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-rw-r--r--src/sdl/sdl_input.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sdl/sdl_input.c b/src/sdl/sdl_input.c
index e5ca815e..800a90df 100644
--- a/src/sdl/sdl_input.c
+++ b/src/sdl/sdl_input.c
@@ -1025,7 +1025,7 @@ void IN_Frame( void )
IN_ProcessEvents( );
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
- loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
+ loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
cursorShowing = Key_GetCatcher( ) & KEYCATCH_UI;
if( !Cvar_VariableIntegerValue("r_fullscreen") && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )