diff options
-rw-r--r-- | src/cgame/cg_draw.c | 40 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 1 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 2 | ||||
-rw-r--r-- | src/game/bg_public.h | 3 | ||||
-rw-r--r-- | ui/menudef.h | 2 |
5 files changed, 5 insertions, 43 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 82d0aff2..fbdc747b 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -340,27 +340,6 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p } } -static void CG_DrawPlayerBankValue( rectDef_t *rect, vec4_t color, qboolean padding ) -{ - int value; - playerState_t *ps; - - ps = &cg.snap->ps; - - value = ps->persistant[ PERS_BANK ]; - if( value > -1 ) - { - trap_R_SetColor( color ); - - if( padding ) - CG_DrawFieldPadded( rect->x, rect->y, 4, rect->w / 4, rect->h, value ); - else - CG_DrawField( rect->x, rect->y, 1, rect->w, rect->h, value ); - - trap_R_SetColor( NULL ); - } -} - #define HH_MIN_ALPHA 0.2f #define HH_MAX_ALPHA 0.8f #define HH_ALPHA_DIFF (HH_MAX_ALPHA-HH_MIN_ALPHA) @@ -2323,9 +2302,6 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, { rectDef_t rect; - if( cg_drawStatus.integer == 0 ) - return; - rect.x = x; rect.y = y; rect.w = w; @@ -2336,15 +2312,9 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, case CG_PLAYER_CREDITS_VALUE: CG_DrawPlayerCreditsValue( &rect, color, qtrue ); break; - case CG_PLAYER_BANK_VALUE: - CG_DrawPlayerBankValue( &rect, color, qtrue ); - break; case CG_PLAYER_CREDITS_VALUE_NOPAD: CG_DrawPlayerCreditsValue( &rect, color, qfalse ); break; - case CG_PLAYER_BANK_VALUE_NOPAD: - CG_DrawPlayerBankValue( &rect, color, qfalse ); - break; case CG_PLAYER_STAMINA_1: CG_DrawPlayerStamina1( &rect, color, shader ); break; @@ -2908,8 +2878,7 @@ CG_DrawIntermission */ static void CG_DrawIntermission( void ) { - if( cg_drawStatus.integer ) - Menu_Paint( Menus_FindByName( "default_hud" ), qtrue ); + Menu_Paint( Menus_FindByName( "default_hud" ), qtrue ); cg.scoreFadeTime = cg.time; cg.scoreBoardShowing = CG_DrawScoreboard( ); @@ -3045,12 +3014,9 @@ static void CG_Draw2D( void ) ( cg.snap->ps.stats[ STAT_HEALTH ] > 0 ) ) { CG_DrawBuildableStatus( ); - if( cg_drawStatus.integer ) - Menu_Paint( menu, qtrue ); - } - else if( cg_drawStatus.integer ) - Menu_Paint( defaultMenu, qtrue ); + + Menu_Paint( menu, qtrue ); CG_DrawVote( ); CG_DrawTeamVote( ); diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 4a1f8a7e..89e86935 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1460,7 +1460,6 @@ extern vmCvar_t cg_drawCrosshair; extern vmCvar_t cg_drawCrosshairNames; extern vmCvar_t cg_crosshairSize; extern vmCvar_t cg_draw2D; -extern vmCvar_t cg_drawStatus; extern vmCvar_t cg_animSpeed; extern vmCvar_t cg_debugAnim; extern vmCvar_t cg_debugPosition; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index deb19580..3bca625d 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -118,7 +118,6 @@ vmCvar_t cg_drawCrosshair; vmCvar_t cg_drawCrosshairNames; vmCvar_t cg_crosshairSize; vmCvar_t cg_draw2D; -vmCvar_t cg_drawStatus; vmCvar_t cg_animSpeed; vmCvar_t cg_debugAnim; vmCvar_t cg_debugPosition; @@ -233,7 +232,6 @@ static cvarTable_t cvarTable[ ] = { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE }, { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE }, { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE }, - { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE }, { &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE }, { &cg_drawClock, "cg_drawClock", "0", CVAR_ARCHIVE }, { &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE }, diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 2c0d1b31..57803a24 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -223,6 +223,7 @@ typedef enum STAT_BUILDABLE, // which ghost model to display for building STAT_FALLDIST, // the distance the player fell STAT_VIEWLOCK // direction to lock the view in + // netcode has space for 3 more } statIndex_t; #define SCA_WALLCLIMBER 0x00000001 @@ -267,9 +268,9 @@ typedef enum PERS_STATE, PERS_CREDIT, // human credit - PERS_BANK, // human credit in the bank PERS_QUEUEPOS, // position in the spawn queue PERS_NEWWEAPON // weapon to switch to + // netcode has space for 5 more } persEnum_t; #define PS_WALLCLIMBINGFOLLOW 0x00000001 diff --git a/ui/menudef.h b/ui/menudef.h index 6290cf42..f324c046 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -100,9 +100,7 @@ #define CG_PLAYER_CLIPS_VALUE 3 #define CG_PLAYER_BUILD_TIMER 4 #define CG_PLAYER_CREDITS_VALUE 7 -#define CG_PLAYER_BANK_VALUE 8 #define CG_PLAYER_CREDITS_VALUE_NOPAD 9 -#define CG_PLAYER_BANK_VALUE_NOPAD 10 #define CG_PLAYER_STAMINA 11 #define CG_PLAYER_STAMINA_1 12 #define CG_PLAYER_STAMINA_2 13 |