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-rw-r--r--src/cgame/cg_draw.c40
-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c2
-rw-r--r--src/game/bg_public.h3
-rw-r--r--ui/menudef.h2
5 files changed, 5 insertions, 43 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 82d0aff2..fbdc747b 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -340,27 +340,6 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p
}
}
-static void CG_DrawPlayerBankValue( rectDef_t *rect, vec4_t color, qboolean padding )
-{
- int value;
- playerState_t *ps;
-
- ps = &cg.snap->ps;
-
- value = ps->persistant[ PERS_BANK ];
- if( value > -1 )
- {
- trap_R_SetColor( color );
-
- if( padding )
- CG_DrawFieldPadded( rect->x, rect->y, 4, rect->w / 4, rect->h, value );
- else
- CG_DrawField( rect->x, rect->y, 1, rect->w, rect->h, value );
-
- trap_R_SetColor( NULL );
- }
-}
-
#define HH_MIN_ALPHA 0.2f
#define HH_MAX_ALPHA 0.8f
#define HH_ALPHA_DIFF (HH_MAX_ALPHA-HH_MIN_ALPHA)
@@ -2323,9 +2302,6 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
{
rectDef_t rect;
- if( cg_drawStatus.integer == 0 )
- return;
-
rect.x = x;
rect.y = y;
rect.w = w;
@@ -2336,15 +2312,9 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
case CG_PLAYER_CREDITS_VALUE:
CG_DrawPlayerCreditsValue( &rect, color, qtrue );
break;
- case CG_PLAYER_BANK_VALUE:
- CG_DrawPlayerBankValue( &rect, color, qtrue );
- break;
case CG_PLAYER_CREDITS_VALUE_NOPAD:
CG_DrawPlayerCreditsValue( &rect, color, qfalse );
break;
- case CG_PLAYER_BANK_VALUE_NOPAD:
- CG_DrawPlayerBankValue( &rect, color, qfalse );
- break;
case CG_PLAYER_STAMINA_1:
CG_DrawPlayerStamina1( &rect, color, shader );
break;
@@ -2908,8 +2878,7 @@ CG_DrawIntermission
*/
static void CG_DrawIntermission( void )
{
- if( cg_drawStatus.integer )
- Menu_Paint( Menus_FindByName( "default_hud" ), qtrue );
+ Menu_Paint( Menus_FindByName( "default_hud" ), qtrue );
cg.scoreFadeTime = cg.time;
cg.scoreBoardShowing = CG_DrawScoreboard( );
@@ -3045,12 +3014,9 @@ static void CG_Draw2D( void )
( cg.snap->ps.stats[ STAT_HEALTH ] > 0 ) )
{
CG_DrawBuildableStatus( );
- if( cg_drawStatus.integer )
- Menu_Paint( menu, qtrue );
-
}
- else if( cg_drawStatus.integer )
- Menu_Paint( defaultMenu, qtrue );
+
+ Menu_Paint( menu, qtrue );
CG_DrawVote( );
CG_DrawTeamVote( );
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 4a1f8a7e..89e86935 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1460,7 +1460,6 @@ extern vmCvar_t cg_drawCrosshair;
extern vmCvar_t cg_drawCrosshairNames;
extern vmCvar_t cg_crosshairSize;
extern vmCvar_t cg_draw2D;
-extern vmCvar_t cg_drawStatus;
extern vmCvar_t cg_animSpeed;
extern vmCvar_t cg_debugAnim;
extern vmCvar_t cg_debugPosition;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index deb19580..3bca625d 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -118,7 +118,6 @@ vmCvar_t cg_drawCrosshair;
vmCvar_t cg_drawCrosshairNames;
vmCvar_t cg_crosshairSize;
vmCvar_t cg_draw2D;
-vmCvar_t cg_drawStatus;
vmCvar_t cg_animSpeed;
vmCvar_t cg_debugAnim;
vmCvar_t cg_debugPosition;
@@ -233,7 +232,6 @@ static cvarTable_t cvarTable[ ] =
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE },
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
{ &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE },
- { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
{ &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE },
{ &cg_drawClock, "cg_drawClock", "0", CVAR_ARCHIVE },
{ &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE },
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2c0d1b31..57803a24 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -223,6 +223,7 @@ typedef enum
STAT_BUILDABLE, // which ghost model to display for building
STAT_FALLDIST, // the distance the player fell
STAT_VIEWLOCK // direction to lock the view in
+ // netcode has space for 3 more
} statIndex_t;
#define SCA_WALLCLIMBER 0x00000001
@@ -267,9 +268,9 @@ typedef enum
PERS_STATE,
PERS_CREDIT, // human credit
- PERS_BANK, // human credit in the bank
PERS_QUEUEPOS, // position in the spawn queue
PERS_NEWWEAPON // weapon to switch to
+ // netcode has space for 5 more
} persEnum_t;
#define PS_WALLCLIMBINGFOLLOW 0x00000001
diff --git a/ui/menudef.h b/ui/menudef.h
index 6290cf42..f324c046 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -100,9 +100,7 @@
#define CG_PLAYER_CLIPS_VALUE 3
#define CG_PLAYER_BUILD_TIMER 4
#define CG_PLAYER_CREDITS_VALUE 7
-#define CG_PLAYER_BANK_VALUE 8
#define CG_PLAYER_CREDITS_VALUE_NOPAD 9
-#define CG_PLAYER_BANK_VALUE_NOPAD 10
#define CG_PLAYER_STAMINA 11
#define CG_PLAYER_STAMINA_1 12
#define CG_PLAYER_STAMINA_2 13