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-rw-r--r--src/cgame/cg_view.c2
-rw-r--r--src/game/g_main.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 2c25e75b..65c38675 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -1126,7 +1126,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo
if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_DROIDS &&
cg.predictedPlayerState.persistant[PERS_TEAM] != TEAM_SPECTATOR )
- trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 500, 0.2, 0.2, 0.2 );
+ trap_R_AddAdditiveLightToScene( cg.predictedPlayerState.origin, 500, 0.07, 0.07, 0.07 );
// actually issue the rendering calls
CG_DrawActive( stereoView );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index f1877acf..e89139ae 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -158,8 +158,8 @@ static cvarTable_t gameCvarTable[] = {
{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
- { &g_humanBuildPoints, "g_humanBuildPoints", "1000", 0, 0, qtrue },
- { &g_droidBuildPoints, "g_droidBuildPoints", "1000", 0, 0, qtrue },
+ { &g_humanBuildPoints, "g_humanBuildPoints", "1000", 0, 0, qfalse },
+ { &g_droidBuildPoints, "g_droidBuildPoints", "1000", 0, 0, qfalse },
{ &g_rankings, "g_rankings", "0", 0, 0, qfalse}
};