONE;
trap_SetConfigstring( CS_WINNER, "Evacuation" );
LogExit( va( "nextmap was run by %s",
( ent ) ? ent->client->pers.netname : "console" ) );
@@ -2853,7 +2853,7 @@ qboolean G_admin_namelog( gentity_t *ent, int skiparg )
qboolean G_admin_lock( gentity_t *ent, int skiparg )
{
char teamName[2] = {""};
- pTeam_t team;
+ team_t team;
if( G_SayArgc() < 2 + skiparg )
{
@@ -2862,16 +2862,16 @@ qboolean G_admin_lock( gentity_t *ent, int skiparg )
}
G_SayArgv( 1 + skiparg, teamName, sizeof( teamName ) );
if( teamName[ 0 ] == 'a' || teamName[ 0 ] == 'A' )
- team = PTE_ALIENS;
+ team = TEAM_ALIENS;
else if( teamName[ 0 ] == 'h' || teamName[ 0 ] == 'H' )
- team = PTE_HUMANS;
+ team = TEAM_HUMANS;
else
{
ADMP( va( "^3!lock: ^7invalid team\"%c\"\n", teamName[0] ) );
return qfalse;
}
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
if( level.alienTeamLocked )
{
@@ -2881,7 +2881,7 @@ qboolean G_admin_lock( gentity_t *ent, int skiparg )
else
level.alienTeamLocked = qtrue;
}
- else if( team == PTE_HUMANS ) {
+ else if( team == TEAM_HUMANS ) {
if( level.humanTeamLocked )
{
ADMP( "^3!lock: ^7Human team is already locked\n" );
@@ -2892,7 +2892,7 @@ qboolean G_admin_lock( gentity_t *ent, int skiparg )
}
AP( va( "print \"^3!lock: ^7%s team has been locked by %s\n\"",
- ( team == PTE_ALIENS ) ? "Alien" : "Human",
+ ( team == TEAM_ALIENS ) ? "Alien" : "Human",
( ent ) ? ent->client->pers.netname : "console" ) );
return qtrue;
}
@@ -2900,7 +2900,7 @@ qboolean G_admin_lock( gentity_t *ent, int skiparg )
qboolean G_admin_unlock( gentity_t *ent, int skiparg )
{
char teamName[2] = {""};
- pTeam_t team;
+ team_t team;
if( G_SayArgc() < 2 + skiparg )
{
@@ -2909,16 +2909,16 @@ qboolean G_admin_unlock( gentity_t *ent, int skiparg )
}
G_SayArgv( 1 + skiparg, teamName, sizeof( teamName ) );
if( teamName[ 0 ] == 'a' || teamName[ 0 ] == 'A' )
- team = PTE_ALIENS;
+ team = TEAM_ALIENS;
else if( teamName[ 0 ] == 'h' || teamName[ 0 ] == 'H' )
- team = PTE_HUMANS;
+ team = TEAM_HUMANS;
else
{
ADMP( va( "^3!unlock: ^7invalid team\"%c\"\n", teamName[0] ) );
return qfalse;
}
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
if( !level.alienTeamLocked )
{
@@ -2928,7 +2928,7 @@ qboolean G_admin_unlock( gentity_t *ent, int skiparg )
else
level.alienTeamLocked = qfalse;
}
- else if( team == PTE_HUMANS ) {
+ else if( team == TEAM_HUMANS ) {
if( !level.humanTeamLocked )
{
ADMP( "^3!unlock: ^7Human team is not currently locked\n" );
@@ -2939,7 +2939,7 @@ qboolean G_admin_unlock( gentity_t *ent, int skiparg )
}
AP( va( "print \"^3!unlock: ^7%s team has been unlocked by %s\n\"",
- ( team == PTE_ALIENS ) ? "Alien" : "Human",
+ ( team == TEAM_ALIENS ) ? "Alien" : "Human",
( ent ) ? ent->client->pers.netname : "console" ) );
return qtrue;
}
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index c8d07e4c..1e575a93 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -170,7 +170,7 @@ static qboolean G_FindPower( gentity_t *self )
int minDistance = REPEATER_BASESIZE + 1;
vec3_t temp_v;
- if( self->biteam != BIT_HUMANS )
+ if( self->buildableTeam != TEAM_HUMANS )
return qfalse;
//reactor is always powered
@@ -234,7 +234,7 @@ static gentity_t *G_PowerEntityForPoint( vec3_t origin )
gentity_t dummy;
dummy.parentNode = NULL;
- dummy.biteam = BIT_HUMANS;
+ dummy.buildableTeam = TEAM_HUMANS;
dummy.s.modelindex = BA_NONE;
VectorCopy( origin, dummy.s.origin );
@@ -277,7 +277,7 @@ int G_FindDCC( gentity_t *self )
vec3_t temp_v;
int foundDCC = 0;
- if( self->biteam != BIT_HUMANS )
+ if( self->buildableTeam != TEAM_HUMANS )
return 0;
//iterate through entities
@@ -314,7 +314,7 @@ qboolean G_IsDCCBuilt( void )
memset( &dummy, 0, sizeof( gentity_t ) );
- dummy.biteam = BIT_HUMANS;
+ dummy.buildableTeam = TEAM_HUMANS;
return G_FindDCC( &dummy );
}
@@ -331,7 +331,7 @@ static qboolean G_FindOvermind( gentity_t *self )
int i;
gentity_t *ent;
- if( self->biteam != BIT_ALIENS )
+ if( self->buildableTeam != TEAM_ALIENS )
return qfalse;
//if this already has overmind then stop now
@@ -372,7 +372,7 @@ qboolean G_IsOvermindBuilt( void )
memset( &dummy, 0, sizeof( gentity_t ) );
dummy.overmindNode = NULL;
- dummy.biteam = BIT_ALIENS;
+ dummy.buildableTeam = TEAM_ALIENS;
return G_FindOvermind( &dummy );
}
@@ -485,7 +485,7 @@ static void G_CreepSlow( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
enemy->client->ps.groundEntityNum != ENTITYNUM_NONE )
{
enemy->client->ps.stats[ STAT_STATE ] |= SS_CREEPSLOWED;
@@ -567,7 +567,7 @@ void AGeneric_Blast( gentity_t *self )
//do a bit of radius damage
G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
self->splashRadius, self, self->splashMethodOfDeath,
- PTE_ALIENS );
+ TEAM_ALIENS );
//pretty events and item cleanup
self->s.eFlags |= EF_NODRAW; //don't draw the model once its destroyed
@@ -605,9 +605,9 @@ void AGeneric_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, i
if( attacker && attacker->client )
{
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
!self->deconstruct )
- G_TeamCommand( PTE_ALIENS,
+ G_TeamCommand( TEAM_ALIENS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
@@ -778,7 +778,7 @@ void AOvermind_Think( gentity_t *self )
{
//do some damage
if( G_SelectiveRadiusDamage( self->s.pos.trBase, self, self->splashDamage,
- self->splashRadius, self, MOD_OVERMIND, PTE_ALIENS ) )
+ self->splashRadius, self, MOD_OVERMIND, TEAM_ALIENS ) )
{
self->timestamp = level.time;
G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse );
@@ -983,7 +983,7 @@ void ABarricade_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
gclient_t *client = other->client;
int client_z, min_z;
- if( !client || client->pers.teamSelection != PTE_ALIENS )
+ if( !client || client->pers.teamSelection != TEAM_ALIENS )
return;
// Client must be high enough to pass over. Note that STEPSIZE (18) is
@@ -1035,7 +1035,7 @@ void AAcidTube_Think( gentity_t *self )
if( !G_Visible( self, enemy, CONTENTS_SOLID ) )
continue;
- if( enemy->client && enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
// start the attack animation
if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM )
@@ -1046,7 +1046,7 @@ void AAcidTube_Think( gentity_t *self )
}
G_SelectiveRadiusDamage( self->s.pos.trBase, self, ACIDTUBE_DAMAGE,
- ACIDTUBE_RANGE, self, MOD_ATUBE, PTE_ALIENS );
+ ACIDTUBE_RANGE, self, MOD_ATUBE, TEAM_ALIENS );
self->nextthink = level.time + ACIDTUBE_REPEAT;
return;
}
@@ -1073,7 +1073,7 @@ static qboolean AHive_CheckTarget( gentity_t *self, gentity_t *enemy )
// Check if this is a valid target
if( enemy->health <= 0 || !enemy->client ||
- enemy->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ enemy->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return qfalse;
// Check if the tip of the hive can see the target
@@ -1162,7 +1162,7 @@ pain function for Alien Hive
*/
void AHive_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod )
{
- if( attacker && attacker->client && attacker->biteam == BIT_HUMANS &&
+ if( attacker && attacker->client && attacker->buildableTeam == TEAM_HUMANS &&
self->spawned && !self->active && G_FindOvermind( self ) )
{
vec3_t dirToTarget;
@@ -1205,7 +1205,7 @@ qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideEx
trace_t tr;
BG_FindBBoxForBuildable( BA_A_HOVEL, NULL, hovelMaxs );
- BG_FindBBoxForClass( player->client->ps.stats[ STAT_PCLASS ],
+ BG_FindBBoxForClass( player->client->ps.stats[ STAT_CLASS ],
mins, maxs, NULL, NULL, NULL );
VectorCopy( hovel->s.origin2, normal );
@@ -1279,8 +1279,8 @@ void AHovel_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
//this hovel is in use
G_TriggerMenu( activator->client->ps.clientNum, MN_A_HOVEL_OCCUPIED );
}
- else if( ( ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ) ||
- ( activator->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) &&
+ else if( ( ( activator->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 ) ||
+ ( activator->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG ) ) &&
activator->health > 0 && self->health > 0 )
{
if( AHovel_Blocked( self, activator, qfalse ) )
@@ -1413,7 +1413,7 @@ void ABooster_Touch( gentity_t *self, gentity_t *other, trace_t *trace )
if( !client )
return;
- if( client && client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( client && client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
return;
client->ps.stats[ STAT_STATE ] |= SS_BOOSTED;
@@ -1443,7 +1443,7 @@ void ATrapper_FireOnEnemy( gentity_t *self, int firespeed, float range )
int lowMsec = 0;
int highMsec = (int)( (
( ( distanceToTarget * LOCKBLOB_SPEED ) +
- ( distanceToTarget * BG_FindSpeedForClass( enemy->client->ps.stats[ STAT_PCLASS ] ) ) ) /
+ ( distanceToTarget * BG_FindSpeedForClass( enemy->client->ps.stats[ STAT_CLASS ] ) ) ) /
( LOCKBLOB_SPEED * LOCKBLOB_SPEED ) ) * 1000.0f );
VectorScale( enemy->acceleration, 1.0f / 2.0f, halfAcceleration );
@@ -1500,9 +1500,9 @@ qboolean ATrapper_CheckTarget( gentity_t *self, gentity_t *target, int range )
return qfalse;
if( !target->client ) // is the target a bot or player?
return qfalse;
- if( target->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) // one of us?
+ if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) // one of us?
return qfalse;
- if( target->client->sess.sessionTeam == TEAM_SPECTATOR ) // is the target alive?
+ if( target->client->sess.spectatorState != SPECTATOR_NOT ) // is the target alive?
return qfalse;
if( target->health <= 0 ) // is the target still alive?
return qfalse;
@@ -1690,7 +1690,7 @@ void HReactor_Think( gentity_t *self )
{
enemy = &g_entities[ entityList[ i ] ];
if( !enemy->client ||
- enemy->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ enemy->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
continue;
tent = G_TempEntity( enemy->s.pos.trBase, EV_TESLATRAIL );
@@ -1708,12 +1708,12 @@ void HReactor_Think( gentity_t *self )
G_SelectiveRadiusDamage( self->s.pos.trBase, self,
REACTOR_ATTACK_DCC_DAMAGE,
REACTOR_ATTACK_DCC_RANGE, self,
- MOD_REACTOR, PTE_HUMANS );
+ MOD_REACTOR, TEAM_HUMANS );
else
G_SelectiveRadiusDamage( self->s.pos.trBase, self,
REACTOR_ATTACK_DAMAGE,
REACTOR_ATTACK_RANGE, self,
- MOD_REACTOR, PTE_HUMANS );
+ MOD_REACTOR, TEAM_HUMANS );
}
}
@@ -1739,7 +1739,7 @@ void HArmoury_Activate( gentity_t *self, gentity_t *other, gentity_t *activator
if( self->spawned )
{
//only humans can activate this
- if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
//if this is powered then call the armoury menu
@@ -1869,7 +1869,7 @@ void HMedistat_Think( gentity_t *self )
player = &g_entities[ entityList[ i ] ];
if( self->enemy == player && player->client &&
- player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
player->client->ps.pm_type != PM_DEAD )
{
@@ -1887,7 +1887,7 @@ void HMedistat_Think( gentity_t *self )
{
player = &g_entities[ entityList[ i ] ];
- if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
if( ( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] ||
player->client->ps.stats[ STAT_STAMINA ] < MAX_STAMINA ) &&
@@ -1963,7 +1963,7 @@ qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target,
vec3_t dir, end;
if( !target || target->health <= 0 || !target->client ||
- target->client->pers.teamSelection != PTE_ALIENS ||
+ target->client->pers.teamSelection != TEAM_ALIENS ||
( target->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
return qfalse;
@@ -2194,7 +2194,7 @@ void HTeslaGen_Think( gentity_t *self )
{
self->enemy = &g_entities[ entityList[ i ] ];
if( self->enemy->client && self->enemy->health > 0 &&
- self->enemy->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS &&
+ self->enemy->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
Distance( self->enemy->s.pos.trBase,
self->s.pos.trBase ) <= TESLAGEN_RANGE )
FireWeapon( self );
@@ -2310,9 +2310,9 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( attacker && attacker->client )
{
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
!self->deconstruct )
- G_TeamCommand( PTE_HUMANS,
+ G_TeamCommand( TEAM_HUMANS,
va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"",
BG_FindHumanNameForBuildable( self->s.modelindex ),
attacker->client->pers.netname ) );
@@ -2457,12 +2457,12 @@ void G_BuildableThink( gentity_t *ent, int msec )
ent->health += (int)( ceil( (float)bHealth / (float)( bTime * 0.001 ) ) );
else if( ent->health > 0 && ent->health < bHealth )
{
- if( ent->biteam == BIT_ALIENS && bRegen &&
+ if( ent->buildableTeam == TEAM_ALIENS && bRegen &&
( ent->lastDamageTime + ALIEN_REGEN_DAMAGE_TIME ) < level.time )
{
ent->health += bRegen;
}
- else if( ent->biteam == BIT_HUMANS && ent->dcc &&
+ else if( ent->buildableTeam == TEAM_HUMANS && ent->dcc &&
( ent->lastDamageTime + HUMAN_REGEN_DAMAGE_TIME ) < level.time )
{
ent->health += DC_HEALRATE * ent->dcc;
@@ -2483,7 +2483,7 @@ void G_BuildableThink( gentity_t *ent, int msec )
ent->clientSpawnTime = 0;
// Pack health
- ent->dcc = ( ent->biteam != BIT_HUMANS ) ? 0 : G_FindDCC( ent );
+ ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent );
if( ent->health > 0 )
{
ent->s.generic1 = (int)( ( ent->health + bHealth / B_HEALTH_MASK - 1 ) *
@@ -2538,7 +2538,7 @@ qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable )
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( ent->biteam == BIT_HUMANS && !ent->powered )
+ if( ent->buildableTeam == TEAM_HUMANS && !ent->powered )
continue;
if( ent->s.modelindex == buildable && ent->spawned )
@@ -2725,7 +2725,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
int numBuildables = 0;
int pointsYielded = 0;
gentity_t *ent;
- buildableTeam_t team = BG_FindTeamForBuildable( buildable );
+ team_t team = BG_FindTeamForBuildable( buildable );
int buildPoints = BG_FindBuildPointsForBuildable( buildable );
int remainingBP, remainingSpawns;
qboolean collision = qfalse;
@@ -2737,7 +2737,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
buildable_t core;
int spawnCount = 0;
- if( team == BIT_ALIENS )
+ if( team == TEAM_ALIENS )
{
remainingBP = level.alienBuildPoints;
remainingSpawns = level.numAlienSpawns;
@@ -2745,7 +2745,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
spawn = BA_A_SPAWN;
core = BA_A_OVERMIND;
}
- else if( team == BIT_HUMANS )
+ else if( team == TEAM_HUMANS )
{
remainingBP = level.humanBuildPoints;
remainingSpawns = level.numHumanSpawns;
@@ -2823,7 +2823,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable,
if( ent->health <= 0 )
continue;
- if( ent->biteam != team )
+ if( ent->buildableTeam != team )
continue;
// Don't allow destruction of hovel with granger inside
@@ -2983,7 +2983,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
contents = trap_PointContents( entity_origin, -1 );
buildPoints = BG_FindBuildPointsForBuildable( buildable );
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
//alien criteria
@@ -3018,7 +3018,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
if( tr1.surfaceFlags & SURF_NOALIENBUILD || contents & CONTENTS_NOALIENBUILD )
reason = IBE_PERMISSION;
}
- else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
//human criteria
@@ -3121,7 +3121,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
built->killedBy = ENTITYNUM_NONE;
built->classname = BG_FindEntityNameForBuildable( buildable );
built->s.modelindex = buildable;
- built->biteam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable );
+ built->buildableTeam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable );
BG_FindBBoxForBuildable( buildable, built->r.mins, built->r.maxs );
// detect the buildable's normal vector
@@ -3310,7 +3310,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori
if( built->s.generic1 < 0 )
built->s.generic1 = 0;
- if( BG_FindTeamForBuildable( built->s.modelindex ) == PTE_ALIENS )
+ if( BG_FindTeamForBuildable( built->s.modelindex ) == TEAM_ALIENS )
{
built->powered = qtrue;
built->s.eFlags |= EF_B_POWERED;
@@ -3344,7 +3344,7 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable )
float dist;
vec3_t origin;
- dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+ dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_CLASS ] );
switch( G_CanBuild( ent, buildable, dist, origin ) )
{
@@ -3767,7 +3767,7 @@ void G_LayoutLoad( void )
G_BaseSelfDestruct
============
*/
-void G_BaseSelfDestruct( pTeam_t team )
+void G_BaseSelfDestruct( team_t team )
{
int i;
gentity_t *ent;
@@ -3779,9 +3779,9 @@ void G_BaseSelfDestruct( pTeam_t team )
continue;
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( team == PTE_HUMANS && ent->biteam != BIT_HUMANS )
+ if( team == TEAM_HUMANS && ent->buildableTeam != TEAM_HUMANS )
continue;
- if( team == PTE_ALIENS && ent->biteam != BIT_ALIENS )
+ if( team == TEAM_ALIENS && ent->buildableTeam != TEAM_ALIENS )
continue;
G_Damage( ent, NULL, NULL, NULL, NULL, 10000, 0, MOD_SUICIDE );
}
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 7c168184..aa91cd46 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -92,7 +92,7 @@ void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap )
return;
client->pers.credit += credit;
- capAmount = client->pers.teamSelection == PTE_ALIENS ?
+ capAmount = client->pers.teamSelection == TEAM_ALIENS ?
ALIEN_MAX_FRAGS * ALIEN_CREDITS_PER_FRAG : HUMAN_MAX_CREDITS;
if( cap && client->pers.credit > capAmount )
@@ -414,22 +414,22 @@ G_SelectTremulousSpawnPoint
Chooses a player start, deathmatch start, etc
============
*/
-gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles )
+gentity_t *G_SelectTremulousSpawnPoint( team_t team, vec3_t preference, vec3_t origin, vec3_t angles )
{
gentity_t *spot = NULL;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
spot = G_SelectAlienSpawnPoint( preference );
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
spot = G_SelectHumanSpawnPoint( preference );
//no available spots
if( !spot )
return NULL;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_A_SPAWN, origin );
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
G_CheckSpawnPoint( spot->s.number, spot->s.origin, spot->s.origin2, BA_H_SPAWN, origin );
VectorCopy( spot->s.angles, angles );
@@ -628,10 +628,10 @@ void SpawnCorpse( gentity_t *ent )
body->timestamp = level.time;
body->s.event = 0;
body->r.contents = CONTENTS_CORPSE;
- body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ];
+ body->s.clientNum = ent->client->ps.stats[ STAT_CLASS ];
body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL;
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
body->classname = "humanCorpse";
else
body->classname = "alienCorpse";
@@ -688,7 +688,7 @@ void SpawnCorpse( gentity_t *ent )
ent->health = 0;
//change body dimensions
- BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ], NULL, NULL, NULL, body->r.mins, body->r.maxs );
+ BG_FindBBoxForClass( ent->client->ps.stats[ STAT_CLASS ], NULL, NULL, NULL, body->r.mins, body->r.maxs );
vDiff = body->r.mins[ 2 ] - ent->r.mins[ 2 ];
//drop down to match the *model* origins of ent and body
@@ -750,8 +750,7 @@ void respawn( gentity_t *ent )
// stop any following clients that don't have sticky spec on
for( i = 0; i < level.maxclients; i++ )
{
- if( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR &&
- level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW &&
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW &&
level.clients[ i ].sess.spectatorClient == ent - g_entities )
{
if( !( level.clients[ i ].pers.stickySpec ) )
@@ -766,34 +765,6 @@ void respawn( gentity_t *ent )
}
/*
-================
-TeamCount
-
-Returns number of players on a team
-================
-*/
-team_t TeamCount( int ignoreClientNum, int team )
-{
- int i;
- int count = 0;
-
- for( i = 0 ; i < level.maxclients ; i++ )
- {
- if( i == ignoreClientNum )
- continue;
-
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
-
- if( level.clients[ i ].sess.sessionTeam == team )
- count++;
- }
-
- return count;
-}
-
-
-/*
===========
ClientCheckName
============
@@ -1021,11 +992,8 @@ void ClientUserinfoChanged( int clientNum )
}
}
- if( client->sess.sessionTeam == TEAM_SPECTATOR )
- {
- if( client->sess.spectatorState == SPECTATOR_SCOREBOARD )
- Q_strncpyz( client->pers.netname, "scoreboard", sizeof( client->pers.netname ) );
- }
+ if( client->sess.spectatorState == SPECTATOR_SCOREBOARD )
+ Q_strncpyz( client->pers.netname, "scoreboard", sizeof( client->pers.netname ) );
if( client->pers.connected == CON_CONNECTED )
{
@@ -1051,7 +1019,7 @@ void ClientUserinfoChanged( int clientNum )
client->pers.maxHealth = 0;
// set model
- if( client->ps.stats[ STAT_PCLASS ] == PCL_HUMAN_BSUIT )
+ if( client->ps.stats[ STAT_CLASS ] == PCL_HUMAN_BSUIT )
{
Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ),
BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) );
@@ -1349,16 +1317,10 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
}
// only start client if chosen a class and joined a team
- if( client->pers.classSelection == PCL_NONE && teamLocal == PTE_NONE )
- {
- client->sess.sessionTeam = TEAM_SPECTATOR;
+ if( client->pers.classSelection == PCL_NONE && teamLocal == TEAM_NONE )
client->sess.spectatorState = SPECTATOR_FREE;
- }
else if( client->pers.classSelection == PCL_NONE )
- {
- client->sess.sessionTeam = TEAM_SPECTATOR;
client->sess.spectatorState = SPECTATOR_LOCKED;
- }
if( origin != NULL )
VectorCopy( origin, spawn_origin );
@@ -1369,13 +1331,13 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// find a spawn point
// do it before setting health back up, so farthest
// ranging doesn't count this client
- if( client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( client->sess.spectatorState != SPECTATOR_NOT )
{
- if( teamLocal == PTE_NONE )
+ if( teamLocal == TEAM_NONE )
spawnPoint = G_SelectSpectatorSpawnPoint( spawn_origin, spawn_angles );
- else if( teamLocal == PTE_ALIENS )
+ else if( teamLocal == TEAM_ALIENS )
spawnPoint = G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
- else if( teamLocal == PTE_HUMANS )
+ else if( teamLocal == TEAM_HUMANS )
spawnPoint = G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
}
else
@@ -1393,9 +1355,9 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
//start spawn animation on spawnPoint
G_SetBuildableAnim( spawnPoint, BANIM_SPAWN1, qtrue );
- if( spawnPoint->biteam == PTE_ALIENS )
+ if( spawnPoint->buildableTeam == TEAM_ALIENS )
spawnPoint->clientSpawnTime = ALIEN_SPAWN_REPEAT_TIME;
- else if( spawnPoint->biteam == PTE_HUMANS )
+ else if( spawnPoint->buildableTeam == TEAM_HUMANS )
spawnPoint->clientSpawnTime = HUMAN_SPAWN_REPEAT_TIME;
}
}
@@ -1430,7 +1392,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// increment the spawncount so the client will detect the respawn
client->ps.persistant[ PERS_SPAWN_COUNT ]++;
- client->ps.persistant[ PERS_TEAM ] = client->sess.sessionTeam;
+ client->ps.persistant[ PERS_SPECSTATE ] = client->sess.spectatorState;
// restore really persistant things
client->ps.persistant[ PERS_SCORE ] = client->pers.score;
@@ -1468,7 +1430,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
BG_FindBBoxForClass( ent->client->pers.classSelection, ent->r.mins, ent->r.maxs, NULL, NULL, NULL );
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] =
BG_FindHealthForClass( ent->client->pers.classSelection );
else
@@ -1481,7 +1443,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
BG_AddUpgradeToInventory( UP_MEDKIT, client->ps.stats );
weapon = client->pers.humanItemSelection;
}
- else if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ else if( client->sess.spectatorState == SPECTATOR_NOT )
weapon = BG_FindStartWeaponForClass( ent->client->pers.classSelection );
else
weapon = WP_NONE;
@@ -1494,8 +1456,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
// We just spawned, not changing weapons
client->ps.persistant[ PERS_NEWWEAPON ] = 0;
- ent->client->ps.stats[ STAT_PCLASS ] = ent->client->pers.classSelection;
- ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection;
+ ent->client->ps.stats[ STAT_CLASS ] = ent->client->pers.classSelection;
+ ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection;
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
ent->client->ps.stats[ STAT_STATE ] = 0;
@@ -1524,8 +1486,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
#define F_VEL 50.0f
//give aliens some spawn velocity
- if( client->sess.sessionTeam != TEAM_SPECTATOR &&
- client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( client->sess.spectatorState == SPECTATOR_NOT &&
+ client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
if( ent == spawn )
{
@@ -1552,8 +1514,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
G_AddPredictableEvent( ent, EV_PLAYER_RESPAWN, 0 );
}
}
- else if( client->sess.sessionTeam != TEAM_SPECTATOR &&
- client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( client->sess.spectatorState == SPECTATOR_NOT &&
+ client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
spawn_angles[ YAW ] += 180.0f;
AngleNormalize360( spawn_angles[ YAW ] );
@@ -1565,7 +1527,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
trap_GetUsercmd( client - level.clients, &ent->client->pers.cmd );
G_SetClientViewAngle( ent, spawn_angles );
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
{
trap_LinkEntity( ent );
@@ -1617,7 +1579,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ClientThink( ent-g_entities );
// positively link the client, even if the command times are weird
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
{
BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue );
VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
@@ -1671,7 +1633,7 @@ void ClientDisconnect( int clientNum )
// send effect if they were completely connected
if( ent->client->pers.connected == CON_CONNECTED &&
- ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ ent->client->sess.spectatorState == SPECTATOR_NOT )
{
tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT );
tent->s.clientNum = ent->s.clientNum;
@@ -1688,8 +1650,8 @@ void ClientDisconnect( int clientNum )
ent->inuse = qfalse;
ent->classname = "disconnected";
ent->client->pers.connected = CON_DISCONNECTED;
- ent->client->ps.persistant[ PERS_TEAM ] = TEAM_FREE;
- ent->client->sess.sessionTeam = TEAM_FREE;
+ ent->client->sess.spectatorState =
+ ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_NOT;
trap_SetConfigstring( CS_PLAYERS + clientNum, "");
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index cf72c427..89183be0 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -251,8 +251,8 @@ void ScoreboardMessage( gentity_t *ent )
else
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
- if( cl->sess.sessionTeam != TEAM_SPECTATOR &&
- ( ent->client->pers.teamSelection == PTE_NONE ||
+ if( cl->sess.spectatorState == SPECTATOR_NOT &&
+ ( ent->client->pers.teamSelection == TEAM_NONE ||
cl->pers.teamSelection == ent->client->pers.teamSelection ) )
{
weapon = cl->ps.weapon;
@@ -366,7 +366,7 @@ void Cmd_Give_f( gentity_t *ent )
if( Q_stricmp( name, "poison" ) == 0 )
{
- if( ent->client->pers.teamSelection == PTE_HUMANS )
+ if( ent->client->pers.teamSelection == TEAM_HUMANS )
{
ent->client->ps.stats[ STAT_STATE ] |= SS_POISONED;
ent->client->lastPoisonTime = level.time;
@@ -530,13 +530,13 @@ G_LeaveTeam
*/
void G_LeaveTeam( gentity_t *self )
{
- pTeam_t team = self->client->pers.teamSelection;
+ team_t team = self->client->pers.teamSelection;
gentity_t *ent;
int i;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum );
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum );
else
{
@@ -574,9 +574,9 @@ void G_LeaveTeam( gentity_t *self )
G_ChangeTeam
=================
*/
-void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam )
+void G_ChangeTeam( gentity_t *ent, team_t newTeam )
{
- pTeam_t oldTeam = ent->client->pers.teamSelection;
+ team_t oldTeam = ent->client->pers.teamSelection;
if( oldTeam == newTeam )
return;
@@ -599,8 +599,8 @@ Cmd_Team_f
*/
void Cmd_Team_f( gentity_t *ent )
{
- pTeam_t team;
- pTeam_t oldteam = ent->client->pers.teamSelection;
+ team_t team;
+ team_t oldteam = ent->client->pers.teamSelection;
char s[ MAX_TOKEN_CHARS ];
qboolean force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE);
int aliens = level.numAlienClients;
@@ -610,9 +610,9 @@ void Cmd_Team_f( gentity_t *ent )
if( level.time - ent->client->pers.teamChangeTime < 1000 )
return;
- if( oldteam == PTE_ALIENS )
+ if( oldteam == TEAM_ALIENS )
aliens--;
- else if( oldteam == PTE_HUMANS )
+ else if( oldteam == TEAM_HUMANS )
humans--;
trap_Argv( 1, s, sizeof( s ) );
@@ -625,8 +625,8 @@ void Cmd_Team_f( gentity_t *ent )
}
if( !Q_stricmp( s, "spectate" ) )
- team = PTE_NONE;
- else if( !force && oldteam == PTE_NONE && g_maxGameClients.integer &&
+ team = TEAM_NONE;
+ else if( !force && oldteam == TEAM_NONE && g_maxGameClients.integer &&
level.numPlayingClients >= g_maxGameClients.integer )
{
trap_SendServerCommand( ent-g_entities, va( "print \"The maximum number of "
@@ -655,7 +655,7 @@ void Cmd_Team_f( gentity_t *ent )
return;
}
- team = PTE_ALIENS;
+ team = TEAM_ALIENS;
}
else if( !Q_stricmp( s, "humans" ) )
{
@@ -678,23 +678,23 @@ void Cmd_Team_f( gentity_t *ent )
return;
}
- team = PTE_HUMANS;
+ team = TEAM_HUMANS;
}
else if( !Q_stricmp( s, "auto" ) )
{
if( level.humanTeamLocked && level.alienTeamLocked )
- team = PTE_NONE;
+ team = TEAM_NONE;
else if( humans > aliens )
- team = PTE_ALIENS;
+ team = TEAM_ALIENS;
else if( humans < aliens )
- team = PTE_HUMANS;
+ team = TEAM_HUMANS;
else
- team = PTE_ALIENS + ( rand( ) % 2 );
+ team = TEAM_ALIENS + ( rand( ) % 2 );
- if( team == PTE_ALIENS && level.alienTeamLocked )
- team = PTE_HUMANS;
- else if( team == PTE_HUMANS && level.humanTeamLocked )
- team = PTE_ALIENS;
+ if( team == TEAM_ALIENS && level.alienTeamLocked )
+ team = TEAM_HUMANS;
+ else if( team == TEAM_HUMANS && level.humanTeamLocked )
+ team = TEAM_ALIENS;
}
else
{
@@ -707,13 +707,13 @@ void Cmd_Team_f( gentity_t *ent )
return;
//guard against build timer exploit
- if( oldteam != PTE_NONE && ent->client->sess.sessionTeam != TEAM_SPECTATOR &&
- ( ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
- ent->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ||
+ if( oldteam != TEAM_NONE && ent->client->sess.spectatorState == SPECTATOR_NOT &&
+ ( ent->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 ||
+ ent->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG ||
BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) ) &&
ent->client->ps.stats[ STAT_MISC ] > 0 )
{
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
G_TriggerMenu( ent->client->ps.clientNum, MN_A_TEAMCHANGEBUILDTIMER );
else
G_TriggerMenu( ent->client->ps.clientNum, MN_H_TEAMCHANGEBUILDTIMER );
@@ -723,9 +723,9 @@ void Cmd_Team_f( gentity_t *ent )
G_ChangeTeam( ent, team );
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the aliens\n\"", ent->client->pers.netname ) );
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the humans\n\"", ent->client->pers.netname ) );
}
@@ -753,7 +753,7 @@ static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, cons
if( mode == SAY_TEAM && !OnSameTeam( ent, other ) )
{
- if( other->client->pers.teamSelection != PTE_NONE )
+ if( other->client->pers.teamSelection != TEAM_NONE )
return;
if( !G_admin_permission( other, ADMF_SPEC_ALLCHAT ) )
@@ -789,15 +789,15 @@ void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText )
switch( ent->client->pers.teamSelection )
{
default:
- case PTE_NONE:
+ case TEAM_NONE:
prefix = "[S] ";
break;
- case PTE_ALIENS:
+ case TEAM_ALIENS:
prefix = "[A] ";
break;
- case PTE_HUMANS:
+ case TEAM_HUMANS:
prefix = "[H] ";
}
}
@@ -1192,7 +1192,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent )
team = ent->client->pers.teamSelection;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
cs_offset = 1;
if( !g_allowVote.integer )
@@ -1367,7 +1367,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent )
for( i = 0; i < level.maxclients; i++ )
{
- if( level.clients[ i ].ps.stats[ STAT_PTEAM ] == team )
+ if( level.clients[ i ].ps.stats[ STAT_TEAM ] == team )
level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED;
}
@@ -1392,7 +1392,7 @@ void Cmd_TeamVote_f( gentity_t *ent )
int cs_offset = 0;
char msg[ 64 ];
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
cs_offset = 1;
if( !level.teamVoteTime[ cs_offset ] )
@@ -1451,8 +1451,7 @@ void Cmd_SetViewpos_f( gentity_t *ent )
#define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3)
-static qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class,
- vec3_t newOrigin )
+static qboolean G_RoomForClassChange( gentity_t *ent, class_t class, vec3_t newOrigin )
{
vec3_t fromMins, fromMaxs;
vec3_t toMins, toMaxs;
@@ -1460,7 +1459,7 @@ static qboolean G_RoomForClassChange( gentity_t *ent, pClass_t class,
trace_t tr;
float nudgeHeight;
float maxHorizGrowth;
- pClass_t oldClass = ent->client->ps.stats[ STAT_PCLASS ];
+ class_t oldClass = ent->client->ps.stats[ STAT_CLASS ];
BG_FindBBoxForClass( oldClass, fromMins, fromMaxs, NULL, NULL, NULL );
BG_FindBBoxForClass( class, toMins, toMaxs, NULL, NULL, NULL );
@@ -1520,8 +1519,8 @@ void Cmd_Class_f( gentity_t *ent )
int clientNum;
int i;
vec3_t infestOrigin;
- pClass_t currentClass = ent->client->pers.classSelection;
- pClass_t newClass;
+ class_t currentClass = ent->client->pers.classSelection;
+ class_t newClass;
int entityList[ MAX_GENTITIES ];
vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 };
vec3_t mins, maxs;
@@ -1532,11 +1531,11 @@ void Cmd_Class_f( gentity_t *ent )
trap_Argv( 1, s, sizeof( s ) );
newClass = BG_FindClassNumForName( s );
- if( ent->client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( ent->client->sess.spectatorState != SPECTATOR_NOT )
{
if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( ent );
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
{
if( newClass != PCL_ALIEN_BUILDER0 &&
newClass != PCL_ALIEN_BUILDER0_UPG &&
@@ -1562,10 +1561,10 @@ void Cmd_Class_f( gentity_t *ent )
if( G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ) )
{
ent->client->pers.classSelection = newClass;
- ent->client->ps.stats[ STAT_PCLASS ] = newClass;
+ ent->client->ps.stats[ STAT_CLASS ] = newClass;
}
}
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
{
//set the item to spawn with
if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) &&
@@ -1587,7 +1586,7 @@ void Cmd_Class_f( gentity_t *ent )
if( G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ) )
{
ent->client->pers.classSelection = PCL_HUMAN;
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN;
}
}
return;
@@ -1596,7 +1595,7 @@ void Cmd_Class_f( gentity_t *ent )
if( ent->health <= 0 )
return;
- if( ent->client->pers.teamSelection == PTE_ALIENS &&
+ if( ent->client->pers.teamSelection == TEAM_ALIENS &&
!( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
!( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
{
@@ -1627,8 +1626,8 @@ void Cmd_Class_f( gentity_t *ent )
{
other = &g_entities[ entityList[ i ] ];
- if( ( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
- ( other->s.eType == ET_BUILDABLE && other->biteam == BIT_HUMANS ) )
+ if( ( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
+ ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS ) )
{
G_TriggerMenu( clientNum, MN_A_TOOCLOSE );
return;
@@ -1642,7 +1641,7 @@ void Cmd_Class_f( gentity_t *ent )
}
//guard against selling the HBUILD weapons exploit
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR &&
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT &&
( currentClass == PCL_ALIEN_BUILDER0 ||
currentClass == PCL_ALIEN_BUILDER0_UPG ) &&
ent->client->ps.stats[ STAT_MISC ] > 0 )
@@ -1693,7 +1692,7 @@ void Cmd_Class_f( gentity_t *ent )
G_TriggerMenu( clientNum, MN_A_NOEROOM );
}
}
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
G_TriggerMenu( clientNum, MN_H_DEADTOCLASS );
}
@@ -1734,7 +1733,7 @@ void Cmd_Destroy_f( gentity_t *ent )
if( tr.fraction < 1.0f &&
( traceEnt->s.eType == ET_BUILDABLE ) &&
- ( traceEnt->biteam == ent->client->pers.teamSelection ) &&
+ ( traceEnt->buildableTeam == ent->client->pers.teamSelection ) &&
( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) ) )
{
@@ -1755,7 +1754,7 @@ void Cmd_Destroy_f( gentity_t *ent )
// Prevent destruction of the last spawn
if( !g_markDeconstruct.integer && !g_cheats.integer )
{
- if( ent->client->pers.teamSelection == PTE_ALIENS &&
+ if( ent->client->pers.teamSelection == TEAM_ALIENS &&
traceEnt->s.modelindex == BA_A_SPAWN )
{
if( level.numAlienSpawns <= 1 )
@@ -1764,7 +1763,7 @@ void Cmd_Destroy_f( gentity_t *ent )
return;
}
}
- else if( ent->client->pers.teamSelection == PTE_HUMANS &&
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS &&
traceEnt->s.modelindex == BA_H_SPAWN )
{
if( level.numHumanSpawns <= 1 )
@@ -1986,7 +1985,7 @@ void Cmd_Buy_f( gentity_t *ent )
}
// Only humans can buy stuff
- if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS )
+ if( BG_FindTeamForWeapon( weapon ) != TEAM_HUMANS )
{
trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" );
return;
@@ -2053,7 +2052,7 @@ void Cmd_Buy_f( gentity_t *ent )
}
// Only humans can buy stuff
- if( BG_FindTeamForUpgrade( upgrade ) != WUT_HUMANS )
+ if( BG_FindTeamForUpgrade( upgrade ) != TEAM_HUMANS )
{
trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" );
return;
@@ -2087,7 +2086,7 @@ void Cmd_Buy_f( gentity_t *ent )
return;
}
VectorCopy( newOrigin, ent->s.pos.trBase );
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN_BSUIT;
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN_BSUIT;
ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
}
@@ -2188,7 +2187,7 @@ void Cmd_Sell_f( gentity_t *ent )
return;
}
VectorCopy( newOrigin, ent->s.pos.trBase );
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN;
ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
}
@@ -2252,7 +2251,7 @@ void Cmd_Sell_f( gentity_t *ent )
continue;
}
VectorCopy( newOrigin, ent->s.pos.trBase );
- ent->client->ps.stats[ STAT_PCLASS ] = PCL_HUMAN;
+ ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN;
}
BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats );
@@ -2284,7 +2283,7 @@ void Cmd_Build_f( gentity_t *ent )
buildable_t buildable;
float dist;
vec3_t origin;
- pTeam_t team;
+ team_t team;
if( ent->client->pers.denyBuild )
{
@@ -2308,17 +2307,17 @@ void Cmd_Build_f( gentity_t *ent )
return;
}
- team = ent->client->ps.stats[ STAT_PTEAM ];
+ team = ent->client->ps.stats[ STAT_TEAM ];
if( buildable != BA_NONE &&
( ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) ) &&
!( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
!( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) &&
BG_BuildableIsAllowed( buildable ) &&
- ( ( team == PTE_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) ||
- ( team == PTE_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) )
+ ( ( team == TEAM_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) ||
+ ( team == TEAM_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) )
{
- dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+ dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_CLASS ] );
//these are the errors displayed when the builder first selects something to use
switch( G_CanBuild( ent, buildable, dist, origin ) )
@@ -2400,8 +2399,7 @@ void G_StopFromFollowing( gentity_t *ent )
for( i = 0; i < level.maxclients; i++ )
{
- if( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR &&
- level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW &&
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW &&
level.clients[ i ].sess.spectatorClient == ent->client->ps.clientNum )
{
if( !G_FollowNewClient( &g_entities[ i ], 1 ) )
@@ -2420,11 +2418,11 @@ to free floating spectator mode
*/
void G_StopFollowing( gentity_t *ent )
{
- ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
- ent->client->sess.sessionTeam = TEAM_SPECTATOR;
- ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection;
+ ent->client->sess.spectatorState =
+ ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FREE;
+ ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection;
- if( ent->client->pers.teamSelection == PTE_NONE )
+ if( ent->client->pers.teamSelection == TEAM_NONE )
{
ent->client->sess.spectatorState = SPECTATOR_FREE;
}
@@ -2434,9 +2432,9 @@ void G_StopFollowing( gentity_t *ent )
ent->client->sess.spectatorState = SPECTATOR_LOCKED;
- if( ent->client->pers.teamSelection == PTE_ALIENS )
+ if( ent->client->pers.teamSelection == TEAM_ALIENS )
G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
- else if( ent->client->pers.teamSelection == PTE_HUMANS )
+ else if( ent->client->pers.teamSelection == TEAM_HUMANS )
G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
G_SetOrigin( ent, spawn_origin );
@@ -2469,12 +2467,11 @@ void G_FollowLockView( gentity_t *ent )
int clientNum;
clientNum = ent->client->sess.spectatorClient;
- ent->client->sess.sessionTeam = TEAM_SPECTATOR;
- ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
+ ent->client->sess.spectatorState =
+ ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FOLLOW;
ent->client->ps.clientNum = clientNum;
- ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
- ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.teamSelection;
+ ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection;
ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING;
ent->client->ps.stats[ STAT_VIEWLOCK ] = 0;
@@ -2483,9 +2480,9 @@ void G_FollowLockView( gentity_t *ent )
ent->client->ps.viewangles[ PITCH ] = 0.0f;
// Put the view at the team spectator lock position
- if( level.clients[ clientNum ].pers.teamSelection == PTE_ALIENS )
+ if( level.clients[ clientNum ].pers.teamSelection == TEAM_ALIENS )
G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles );
- else if( level.clients[ clientNum ].pers.teamSelection == PTE_HUMANS )
+ else if( level.clients[ clientNum ].pers.teamSelection == TEAM_HUMANS )
G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles );
G_SetOrigin( ent, spawn_origin );
@@ -2513,7 +2510,7 @@ qboolean G_FollowNewClient( gentity_t *ent, int dir )
else if( dir == 0 )
return qtrue;
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( ent->client->sess.spectatorState == SPECTATOR_NOT )
return qfalse;
// select any if no target exists
@@ -2546,16 +2543,16 @@ qboolean G_FollowNewClient( gentity_t *ent, int dir )
continue;
// can't follow a spectator
- if( level.clients[ clientnum ].pers.teamSelection == PTE_NONE )
+ if( level.clients[ clientnum ].pers.teamSelection == TEAM_NONE )
continue;
// if stickyspec is disabled, can't follow someone in queue either
if( !ent->client->pers.stickySpec &&
- level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR )
+ level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
continue;
// can only follow teammates when dead and on a team
- if( ent->client->pers.teamSelection != PTE_NONE &&
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
( level.clients[ clientnum ].pers.teamSelection !=
ent->client->pers.teamSelection ) )
continue;
@@ -2565,7 +2562,7 @@ qboolean G_FollowNewClient( gentity_t *ent, int dir )
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
// if this client is in the spawn queue, we need to do something special
- if( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR )
+ if( level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT )
G_FollowLockView( ent );
return qtrue;
@@ -2628,11 +2625,11 @@ void Cmd_Follow_f( gentity_t *ent )
// can't follow another spectator if sticky spec is off
if( !ent->client->pers.stickySpec &&
- level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR )
+ level.clients[ i ].sess.spectatorState != SPECTATOR_NOT )
return;
// can only follow teammates when dead and on a team
- if( ent->client->pers.teamSelection != PTE_NONE &&
+ if( ent->client->pers.teamSelection != TEAM_NONE &&
( level.clients[ i ].pers.teamSelection !=
ent->client->pers.teamSelection ) )
return;
@@ -2657,8 +2654,6 @@ void Cmd_FollowCycle_f( gentity_t *ent )
dir = -1;
// won't work unless spectating
- if( ent->client->sess.sessionTeam != TEAM_SPECTATOR )
- return;
if( ent->client->sess.spectatorState == SPECTATOR_NOT )
return;
@@ -2692,7 +2687,7 @@ void Cmd_PTRCVerify_f( gentity_t *ent )
if( connection && connection->clientNum == -1 )
{
// valid code
- if( connection->clientTeam != PTE_NONE )
+ if( connection->clientTeam != TEAM_NONE )
trap_SendServerCommand( ent->client->ps.clientNum, "ptrcconfirm" );
// restore mapping
@@ -2978,28 +2973,28 @@ void ClientCommand( int clientNum )
return;
if( cmds[ i ].cmdFlags & CMD_TEAM &&
- ent->client->pers.teamSelection == PTE_NONE )
+ ent->client->pers.teamSelection == TEAM_NONE )
{
G_TriggerMenu( clientNum, MN_CMD_TEAM );
return;
}
if( cmds[ i ].cmdFlags & CMD_SPEC &&
- ent->client->sess.sessionTeam != TEAM_SPECTATOR )
+ ent->client->sess.spectatorState == SPECTATOR_NOT )
{
G_TriggerMenu( clientNum, MN_CMD_SPEC );
return;
}
if( cmds[ i ].cmdFlags & CMD_ALIEN &&
- ent->client->pers.teamSelection != PTE_ALIENS )
+ ent->client->pers.teamSelection != TEAM_ALIENS )
{
G_TriggerMenu( clientNum, MN_CMD_ALIEN );
return;
}
if( cmds[ i ].cmdFlags & CMD_HUMAN &&
- ent->client->pers.teamSelection != PTE_HUMANS )
+ ent->client->pers.teamSelection != TEAM_HUMANS )
{
G_TriggerMenu( clientNum, MN_CMD_HUMAN );
return;
@@ -3007,7 +3002,7 @@ void ClientCommand( int clientNum )
if( cmds[ i ].cmdFlags & CMD_LIVING &&
( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ||
- ent->client->sess.sessionTeam == TEAM_SPECTATOR ) )
+ ent->client->sess.spectatorState != SPECTATOR_NOT ) )
{
G_TriggerMenu( clientNum, MN_CMD_LIVING );
return;
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 3e86661e..a19b8604 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -164,7 +164,7 @@ float G_RewardAttackers( gentity_t *self )
BG_FindBuildTimeForBuildable( self->s.modelindex );
}
- team = self->biteam;
+ team = self->buildableTeam;
}
else
return totalDamage;
@@ -176,14 +176,14 @@ float G_RewardAttackers( gentity_t *self )
short num = value * self->credits[ i ] / totalDamage;
if( !player->client || !self->credits[ i ] ||
- player->client->ps.stats[ STAT_PTEAM ] == team )
+ player->client->ps.stats[ STAT_TEAM ] == team )
continue;
G_AddCreditToClient( player->client, num, qtrue );
// add to stage counters
- if( player->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( player->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
trap_Cvar_Set( "g_alienCredits", va( "%d", g_alienCredits.integer + num ) );
- else if( player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
trap_Cvar_Set( "g_humanCredits", va( "%d", g_humanCredits.integer + num ) );
self->credits[ i ] = 0;
@@ -271,9 +271,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
AddScore( attacker, -1 );
//punish team kills and suicides
- if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
G_AddCreditToClient( attacker->client, -ALIEN_TK_SUICIDE_PENALTY, qtrue );
- else if( attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( attacker->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
G_AddCreditToClient( attacker->client, -HUMAN_TK_SUICIDE_PENALTY, qtrue );
}
else
@@ -301,7 +301,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( client->pers.connected != CON_CONNECTED )
continue;
- if( client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( client->sess.spectatorState == SPECTATOR_NOT )
continue;
if( client->sess.spectatorClient == self->s.number )
@@ -864,7 +864,7 @@ dflags these flags are used to control how T_Damage works
void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
vec3_t dir, vec3_t point, int damage, int dflags, int mod, int team )
{
- if( targ->client && ( team != targ->client->ps.stats[ STAT_PTEAM ] ) )
+ if( targ->client && ( team != targ->client->ps.stats[ STAT_TEAM ] ) )
G_Damage( targ, inflictor, attacker, dir, point, damage, dflags, mod );
}
@@ -917,7 +917,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( targ->client )
{
knockback = (int)( (float)knockback *
- BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_PCLASS ] ) );
+ BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_CLASS ] ) );
}
if( knockback > 200 )
@@ -961,7 +961,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
// don't do friendly fire on movement attacks
if( ( mod == MOD_LEVEL4_TRAMPLE || mod == MOD_LEVEL3_POUNCE ||
mod == MOD_LEVEL4_CRUSH ) &&
- targ->s.eType == ET_BUILDABLE && targ->biteam == BIT_ALIENS )
+ targ->s.eType == ET_BUILDABLE && targ->buildableTeam == TEAM_ALIENS )
{
return;
}
@@ -980,7 +980,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
return;
if( g_dretchPunt.integer &&
- targ->client->ps.stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL0 )
+ targ->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL0 )
{
vec3_t dir, push;
@@ -994,12 +994,12 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
else if( !g_friendlyFire.integer )
{
if( !g_friendlyFireHumans.integer &&
- targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ targ->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
return;
}
if( !g_friendlyFireAliens.integer &&
- targ->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ targ->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
return;
}
@@ -1008,14 +1008,14 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( targ->s.eType == ET_BUILDABLE && attacker->client )
{
- if( targ->biteam == attacker->client->pers.teamSelection )
+ if( targ->buildableTeam == attacker->client->pers.teamSelection )
{
if( !g_friendlyBuildableFire.integer )
return;
}
// base is under attack warning if DCC'd
- if( targ->biteam == BIT_HUMANS && G_FindDCC( targ ) &&
+ if( targ->buildableTeam == TEAM_HUMANS && G_FindDCC( targ ) &&
level.time > level.humanBaseAttackTimer &&
mod != MOD_DECONSTRUCT && mod != MOD_SUICIDE )
{
@@ -1072,13 +1072,13 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
targ->client->lasthurt_client = attacker->s.number;
targ->client->lasthurt_mod = mod;
take = (int)( take * G_CalcDamageModifier( point, targ, attacker,
- client->ps.stats[ STAT_PCLASS ],
+ client->ps.stats[ STAT_CLASS ],
dflags ) + 0.5f );
//if boosted poison every attack
if( attacker->client && attacker->client->ps.stats[ STAT_STATE ] & SS_BOOSTED )
{
- if( targ->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( targ->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
mod != MOD_LEVEL2_ZAP && mod != MOD_POISON &&
mod != MOD_LEVEL1_PCLOUD &&
targ->client->poisonImmunityTime < level.time )
@@ -1245,7 +1245,7 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dama
points = damage * ( 1.0 - dist / radius );
if( CanDamage( ent, origin ) && ent->client &&
- ent->client->ps.stats[ STAT_PTEAM ] != team )
+ ent->client->ps.stats[ STAT_TEAM ] != team )
{
VectorSubtract( ent->r.currentOrigin, origin, dir );
// push the center of mass higher than the origin so players
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 8cc6807c..d4e5b61a 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -190,10 +190,10 @@ struct gentity_s
float wait;
float random;
- pTeam_t stageTeam;
+ team_t stageTeam;
stage_t stageStage;
- int biteam; // buildable item team
+ team_t buildableTeam; // buildable item team
gentity_t *parentNode; // for creep and defence/spawn dependencies
qboolean active; // for power repeater, but could be useful elsewhere
qboolean locked; // used for turret tracking
@@ -232,7 +232,7 @@ struct gentity_s
qboolean nonSegModel; // this entity uses a nonsegmented player model
buildable_t bTriggers[ BA_NUM_BUILDABLES ]; // which buildables are triggers
- pClass_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers
+ class_t cTriggers[ PCL_NUM_CLASSES ]; // which classes are triggers
weapon_t wTriggers[ WP_NUM_WEAPONS ]; // which weapons are triggers
upgrade_t uTriggers[ UP_NUM_UPGRADES ]; // which upgrades are triggers
@@ -260,15 +260,6 @@ typedef enum
typedef enum
{
- SPECTATOR_NOT,
- SPECTATOR_FREE,
- SPECTATOR_LOCKED,
- SPECTATOR_FOLLOW,
- SPECTATOR_SCOREBOARD
-} spectatorState_t;
-
-typedef enum
-{
TEAM_BEGIN, // Beginning a team game, spawn at base
TEAM_ACTIVE // Now actively playing
} playerTeamStateState_t;
@@ -303,12 +294,9 @@ typedef struct
// MUST be dealt with in G_InitSessionData() / G_ReadSessionData() / G_WriteSessionData()
typedef struct
{
- team_t sessionTeam;
int spectatorTime; // for determining next-in-line to play
spectatorState_t spectatorState;
int spectatorClient; // for chasecam and follow mode
- int wins, losses; // tournament stats
- qboolean teamLeader; // true when this client is a team leader
clientList_t ignoreList;
} clientSession_t;
@@ -318,7 +306,7 @@ typedef struct
typedef struct connectionRecord_s
{
int clientNum;
- pTeam_t clientTeam;
+ team_t clientTeam;
int clientCredit;
int ptrCode;
@@ -341,10 +329,10 @@ typedef struct
int voteCount; // to prevent people from constantly calling votes
qboolean teamInfo; // send team overlay updates?
- pClass_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_PCLASS ] once spawned)
+ class_t classSelection; // player class (copied to ent->client->ps.stats[ STAT_CLASS ] once spawned)
float evolveHealthFraction;
weapon_t humanItemSelection; // humans have a starting item
- pTeam_t teamSelection; // player team (copied to ps.stats[ STAT_PTEAM ])
+ team_t teamSelection; // player team (copied to ps.stats[ STAT_TEAM ])
int teamChangeTime; // level.time of last team change
qboolean joinedATeam; // used to tell when a PTR code is valid
@@ -539,7 +527,7 @@ typedef struct
int startTime; // level.time the map was started
- int teamScores[ TEAM_NUM_TEAMS ];
+ int teamScores[ NUM_TEAMS ];
int lastTeamLocationTime; // last time of client team location update
qboolean newSession; // don't use any old session data, because
@@ -626,7 +614,7 @@ typedef struct
int humanBaseAttackTimer;
- pTeam_t lastWin;
+ team_t lastWin;
timeWarning_t suddenDeathWarning;
timeWarning_t timelimitWarning;
@@ -649,7 +637,7 @@ typedef struct
char layout[ MAX_QPATH ];
- pTeam_t surrenderTeam;
+ team_t surrenderTeam;
} level_locals_t;
#define CMD_CHEAT 0x01
@@ -695,7 +683,7 @@ qboolean G_SayArgv( int n, char *buffer, int bufferLength );
char *G_SayConcatArgs( int start );
void G_DecolorString( char *in, char *out );
void G_LeaveTeam( gentity_t *self );
-void G_ChangeTeam( gentity_t *ent, pTeam_t newTeam );
+void G_ChangeTeam( gentity_t *ent, team_t newTeam );
void G_SanitiseName( char *in, char *out );
void G_PrivateMessage( gentity_t *ent );
void Cmd_Test_f( gentity_t *ent );
@@ -761,7 +749,7 @@ void G_LayoutSave( char *name );
int G_LayoutList( const char *map, char *list, int len );
void G_LayoutSelect( void );
void G_LayoutLoad( void );
-void G_BaseSelfDestruct( pTeam_t team );
+void G_BaseSelfDestruct( team_t team );
//
// g_utils.c
@@ -770,7 +758,7 @@ int G_ParticleSystemIndex( char *name );
int G_ShaderIndex( char *name );
int G_ModelIndex( char *name );
int G_SoundIndex( char *name );
-void G_TeamCommand( pTeam_t team, char *cmd );
+void G_TeamCommand( team_t team, char *cmd );
void G_KillBox (gentity_t *ent);
gentity_t *G_Find (gentity_t *from, int fieldofs, const char *match);
gentity_t *G_PickTarget (char *targetname);
@@ -862,7 +850,7 @@ void manualTriggerSpectator( gentity_t *trigger, gentity_t *player );
// g_trigger.c
//
void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace );
-void G_Checktrigger_stages( pTeam_t team, stage_t stage );
+void G_Checktrigger_stages( team_t team, stage_t stage );
//
@@ -909,7 +897,7 @@ void G_UpdateZaps( gentity_t *ent );
void G_AddCreditToClient( gclient_t *client, short credit, qboolean cap );
team_t TeamCount( int ignoreClientNum, int team );
void G_SetClientViewAngle( gentity_t *ent, vec3_t angle );
-gentity_t *G_SelectTremulousSpawnPoint( pTeam_t team, vec3_t preference, vec3_t origin, vec3_t angles );
+gentity_t *G_SelectTremulousSpawnPoint( team_t team, vec3_t preference, vec3_t origin, vec3_t angles );
gentity_t *G_SelectSpawnPoint( vec3_t avoidPoint, vec3_t origin, vec3_t angles );
gentity_t *G_SelectAlienLockSpawnPoint( vec3_t origin, vec3_t angles );
gentity_t *G_SelectHumanLockSpawnPoint( vec3_t origin, vec3_t angles );
@@ -1037,7 +1025,7 @@ typedef struct mapRotationCondition_s
mapConditionOperator_t op;
int numClients;
- pTeam_t lastWin;
+ team_t lastWin;
} mapRotationCondition_t;
typedef struct mapRotationEntry_s
diff --git a/src/game/g_main.c b/src/game/g_main.c
index a11499f8..b48c81e7 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -684,7 +684,7 @@ void G_ShutdownGame( int restart )
G_admin_namelog_cleanup( );
level.restarted = qfalse;
- level.surrenderTeam = PTE_NONE;
+ level.surrenderTeam = TEAM_NONE;
trap_SetConfigstring( CS_WINNER, "" );
}
@@ -968,7 +968,7 @@ G_SpawnClients
Spawn queued clients
============
*/
-void G_SpawnClients( pTeam_t team )
+void G_SpawnClients( team_t team )
{
int clientNum;
gentity_t *ent, *spawn;
@@ -976,12 +976,12 @@ void G_SpawnClients( pTeam_t team )
spawnQueue_t *sq = NULL;
int numSpawns = 0;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
sq = &level.alienSpawnQueue;
numSpawns = level.numAlienSpawns;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
sq = &level.humanSpawnQueue;
numSpawns = level.numHumanSpawns;
@@ -1003,7 +1003,7 @@ void G_SpawnClients( pTeam_t team )
ent = &g_entities[ clientNum ];
- ent->client->sess.sessionTeam = TEAM_FREE;
+ ent->client->sess.spectatorState = SPECTATOR_NOT;
ClientUserinfoChanged( clientNum );
ClientSpawn( ent, spawn, spawn_origin, spawn_angles );
}
@@ -1125,7 +1125,7 @@ void G_CalculateBuildPoints( void )
if( buildable == BA_A_OVERMIND && ent->spawned && ent->health > 0 )
level.overmindPresent = qtrue;
- if( BG_FindTeamForBuildable( buildable ) == BIT_HUMANS )
+ if( BG_FindTeamForBuildable( buildable ) == TEAM_HUMANS )
{
level.humanBuildPoints -= BG_FindBuildPointsForBuildable( buildable );
@@ -1212,7 +1212,7 @@ void G_CalculateStages( void )
(int)( ceil( (float)g_alienStage2Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S1 && g_alienMaxStage.integer > S1 )
{
- G_Checktrigger_stages( PTE_ALIENS, S2 );
+ G_Checktrigger_stages( TEAM_ALIENS, S2 );
trap_Cvar_Set( "g_alienStage", va( "%d", S2 ) );
level.alienStage2Time = level.time;
lastAlienStageModCount = g_alienStage.modificationCount;
@@ -1222,7 +1222,7 @@ void G_CalculateStages( void )
(int)( ceil( (float)g_alienStage3Threshold.integer * alienPlayerCountMod ) ) &&
g_alienStage.integer == S2 && g_alienMaxStage.integer > S2 )
{
- G_Checktrigger_stages( PTE_ALIENS, S3 );
+ G_Checktrigger_stages( TEAM_ALIENS, S3 );
trap_Cvar_Set( "g_alienStage", va( "%d", S3 ) );
level.alienStage3Time = level.time;
lastAlienStageModCount = g_alienStage.modificationCount;
@@ -1232,7 +1232,7 @@ void G_CalculateStages( void )
(int)( ceil( (float)g_humanStage2Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S1 && g_humanMaxStage.integer > S1 )
{
- G_Checktrigger_stages( PTE_HUMANS, S2 );
+ G_Checktrigger_stages( TEAM_HUMANS, S2 );
trap_Cvar_Set( "g_humanStage", va( "%d", S2 ) );
level.humanStage2Time = level.time;
lastHumanStageModCount = g_humanStage.modificationCount;
@@ -1242,7 +1242,7 @@ void G_CalculateStages( void )
(int)( ceil( (float)g_humanStage3Threshold.integer * humanPlayerCountMod ) ) &&
g_humanStage.integer == S2 && g_humanMaxStage.integer > S2 )
{
- G_Checktrigger_stages( PTE_HUMANS, S3 );
+ G_Checktrigger_stages( TEAM_HUMANS, S3 );
trap_Cvar_Set( "g_humanStage", va( "%d", S3 ) );
level.humanStage3Time = level.time;
lastHumanStageModCount = g_humanStage.modificationCount;
@@ -1250,7 +1250,7 @@ void G_CalculateStages( void )
if( g_alienStage.modificationCount > lastAlienStageModCount )
{
- G_Checktrigger_stages( PTE_ALIENS, g_alienStage.integer );
+ G_Checktrigger_stages( TEAM_ALIENS, g_alienStage.integer );
if( g_alienStage.integer == S2 )
level.alienStage2Time = level.time;
@@ -1262,7 +1262,7 @@ void G_CalculateStages( void )
if( g_humanStage.modificationCount > lastHumanStageModCount )
{
- G_Checktrigger_stages( PTE_HUMANS, g_humanStage.integer );
+ G_Checktrigger_stages( TEAM_HUMANS, g_humanStage.integer );
if( g_humanStage.integer == S2 )
level.humanStage2Time = level.time;
@@ -1347,19 +1347,19 @@ void CalculateRanks( void )
continue;
level.numVotingClients++;
- if( level.clients[ i ].pers.teamSelection != PTE_NONE )
+ if( level.clients[ i ].pers.teamSelection != TEAM_NONE )
{
level.numPlayingClients++;
- if( level.clients[ i ].pers.teamSelection == PTE_ALIENS )
+ if( level.clients[ i ].pers.teamSelection == TEAM_ALIENS )
{
level.numAlienClients++;
- if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_NOT )
level.numLiveAlienClients++;
}
- else if( level.clients[ i ].pers.teamSelection == PTE_HUMANS )
+ else if( level.clients[ i ].pers.teamSelection == TEAM_HUMANS )
{
level.numHumanClients++;
- if( level.clients[ i ].sess.sessionTeam != TEAM_SPECTATOR )
+ if( level.clients[ i ].sess.spectatorState == SPECTATOR_NOT )
level.numLiveHumanClients++;
}
}
@@ -1615,7 +1615,7 @@ void QDECL G_LogPrintf( const char *fmt, ... )
G_SendGameStat
=================
*/
-void G_SendGameStat( pTeam_t team )
+void G_SendGameStat( team_t team )
{
char map[ MAX_STRING_CHARS ];
char teamChar;
@@ -1628,9 +1628,9 @@ void G_SendGameStat( pTeam_t team )
switch( team )
{
- case PTE_ALIENS: teamChar = 'A'; break;
- case PTE_HUMANS: teamChar = 'H'; break;
- case PTE_NONE: teamChar = 'L'; break;
+ case TEAM_ALIENS: teamChar = 'A'; break;
+ case TEAM_HUMANS: teamChar = 'H'; break;
+ case TEAM_NONE: teamChar = 'L'; break;
default: return;
}
@@ -1665,11 +1665,11 @@ void G_SendGameStat( pTeam_t team )
else
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
- switch( cl->ps.stats[ STAT_PTEAM ] )
+ switch( cl->ps.stats[ STAT_TEAM ] )
{
- case PTE_ALIENS: teamChar = 'A'; break;
- case PTE_HUMANS: teamChar = 'H'; break;
- case PTE_NONE: teamChar = 'S'; break;
+ case TEAM_ALIENS: teamChar = 'A'; break;
+ case TEAM_HUMANS: teamChar = 'H'; break;
+ case TEAM_NONE: teamChar = 'S'; break;
default: return;
}
@@ -1725,7 +1725,7 @@ void LogExit( const char *string )
cl = &level.clients[ level.sortedClients[ i ] ];
- if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ if( cl->ps.stats[ STAT_TEAM ] == TEAM_NONE )
continue;
if( cl->pers.connected == CON_CONNECTING )
@@ -1790,7 +1790,7 @@ void CheckIntermissionExit( void )
if( cl->pers.connected != CON_CONNECTED )
continue;
- if( cl->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ if( cl->ps.stats[ STAT_TEAM ] == TEAM_NONE )
continue;
if( cl->readyToExit )
@@ -1899,7 +1899,7 @@ void CheckExitRules( void )
{
if( level.time - level.startTime >= g_timelimit.integer * 60000 )
{
- level.lastWin = PTE_NONE;
+ level.lastWin = TEAM_NONE;
trap_SendServerCommand( -1, "print \"Timelimit hit\n\"" );
trap_SetConfigstring( CS_WINNER, "Stalemate" );
LogExit( "Timelimit hit." );
@@ -1925,7 +1925,7 @@ void CheckExitRules( void )
( level.numLiveAlienClients == 0 ) ) )
{
//humans win
- level.lastWin = PTE_HUMANS;
+ level.lastWin = TEAM_HUMANS;
trap_SendServerCommand( -1, "print \"Humans win\n\"");
trap_SetConfigstring( CS_WINNER, "Humans Win" );
LogExit( "Humans win." );
@@ -1936,7 +1936,7 @@ void CheckExitRules( void )
( level.numLiveHumanClients == 0 ) ) )
{
//aliens win
- level.lastWin = PTE_ALIENS;
+ level.lastWin = TEAM_ALIENS;
trap_SendServerCommand( -1, "print \"Aliens win\n\"");
trap_SetConfigstring( CS_WINNER, "Aliens Win" );
LogExit( "Aliens win." );
@@ -1993,9 +1993,9 @@ void G_TeamVote( gentity_t *ent, qboolean voting )
{
int cs_offset;
- if( ent->client->pers.teamSelection == PTE_HUMANS )
+ if( ent->client->pers.teamSelection == TEAM_HUMANS )
cs_offset = 0;
- else if( ent->client->pers.teamSelection == PTE_ALIENS )
+ else if( ent->client->pers.teamSelection == TEAM_ALIENS )
cs_offset = 1;
else
return;
@@ -2116,9 +2116,9 @@ void CheckTeamVote( int team )
{
int cs_offset;
- if ( team == PTE_HUMANS )
+ if ( team == TEAM_HUMANS )
cs_offset = 0;
- else if ( team == PTE_ALIENS )
+ else if ( team == TEAM_ALIENS )
cs_offset = 1;
else
return;
@@ -2376,8 +2376,8 @@ void G_RunFrame( int levelTime )
G_CountSpawns( );
G_CalculateBuildPoints( );
G_CalculateStages( );
- G_SpawnClients( PTE_ALIENS );
- G_SpawnClients( PTE_HUMANS );
+ G_SpawnClients( TEAM_ALIENS );
+ G_SpawnClients( TEAM_HUMANS );
G_CalculateAvgPlayers( );
// see if it is time to end the level
@@ -2390,8 +2390,8 @@ void G_RunFrame( int levelTime )
CheckVote( );
// check team votes
- CheckTeamVote( PTE_HUMANS );
- CheckTeamVote( PTE_ALIENS );
+ CheckTeamVote( TEAM_HUMANS );
+ CheckTeamVote( TEAM_ALIENS );
// for tracking changes
CheckCvars( );
diff --git a/src/game/g_maprotation.c b/src/game/g_maprotation.c
index 968ba487..72308364 100644
--- a/src/game/g_maprotation.c
+++ b/src/game/g_maprotation.c
@@ -233,9 +233,9 @@ static qboolean G_ParseMapRotation( mapRotation_t *mr, char **text_p )
break;
if( !Q_stricmp( token, "aliens" ) )
- mrc->lastWin = PTE_ALIENS;
+ mrc->lastWin = TEAM_ALIENS;
else if( !Q_stricmp( token, "humans" ) )
- mrc->lastWin = PTE_HUMANS;
+ mrc->lastWin = TEAM_HUMANS;
else
{
G_Printf( S_COLOR_RED "ERROR: invalid right hand side in expression: %s\n", token );
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index a68eeb86..729fceb6 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -92,7 +92,7 @@ void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles )
G_SetClientViewAngle( player, angles );
// kill anything at the destination
- if( player->client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( player->client->sess.spectatorState == SPECTATOR_NOT )
G_KillBox( player );
// save results of pmove
@@ -101,7 +101,7 @@ void TeleportPlayer( gentity_t *player, vec3_t origin, vec3_t angles )
// use the precise origin for linking
VectorCopy( player->client->ps.origin, player->r.currentOrigin );
- if( player->client->sess.sessionTeam != TEAM_SPECTATOR )
+ if( player->client->sess.spectatorState == SPECTATOR_NOT )
trap_LinkEntity (player);
}
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index f3cc8f64..e85e7cd4 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -139,7 +139,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
}
else if( !strcmp( ent->classname, "lockblob" ) )
{
- if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED;
other->client->lastLockTime = level.time;
@@ -149,7 +149,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
}
else if( !strcmp( ent->classname, "slowblob" ) )
{
- if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
other->client->ps.stats[ STAT_STATE ] |= SS_SLOWLOCKED;
other->client->lastSlowTime = level.time;
@@ -178,7 +178,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
ent->nextthink = level.time + FRAMETIME;
//only damage humans
- if( other->client && other->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
returnAfterDamage = qtrue;
else
return;
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 856f8cd5..1e290706 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -1303,7 +1303,7 @@ void Touch_DoorTrigger( gentity_t *ent, gentity_t *other, trace_t *trace )
if( other->s.eType == ET_BUILDABLE )
return;
- if( other->client && other->client->sess.sessionTeam == TEAM_SPECTATOR )
+ if( other->client && other->client->sess.spectatorState != SPECTATOR_NOT )
{
// if the door is not open and not opening
if( ent->parent->moverState != MOVER_1TO2 &&
@@ -2226,13 +2226,13 @@ void Blocked_Train( gentity_t *self, gentity_t *other )
vec3_t dir;
gentity_t *tent;
- if( other->biteam == BIT_ALIENS )
+ if( other->buildableTeam == TEAM_ALIENS )
{
VectorCopy( other->s.origin2, dir );
tent = G_TempEntity( other->s.origin, EV_ALIEN_BUILDABLE_EXPLOSION );
tent->s.eventParm = DirToByte( dir );
}
- else if( other->biteam == BIT_HUMANS )
+ else if( other->buildableTeam == TEAM_HUMANS )
{
VectorSet( dir, 0.0f, 0.0f, 1.0f );
tent = G_TempEntity( other->s.origin, EV_HUMAN_BUILDABLE_EXPLOSION );
diff --git a/src/game/g_ptr.c b/src/game/g_ptr.c
index 898ad7f5..87d8b2da 100644
--- a/src/game/g_ptr.c
+++ b/src/game/g_ptr.c
@@ -62,7 +62,7 @@ void G_UpdatePTRConnection( gclient_t *client )
if( client && client->pers.connection )
{
client->pers.connection->clientTeam = client->pers.teamSelection;
- if( client->pers.teamSelection == PTE_NONE )
+ if( client->pers.teamSelection == TEAM_NONE )
client->pers.connection->clientCredit = client->pers.credit;
else
client->pers.connection->clientCredit = client->ps.persistant[ PERS_CREDIT ];
diff --git a/src/game/g_session.c b/src/game/g_session.c
index 66ac9980..c5b517ab 100644
--- a/src/game/g_session.c
+++ b/src/game/g_session.c
@@ -46,14 +46,10 @@ void G_WriteClientSessionData( gclient_t *client )
const char *s;
const char *var;
- s = va( "%i %i %i %i %i %i %i %s",
- client->sess.sessionTeam,
+ s = va( "%i %i %i %s",
client->sess.spectatorTime,
client->sess.spectatorState,
client->sess.spectatorClient,
- client->sess.wins,
- client->sess.losses,
- client->sess.teamLeader,
BG_ClientListString( &client->sess.ignoreList )
);
@@ -73,30 +69,22 @@ void G_ReadSessionData( gclient_t *client )
{
char s[ MAX_STRING_CHARS ];
const char *var;
- int teamLeader;
int spectatorState;
- int sessionTeam;
var = va( "session%i", client - level.clients );
trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
// FIXME: should be using BG_ClientListParse() for ignoreList, but
// bg_lib.c's sscanf() currently lacks %s
- sscanf( s, "%i %i %i %i %i %i %i %x%x",
- &sessionTeam,
+ sscanf( s, "%i %i %i %x%x",
&client->sess.spectatorTime,
&spectatorState,
&client->sess.spectatorClient,
- &client->sess.wins,
- &client->sess.losses,
- &teamLeader,
&client->sess.ignoreList.hi,
&client->sess.ignoreList.lo
);
- client->sess.sessionTeam = (team_t)sessionTeam;
client->sess.spectatorState = (spectatorState_t)spectatorState;
- client->sess.teamLeader = (qboolean)teamLeader;
}
@@ -119,15 +107,15 @@ void G_InitSessionData( gclient_t *client, char *userinfo )
if( value[ 0 ] == 's' )
{
// a willing spectator, not a waiting-in-line
- sess->sessionTeam = TEAM_SPECTATOR;
+ sess->spectatorState = SPECTATOR_FREE;
}
else
{
if( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer )
- sess->sessionTeam = TEAM_SPECTATOR;
+ sess->spectatorState = SPECTATOR_FREE;
else
- sess->sessionTeam = TEAM_FREE;
+ sess->spectatorState = SPECTATOR_NOT;
}
sess->spectatorState = SPECTATOR_FREE;
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index 4cb3d991..3ac6a322 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -556,18 +556,18 @@ static void Svcmd_AdmitDefeat_f( void )
}
trap_Argv( 1, teamNum, sizeof( teamNum ) );
team = atoi( teamNum );
- if( team == PTE_ALIENS || teamNum[ 0 ] == 'a' )
+ if( team == TEAM_ALIENS || teamNum[ 0 ] == 'a' )
{
- level.surrenderTeam = PTE_ALIENS;
- G_BaseSelfDestruct( PTE_ALIENS );
- G_TeamCommand( PTE_ALIENS, "cp \"Hivemind Link Broken\" 1");
+ level.surrenderTeam = TEAM_ALIENS;
+ G_BaseSelfDestruct( TEAM_ALIENS );
+ G_TeamCommand( TEAM_ALIENS, "cp \"Hivemind Link Broken\" 1");
trap_SendServerCommand( -1, "print \"Alien team has admitted defeat\n\"" );
}
- else if( team == PTE_HUMANS || teamNum[ 0 ] == 'h' )
+ else if( team == TEAM_HUMANS || teamNum[ 0 ] == 'h' )
{
- level.surrenderTeam = PTE_HUMANS;
- G_BaseSelfDestruct( PTE_HUMANS );
- G_TeamCommand( PTE_HUMANS, "cp \"Life Support Terminated\" 1");
+ level.surrenderTeam = TEAM_HUMANS;
+ G_BaseSelfDestruct( TEAM_HUMANS );
+ G_TeamCommand( TEAM_HUMANS, "cp \"Life Support Terminated\" 1");
trap_SendServerCommand( -1, "print \"Human team has admitted defeat\n\"" );
}
else
@@ -691,7 +691,7 @@ qboolean ConsoleCommand( void )
if( !Q_stricmp( cmd, "evacuation" ) )
{
trap_SendServerCommand( -1, "print \"Evacuation ordered\n\"" );
- level.lastWin = PTE_NONE;
+ level.lastWin = TEAM_NONE;
trap_SetConfigstring( CS_WINNER, "Evacuation" );
LogExit( "Evacuation." );
return qtrue;
diff --git a/src/game/g_target.c b/src/game/g_target.c
index dfb9c7e2..b2c2d9ab 100644
--- a/src/game/g_target.c
+++ b/src/game/g_target.c
@@ -92,9 +92,9 @@ void Use_Target_Print( gentity_t *ent, gentity_t *other, gentity_t *activator )
if( ent->spawnflags & 3 )
{
if( ent->spawnflags & 1 )
- G_TeamCommand( PTE_HUMANS, va( "cp \"%s\"", ent->message ) );
+ G_TeamCommand( TEAM_HUMANS, va( "cp \"%s\"", ent->message ) );
if( ent->spawnflags & 2 )
- G_TeamCommand( PTE_ALIENS, va( "cp \"%s\"", ent->message ) );
+ G_TeamCommand( TEAM_ALIENS, va( "cp \"%s\"", ent->message ) );
return;
}
@@ -232,11 +232,11 @@ if RANDOM is checked, only one of the targets will be fired, not all of them
void target_relay_use( gentity_t *self, gentity_t *other, gentity_t *activator )
{
if( ( self->spawnflags & 1 ) && activator->client &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( ( self->spawnflags & 2 ) && activator->client &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
if( self->spawnflags & 4 )
diff --git a/src/game/g_team.c b/src/game/g_team.c
index 85582f19..c4db7dcf 100644
--- a/src/game/g_team.c
+++ b/src/game/g_team.c
@@ -170,8 +170,8 @@ void TeamplayInfoMessage( gentity_t *ent )
{
player = g_entities + level.sortedClients[ i ];
- if( player->inuse && player->client->sess.sessionTeam ==
- ent->client->sess.sessionTeam )
+ if( player->inuse && player->client->ps.stats[ STAT_TEAM ] ==
+ ent->client->ps.stats[ STAT_TEAM ] )
clients[ cnt++ ] = level.sortedClients[ i ];
}
@@ -186,8 +186,8 @@ void TeamplayInfoMessage( gentity_t *ent )
{
player = g_entities + i;
- if( player->inuse && player->client->sess.sessionTeam ==
- ent->client->sess.sessionTeam )
+ if( player->inuse && player->client->ps.stats[ STAT_TEAM ] ==
+ ent->client->ps.stats[ STAT_TEAM ] )
{
h = player->client->ps.stats[ STAT_HEALTH ];
@@ -228,8 +228,8 @@ void CheckTeamStatus( void )
if( ent->client->pers.connected != CON_CONNECTED )
continue;
- if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ||
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) )
+ if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ||
+ ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) )
{
loc = Team_GetLocation( ent );
@@ -247,8 +247,8 @@ void CheckTeamStatus( void )
if( ent->client->pers.connected != CON_CONNECTED )
continue;
- if( ent->inuse && ( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ||
- ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) )
+ if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ||
+ ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) )
TeamplayInfoMessage( ent );
}
}
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c
index 18af97c0..7e208667 100644
--- a/src/game/g_trigger.c
+++ b/src/game/g_trigger.c
@@ -54,11 +54,11 @@ void multi_trigger( gentity_t *ent, gentity_t *activator )
if( activator->client )
{
if( ( ent->spawnflags & 1 ) &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( ( ent->spawnflags & 2 ) &&
- activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
}
@@ -283,7 +283,7 @@ void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace
// Spectators only?
if( ( self->spawnflags & 1 ) &&
- other->client->sess.sessionTeam != TEAM_SPECTATOR )
+ other->client->sess.spectatorState == SPECTATOR_NOT )
return;
@@ -489,7 +489,7 @@ G_Checktrigger_stages
Called when stages change
===============
*/
-void G_Checktrigger_stages( pTeam_t team, stage_t stage )
+void G_Checktrigger_stages( team_t team, stage_t stage )
{
int i;
gentity_t *ent;
@@ -694,7 +694,7 @@ qboolean trigger_class_match( gentity_t *self, gentity_t *activator )
//otherwise check against the list
for( i = 0; self->cTriggers[ i ] != PCL_NONE; i++ )
{
- if( activator->client->ps.stats[ STAT_PCLASS ] == self->cTriggers[ i ] )
+ if( activator->client->ps.stats[ STAT_CLASS ] == self->cTriggers[ i ] )
return qtrue;
}
}
@@ -713,7 +713,7 @@ void trigger_class_trigger( gentity_t *self, gentity_t *activator )
if( !activator->client )
return;
- if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
if( self->s.eFlags & EF_NODRAW )
@@ -853,7 +853,7 @@ void trigger_equipment_trigger( gentity_t *self, gentity_t *activator )
if( !activator->client )
return;
- if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( activator->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( self->s.eFlags & EF_NODRAW )
@@ -1078,7 +1078,7 @@ void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace )
if( !other->client )
return;
- if( other->client->ps.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( other->client->ps.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
if( self->timestamp > level.time )
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 5280432b..2d2690d4 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -152,7 +152,7 @@ G_TeamCommand
Broadcasts a command to only a specific team
================
*/
-void G_TeamCommand( pTeam_t team, char *cmd )
+void G_TeamCommand( team_t team, char *cmd )
{
int i;
@@ -161,7 +161,7 @@ void G_TeamCommand( pTeam_t team, char *cmd )
if( level.clients[ i ].pers.connected == CON_CONNECTED )
{
if( level.clients[ i ].pers.teamSelection == team ||
- ( level.clients[ i ].pers.teamSelection == PTE_NONE &&
+ ( level.clients[ i ].pers.teamSelection == TEAM_NONE &&
G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) ) )
trap_SendServerCommand( i, cmd );
}
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 7e682628..b420e876 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -807,7 +807,7 @@ void cancelBuildFire( gentity_t *ent )
}
// Construction kit repair
- if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL );
VectorMA( ent->client->ps.origin, 100, forward, end );
@@ -817,7 +817,7 @@ void cancelBuildFire( gentity_t *ent )
traceEnt = &g_entities[ tr.entityNum ];
if( tr.fraction < 1.0f && traceEnt->spawned && traceEnt->health > 0 &&
- traceEnt->s.eType == ET_BUILDABLE && traceEnt->biteam == BIT_HUMANS )
+ traceEnt->s.eType == ET_BUILDABLE && traceEnt->buildableTeam == TEAM_HUMANS )
{
if( ent->client->ps.stats[ STAT_MISC ] > 0 )
{
@@ -933,13 +933,13 @@ qboolean CheckVenomAttack( gentity_t *ent )
if( traceEnt->spawned )
return qfalse;
- if( traceEnt->biteam == BIT_ALIENS )
+ if( traceEnt->buildableTeam == TEAM_ALIENS )
return qfalse;
}
if( traceEnt->client )
{
- if( traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
return qfalse;
if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 )
return qfalse;
@@ -990,7 +990,7 @@ void CheckGrabAttack( gentity_t *ent )
if( traceEnt->client )
{
- if( traceEnt->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
return;
if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 )
@@ -1047,7 +1047,7 @@ void poisonCloud( gentity_t *ent )
humanPlayer = &g_entities[ entityList[ i ] ];
if( humanPlayer->client &&
- humanPlayer->client->pers.teamSelection == PTE_HUMANS )
+ humanPlayer->client->pers.teamSelection == TEAM_HUMANS )
{
trap_Trace( &tr, muzzle, NULL, NULL, humanPlayer->s.origin,
humanPlayer->s.number, CONTENTS_SOLID );
@@ -1129,9 +1129,9 @@ void G_UpdateZaps( gentity_t *ent )
enemy = &g_entities[ entityList[ i ] ];
if( ( ( enemy->client &&
- enemy->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) ||
+ enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) ||
( enemy->s.eType == ET_BUILDABLE &&
- BG_FindTeamForBuildable( enemy->s.modelindex ) == BIT_HUMANS ) ) &&
+ BG_FindTeamForBuildable( enemy->s.modelindex ) == TEAM_HUMANS ) ) &&
enemy->health > 0 )
{
@@ -1340,7 +1340,7 @@ void G_CrushAttack( gentity_t *ent, gentity_t *victim )
return;
// Deal velocity based damage to target
- jump = BG_FindJumpMagnitudeForClass( ent->client->ps.stats[ STAT_PCLASS ] );
+ jump = BG_FindJumpMagnitudeForClass( ent->client->ps.stats[ STAT_CLASS ] );
damage = ( ent->client->pmext.fallVelocity + jump ) *
-LEVEL4_CRUSH_DAMAGE_PER_V;
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index e01f1b8f..48eea7db 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -170,7 +170,7 @@ typedef struct
{
const char *text;
buildable_t buildable;
- pClass_t pclass;
+ class_t pclass;
weapon_t weapon;
upgrade_t upgrade;
} v;
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 11971f2a..5907a3ef 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -1605,11 +1605,11 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl
switch( BG_FindTeamForBuildable( item->v.buildable ) )
{
- case BIT_ALIENS:
+ case TEAM_ALIENS:
string = "Sentience";
break;
- case BIT_HUMANS:
+ case TEAM_HUMANS:
string = "Power";
break;
@@ -1941,7 +1941,7 @@ static qboolean UI_OwnerDrawVisible( int flags )
{
qboolean vis = qtrue;
uiClientState_t cs;
- pTeam_t team;
+ team_t team;
char info[ MAX_INFO_STRING ];
trap_GetClientState( &cs );
@@ -1953,7 +1953,7 @@ static qboolean UI_OwnerDrawVisible( int flags )
{
if( flags & UI_SHOW_NOTSPECTATING )
{
- if( team == PTE_NONE )
+ if( team == TEAM_NONE )
vis = qfalse;
flags &= ~UI_SHOW_NOTSPECTATING;
@@ -1977,12 +1977,12 @@ static qboolean UI_OwnerDrawVisible( int flags )
if( flags & UI_SHOW_TEAMVOTEACTIVE )
{
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) )
vis = qfalse;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
vis = qfalse;
@@ -1993,12 +1993,12 @@ static qboolean UI_OwnerDrawVisible( int flags )
if( flags & UI_SHOW_CANTEAMVOTE )
{
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) )
vis = qfalse;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) )
vis = qfalse;
@@ -2162,7 +2162,7 @@ UI_AddClass
===============
*/
-static void UI_AddClass( pClass_t class )
+static void UI_AddClass( class_t class )
{
uiInfo.alienClassList[ uiInfo.alienClassCount ].text =
@@ -2313,7 +2313,7 @@ static void UI_LoadHumanArmouryBuys( void )
for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
{
- if( BG_FindTeamForWeapon( i ) == WUT_HUMANS &&
+ if( BG_FindTeamForWeapon( i ) == TEAM_HUMANS &&
BG_FindPurchasableForWeapon( i ) &&
BG_FindStagesForWeapon( i, stage ) &&
BG_WeaponIsAllowed( i ) &&
@@ -2335,7 +2335,7 @@ static void UI_LoadHumanArmouryBuys( void )
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
{
- if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS &&
+ if( BG_FindTeamForUpgrade( i ) == TEAM_HUMANS &&
BG_FindPurchasableForUpgrade( i ) &&
BG_FindStagesForUpgrade( i, stage ) &&
BG_UpgradeIsAllowed( i ) &&
@@ -2474,7 +2474,7 @@ static void UI_LoadAlienBuilds( void )
for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ )
{
- if( BG_FindTeamForBuildable( i ) == BIT_ALIENS &&
+ if( BG_FindTeamForBuildable( i ) == TEAM_ALIENS &&
BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons &&
BG_FindStagesForBuildable( i, stage ) &&
BG_BuildableIsAllowed( i ) )
@@ -2510,7 +2510,7 @@ static void UI_LoadHumanBuilds( void )
for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ )
{
- if( BG_FindTeamForBuildable( i ) == BIT_HUMANS &&
+ if( BG_FindTeamForBuildable( i ) == TEAM_HUMANS &&
BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons &&
BG_FindStagesForBuildable( i, stage ) &&
BG_BuildableIsAllowed( i ) )