diff options
-rw-r--r-- | src/game/g_buildable.c | 3 | ||||
-rw-r--r-- | src/ui/ui_shared.c | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 73cc59ee..657aed73 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1222,7 +1222,7 @@ void HMedistat_Think( gentity_t *self ) int maxclients; //make sure we have power - if( !( self->dcced = findPower( self ) ) ) + if( !( self->powered = findPower( self ) ) ) { self->nextthink = level.time + REFRESH_TIME; return; @@ -1261,6 +1261,7 @@ void HMedistat_Think( gentity_t *self ) if( player->client && player->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) { if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] && + player->client->ps.pm_type != PM_DEAD && healCount < maxclients ) { healCount++; diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c index 39d48b69..8c4ae3e8 100644 --- a/src/ui/ui_shared.c +++ b/src/ui/ui_shared.c @@ -4166,6 +4166,7 @@ menuDef_t *Menus_ActivateByName(const char *p) { if (Q_stricmp(Menus[i].window.name, p) == 0) { m = &Menus[i]; Menus_Activate(m); + Menu_HandleMouseMove( m, DC->cursorx, DC->cursory ); //TA: force the item under the cursor to focus if (openMenuCount < MAX_OPEN_MENUS && focus != NULL) { menuStack[openMenuCount++] = focus; } |