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-rw-r--r--src/cgame/cg_event.c5
-rw-r--r--src/cgame/cg_local.h2
-rw-r--r--src/cgame/cg_main.c2
-rw-r--r--src/game/bg_public.h3
-rw-r--r--src/game/g_buildable.c1
-rw-r--r--src/game/tremulous.h2
6 files changed, 13 insertions, 2 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 10e1dcd1..93dcca1d 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -609,6 +609,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
cent->buildableAnim = es->eventParm;
break;
+ case EV_RPTUSE_SOUND:
+ DEBUGNAME( "EV_RPTUSE_SOUND" );
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.repeaterUseSound );
+ break;
+
case EV_GRENADE_BOUNCE:
DEBUGNAME( "EV_GRENADE_BOUNCE" );
if( rand( ) & 1 )
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index f4663f80..c37d5f60 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -943,6 +943,8 @@ typedef struct
qhandle_t jetpackModel;
qhandle_t jetpackFlashModel;
+
+ sfxHandle_t repeaterUseSound;
} cgMedia_t;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 28d7120e..f070b4a3 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -643,6 +643,8 @@ static void CG_RegisterSounds( void )
cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse );
cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse );
+
+ cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse );
}
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index c914643a..20fced4b 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -532,7 +532,8 @@ typedef enum
EV_BUILD_DELAY, //TA: can't build yet
EV_POISONCLOUD, //TA: client poisoned
EV_KNOCKOVER, //TA: client knocked over
- EV_GETUP //TA: client getting up
+ EV_GETUP, //TA: client getting up
+ EV_RPTUSE_SOUND //TA: trigger a sound
} entity_event_t;
typedef enum
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 0f6a84d2..640fa752 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1144,6 +1144,7 @@ void HRpt_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
BG_packAmmoArray( ps->weapon, ps->ammo, ps->powerups, ammo, clips, maxClips );
+ G_AddEvent( activator, EV_RPTUSE_SOUND, 0 );
activator->client->lastRefilTime = level.time;
}
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index b2da4117..884e6526 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -454,7 +454,7 @@
#define REPEATER_SPLASHDAMAGE 50
#define REPEATER_SPLASHRADIUS 100
-#define ENERGY_REFIL_TIME 500 //1/2 second between every clip refil
+#define ENERGY_REFIL_TIME 1000 //1/2 second between every clip refil
#define FLOATMINE_BP 50
#define FLOATMINE_HEALTH HBHM(10)