diff options
-rw-r--r-- | src/game/g_cmds.c | 2 | ||||
-rw-r--r-- | src/qcommon/cmd.c | 16 | ||||
-rw-r--r-- | src/qcommon/qcommon.h | 1 | ||||
-rw-r--r-- | src/server/sv_client.c | 1 |
4 files changed, 1 insertions, 19 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index d2bf150e..6ee9bf7b 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -696,7 +696,7 @@ static qboolean G_SayTo( gentity_t *ent, gentity_t *other, saymode_t mode, const return qfalse; } - trap_SendServerCommand( other-g_entities, va( "chat %d %d\"%s\"", + trap_SendServerCommand( other-g_entities, va( "chat %d %d \"%s\"", ent ? ent-g_entities : -1, mode, message ) ); diff --git a/src/qcommon/cmd.c b/src/qcommon/cmd.c index 80e991cd..7ce50ccc 100644 --- a/src/qcommon/cmd.c +++ b/src/qcommon/cmd.c @@ -470,22 +470,6 @@ char *Cmd_Cmd(void) } /* - Replace command separators with space to prevent interpretation - This is a hack to protect buggy qvms - https://bugzilla.icculus.org/show_bug.cgi?id=3593 -*/ -void Cmd_Args_Sanitize( void ) { - int i; - for ( i = 1 ; i < cmd.argc ; i++ ) { - char* c = cmd.argv[i]; - while ((c = strpbrk(c, "\n\r;"))) { - *c = ' '; - ++c; - } - } -} - -/* ============ Cmd_TokenizeString diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h index d7184d80..18f4c5e5 100644 --- a/src/qcommon/qcommon.h +++ b/src/qcommon/qcommon.h @@ -431,7 +431,6 @@ char *Cmd_ArgsFrom( int arg ); void Cmd_ArgsBuffer( char *buffer, int bufferLength ); void Cmd_LiteralArgsBuffer( char *buffer, int bufferLength ); char *Cmd_Cmd (void); -void Cmd_Args_Sanitize( void ); // The functions that execute commands get their parameters with these // functions. Cmd_Argv () will return an empty string, not a NULL // if arg > argc, so string operations are allways safe. diff --git a/src/server/sv_client.c b/src/server/sv_client.c index 9410f162..1448822c 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -1273,7 +1273,6 @@ void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK ) { if (clientOK) { // pass unknown strings to the game if (!u->name && sv.state == SS_GAME) { - Cmd_Args_Sanitize(); VM_Call( gvm, GAME_CLIENT_COMMAND, cl - svs.clients ); } } |