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-rw-r--r--src/cgame/cg_players.c10
-rw-r--r--src/game/bg_local.h2
-rw-r--r--src/game/bg_pmove.c30
3 files changed, 36 insertions, 6 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 0225c874..680f544a 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -1889,6 +1889,11 @@ void CG_Player( centity_t *cent ) {
CG_PositionRotatedEntityOnTag( &torso, &legs, ci->legsModel, "tag_torso");
+ if( cent->currentState.legsAnim & ANIM_WALLCLIMBING &&
+ !( cent->currentState.eFlags & EF_DEAD ) &&
+ !( cg.intermissionStarted ) )
+ AnglesToAxis( cent->lerpAngles, torso.axis );
+
torso.shadowPlane = shadowPlane;
torso.renderfx = renderfx;
@@ -1908,6 +1913,11 @@ void CG_Player( centity_t *cent ) {
CG_PositionRotatedEntityOnTag( &head, &torso, ci->torsoModel, "tag_head");
+ if( cent->currentState.legsAnim & ANIM_WALLCLIMBING &&
+ !( cent->currentState.eFlags & EF_DEAD ) &&
+ !( cg.intermissionStarted ) )
+ AnglesToAxis( cent->lerpAngles, head.axis );
+
head.shadowPlane = shadowPlane;
head.renderfx = renderfx;
diff --git a/src/game/bg_local.h b/src/game/bg_local.h
index 3321757c..d1c7e033 100644
--- a/src/game/bg_local.h
+++ b/src/game/bg_local.h
@@ -69,7 +69,7 @@ typedef struct
//TA: make this into a cvar later....
#define SMOOTHTIME 300
-#define MAXSMOOTHS 10
+#define MAXSMOOTHS 16
//TA: wall climbing local
typedef struct
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 0ae871d7..bffc47fc 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -244,6 +244,8 @@ void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) {
backoff = DotProduct (in, normal);
+ //Com_Printf( "%1.0f ", backoff );
+
if ( backoff < 0 ) {
backoff *= overbounce;
} else {
@@ -252,8 +254,11 @@ void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) {
for ( i=0 ; i<3 ; i++ ) {
change = normal[i]*backoff;
+ //Com_Printf( "%1.0f ", change );
out[i] = in[i] - change;
}
+
+ //Com_Printf( " " );
}
@@ -294,7 +299,16 @@ static void PM_Friction( void ) {
if ( pml.walking && !(pml.groundTrace.surfaceFlags & SURF_SLICK) ) {
// if getting knocked back, no friction
if ( ! (pm->ps->pm_flags & PMF_TIME_KNOCKBACK) ) {
- control = speed < pm_stopspeed ? pm_stopspeed : speed;
+ if( ( pm->ps->stats[ STAT_PTEAM ] == PTE_DROIDS ) &&
+ ( pm->ps->stats[ STAT_PCLASS ] == PCL_D_BASE ) )
+ {
+ control = speed < pm_stopspeed*5 ? pm_stopspeed*5 : speed;
+ }
+ else
+ {
+ control = speed < pm_stopspeed ? pm_stopspeed : speed;
+ }
+
drop += control*pm_friction*pml.frametime;
}
}
@@ -953,7 +967,7 @@ static void PM_ClimbMove( void ) {
// slide along the ground plane
PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal,
pm->ps->velocity, OVERCLIP );
-
+
// don't decrease velocity when going up or down a slope
VectorNormalize(pm->ps->velocity);
VectorScale(pm->ps->velocity, vel, pm->ps->velocity);
@@ -1959,11 +1973,13 @@ static void PM_Footsteps( void ) {
//
if( ( pm->ps->stats[STAT_ABILITIES] & SCA_WALLCLIMBER ) && ( pml.groundPlane ) )
{
- pm->xyspeed = DotProduct(pm->ps->velocity, pml.groundTrace.plane.normal);
+ pm->xyspeed = sqrt( pm->ps->velocity[0] * pm->ps->velocity[0]
+ + pm->ps->velocity[1] * pm->ps->velocity[1]
+ + pm->ps->velocity[2] * pm->ps->velocity[2] );
}
else
pm->xyspeed = sqrt( pm->ps->velocity[0] * pm->ps->velocity[0]
- + pm->ps->velocity[1] * pm->ps->velocity[1] );
+ + pm->ps->velocity[1] * pm->ps->velocity[1] );
if ( pm->ps->groundEntityNum == ENTITYNUM_NONE ) {
// airborne leaves position in cycle intact, but doesn't advance
@@ -2687,7 +2703,11 @@ void PmoveSingle (pmove_t *pmove)
pml.frametime = pml.msec * 0.001;
- AngleVectors (pm->ps->viewangles, pml.forward, pml.right, pml.up);
+ if( ( pm->ps->stats[ STAT_ABILITIES ] & SCA_WALLCLIMBER ) &&
+ ( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
+ { AngleVectors ( wcl[ pm->ps->clientNum ].nonSvangles, pml.forward, pml.right, pml.up); }
+ else
+ { AngleVectors (pm->ps->viewangles, pml.forward, pml.right, pml.up); }
if ( pm->cmd.upmove < 10 ) {
// not holding jump