diff options
-rw-r--r-- | src/cgame/cg_main.c | 4 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 4 | ||||
-rw-r--r-- | src/game/bg_public.h | 1 | ||||
-rw-r--r-- | src/game/g_active.c | 7 | ||||
-rw-r--r-- | src/game/g_local.h | 4 | ||||
-rw-r--r-- | src/game/g_weapon.c | 17 |
6 files changed, 7 insertions, 30 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 01234d1d..0f68f488 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -179,6 +179,7 @@ vmCvar_t cg_teamChatsOnly; vmCvar_t cg_noVoiceChats; vmCvar_t cg_noVoiceText; vmCvar_t cg_hudFiles; +vmCvar_t cg_hudFilesEnable; vmCvar_t cg_scorePlum; vmCvar_t cg_smoothClients; vmCvar_t pmove_fixed; @@ -329,6 +330,7 @@ static cvarTable_t cvarTable[ ] = { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE }, { &cg_tutorial, "cg_tutorial", "1", CVAR_ARCHIVE }, { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, + { &cg_hudFilesEnable, "cg_hudFilesEnable", "0", CVAR_ARCHIVE}, { &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 }, { &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 }, @@ -1713,7 +1715,7 @@ void CG_LoadHudMenu( void ) trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) ); hudSet = buff; - if( hudSet[ 0 ] == '\0' ) + if( !cg_hudFilesEnable.integer || hudSet[ 0 ] == '\0' ) hudSet = "ui/hud.txt"; CG_LoadMenus( hudSet ); diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 1547ec1d..76ad71f3 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3620,10 +3620,6 @@ void Pmove( pmove_t *pmove ) msec = 66; } - // force crouch - if( pmove->ps->pm_flags & PMF_FORCE_CROUCH ) - pmove->cmd.upmove = -127; - pmove->cmd.serverTime = pmove->ps->commandTime + msec; PmoveSingle( pmove ); diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 0bceb6c6..858b0740 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -135,7 +135,6 @@ typedef enum #define PMF_BACKWARDS_RUN 16 // coast down to backwards run #define PMF_TIME_LAND 32 // pm_time is time before rejump #define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time -#define PMF_FORCE_CROUCH 128 // force the player to crouch #define PMF_TIME_WATERJUMP 256 // pm_time is waterjump #define PMF_RESPAWNED 512 // clear after attack and jump buttons come up #define PMF_USE_ITEM_HELD 1024 diff --git a/src/game/g_active.c b/src/game/g_active.c index 4d35b6a0..94a8e8c9 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1606,13 +1606,6 @@ void ClientThink_real( gentity_t *ent ) if( !ent->client->noclip ) G_TouchTriggers( ent ); - // Tyrant crush - pm.pmext->fallVelocity = 0; - if( ent->client->forceCrouchTime + 500 > level.time ) - client->ps.pm_flags |= PMF_FORCE_CROUCH; - else - client->ps.pm_flags &= ~PMF_FORCE_CROUCH; - Pmove( &pm ); G_UnlaggedDetectCollisions( ent ); diff --git a/src/game/g_local.h b/src/game/g_local.h index 31654231..932a79c1 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -470,9 +470,7 @@ struct gclient_s int lcannonStartTime; - // Tyrant crush - int forceCrouchTime; - int lastCrushTime; + int lastCrushTime; // Tyrant crush }; diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 43d221c2..2f3b6fd1 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1411,18 +1411,6 @@ void G_CrushAttack( gentity_t *ent, gentity_t *victim, float sec ) victim->client->ps.groundEntityNum == ENTITYNUM_NONE ) ) return; - // Force target to crouch first if they can - if( victim->client && - !BG_InventoryContainsUpgrade( UP_BATTLESUIT, victim->client->ps.stats ) && - victim->client->ps.pm_type != PM_JETPACK && - victim->client->pers.cmd.upmove >= 0 && - !( victim->client->ps.pm_flags & - ( PMF_CROUCH_HELD | PMF_FORCE_CROUCH ) ) ) - { - victim->client->forceCrouchTime = level.time; - return; - } - // Deal velocity based damage to target jump = BG_FindJumpMagnitudeForClass( ent->client->ps.stats[ STAT_PCLASS ] ); damage = ( ent->client->pmext.fallVelocity + jump ) * @@ -1430,14 +1418,15 @@ void G_CrushAttack( gentity_t *ent, gentity_t *victim, float sec ) if( damage < 0 ) damage = 0; - + + // Players also get damaged periodically if( victim->client && ent->client->lastCrushTime + LEVEL4_CRUSH_REPEAT < level.time ) { ent->client->lastCrushTime = level.time; damage += LEVEL4_CRUSH_DAMAGE; } - + if( damage < 1 ) return; |