summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/cgame/cg_weapons.c4
-rw-r--r--src/game/g_missile.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 3654aeba..1fed2a73 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1825,11 +1825,11 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im
break;
case WP_SAWBLADE_LAUNCHER:
mod = cgs.media.dishFlashModel;
- shader = cgs.media.rocketExplosionShader;
+/* shader = cgs.media.rocketExplosionShader;
sfx = cgs.media.sfx_rockexp;
mark = cgs.media.burnMarkShader;
radius = 64;
- isSprite = qtrue;
+ isSprite = qtrue;*/
break;
case WP_RAILGUN:
mod = cgs.media.ringFlashModel;
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index b067a58d..819f19e6 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -501,7 +501,7 @@ gentity_t *fire_sawblade( gentity_t *self, vec3_t start, vec3_t dir )
bolt = G_Spawn( );
bolt->classname = "sawblade";
- bolt->nextthink = level.time + 20000;
+ bolt->nextthink = level.time + 5000;
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;