diff options
-rw-r--r-- | src/cgame/cg_view.c | 2 | ||||
-rw-r--r-- | src/game/g_main.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 2c25e75b..65c38675 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1126,7 +1126,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_DROIDS && cg.predictedPlayerState.persistant[PERS_TEAM] != TEAM_SPECTATOR ) - trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 500, 0.2, 0.2, 0.2 ); + trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 500, 0.07, 0.07, 0.07 ); // actually issue the rendering calls CG_DrawActive( stereoView ); diff --git a/src/game/g_main.c b/src/game/g_main.c index f1877acf..e89139ae 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -158,8 +158,8 @@ static cvarTable_t gameCvarTable[] = { { &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse}, { &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse}, - { &g_humanBuildPoints, "g_humanBuildPoints", "1000", 0, 0, qtrue }, - { &g_droidBuildPoints, "g_droidBuildPoints", "1000", 0, 0, qtrue }, + { &g_humanBuildPoints, "g_humanBuildPoints", "1000", 0, 0, qfalse }, + { &g_droidBuildPoints, "g_droidBuildPoints", "1000", 0, 0, qfalse }, { &g_rankings, "g_rankings", "0", 0, 0, qfalse} }; |