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-rw-r--r--src/game/g_buildable.c25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 59040d0e..b9859258 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -166,7 +166,6 @@ static qboolean findPower( gentity_t *self )
int distance = 0;
int minDistance = 10000;
vec3_t temp_v;
- qboolean foundPower = qfalse;
if( self->biteam != BIT_HUMANS )
return qfalse;
@@ -194,26 +193,22 @@ static qboolean findPower( gentity_t *self )
{
VectorSubtract( self->s.origin, ent->s.origin, temp_v );
distance = VectorLength( temp_v );
- if( distance < minDistance && ent->powered )
- {
- closestPower = ent;
- minDistance = distance;
- foundPower = qtrue;
+
+ if( distance < minDistance && ent->powered &&
+ ( ( ent->s.modelindex == BA_H_REACTOR &&
+ distance <= REACTOR_BASESIZE ) ||
+ ( ent->s.modelindex == BA_H_REPEATER &&
+ distance <= REPEATER_BASESIZE ) ) ) {
+
+ closestPower = ent;
+ minDistance = distance;
}
}
}
//if there were no power items nearby give up
- if( !foundPower )
- return qfalse;
-
- //bleh
- if( ( closestPower->s.modelindex == BA_H_REACTOR && ( minDistance <= REACTOR_BASESIZE ) ) ||
- ( closestPower->s.modelindex == BA_H_REPEATER && ( minDistance <= REPEATER_BASESIZE ) &&
- closestPower->powered ) )
- {
+ if( closestPower ) {
self->parentNode = closestPower;
-
return qtrue;
}
else