diff options
| -rw-r--r-- | src/cgame/cg_buildable.c | 2 | ||||
| -rw-r--r-- | src/game/bg_misc.c | 10 | ||||
| -rw-r--r-- | src/game/g_buildable.c | 2 | 
3 files changed, 7 insertions, 7 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 9f91b56b..96fa94ce 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -460,7 +460,7 @@ void CG_Buildable( centity_t *cent )      turretBarrel.hModel = cg_buildables[ es->modelindex ].models[ 1 ]; -    CG_PositionRotatedEntityOnTag( &turretBarrel, &ent, ent.hModel, "tag_turret" ); +    CG_PositionEntityOnTag( &turretBarrel, &ent, ent.hModel, "tag_turret" );      VectorCopy( cent->lerpOrigin, turretBarrel.lightingOrigin );      AnglesToAxis( es->angles2, flatAxis ); diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 564cdef0..96a46f0e 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -335,20 +335,20 @@ buildableAttributes_t bg_buildableList[ ] =      "plasmaturret",        //char      *buildName;      "Plasma Turret",       //char      *humanName;      "team_human_def1",     //char      *entityName; -    { "models/buildables/plasmaturret/pturret_base.md3", "models/buildables/plasmaturret/pturret_top.md3", 0, 0 }, +    { "base.md3", "barrel.md3", "top.md3", 0 },      { -24, -24, -11 },     //vec3_t    mins;      { 24, 24, 11 },        //vec3_t    maxs;      TR_GRAVITY,            //trType_t traj;      0.0,                   //float        bounce;      80,                    //int       buildPoints; -    ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages +    ( 1 << S2 )|( 1 << S3 ), //int  stages      1000,                  //int       health;      50,                    //int       damage;      20,                    //int       splashDamage;      50,                    //int       splashRadius;      MOD_HSPAWN,            //int       meansOfDeath;      BIT_HUMANS,            //int       team; -    ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ),    //weapon_t  buildWeapon; +    ( 1 << WP_HBUILD2 ),   //weapon_t  buildWeapon;      BANIM_IDLE1,           //int       idleAnim;      50,                    //int       nextthink;      500,                   //int       turretFireSpeed; @@ -374,14 +374,14 @@ buildableAttributes_t bg_buildableList[ ] =      TR_GRAVITY,            //trType_t traj;      0.0,                   //float        bounce;      80,                    //int       buildPoints; -    ( 1 << S2 )|( 1 << S3 ), //int  stages +    ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages      1000,                  //int       health;      50,                    //int       damage;      20,                    //int       splashDamage;      50,                    //int       splashRadius;      MOD_HSPAWN,            //int       meansOfDeath;      BIT_HUMANS,            //int       team; -    ( 1 << WP_HBUILD2 ),   //weapon_t  buildWeapon; +    ( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ),   //weapon_t  buildWeapon;      BANIM_IDLE1,           //int       idleAnim;      50,                    //int       nextthink;      50,                    //int       turretFireSpeed; diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index d0c6a615..a2419069 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1242,7 +1242,7 @@ void HFM_Think( gentity_t *self )  #define HDEF1_ANGULARSPEED      10  //degrees/think ~= 200deg/sec  #define HDEF1_ACCURACYTOLERANCE HDEF1_ANGULARSPEED / 2 //angular difference for turret to fire -#define HDEF1_VERTICALCAP       20 //+/- maximum pitch +#define HDEF1_VERTICALCAP       90 //+/- maximum pitch  #define HDEF1_PROJSPEED         2000.0f //speed of projectile (used in prediction)  /*  | 
