diff options
-rw-r--r-- | src/qcommon/vm_sparc.c | 2 | ||||
-rw-r--r-- | src/renderergl2/tr_bsp.c | 10 | ||||
-rw-r--r-- | src/renderergl2/tr_fbo.c | 2 | ||||
-rw-r--r-- | src/renderergl2/tr_glsl.c | 6 | ||||
-rw-r--r-- | src/renderergl2/tr_shade_calc.c | 4 |
5 files changed, 13 insertions, 11 deletions
diff --git a/src/qcommon/vm_sparc.c b/src/qcommon/vm_sparc.c index b34b2175..d55ac5c2 100644 --- a/src/qcommon/vm_sparc.c +++ b/src/qcommon/vm_sparc.c @@ -702,7 +702,7 @@ static void dst_insn_append(struct func_info * const fp) static void ErrJump(void) { - Com_Error(ERR_DROP, "program tried to execute code outside VM\n"); + Com_Error(ERR_DROP, "program tried to execute code outside VM"); exit(1); } diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c index 6cbd9d21..f32c2365 100644 --- a/src/renderergl2/tr_bsp.c +++ b/src/renderergl2/tr_bsp.c @@ -351,7 +351,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { } if (!size) - ri.Error(ERR_DROP, "Bad header for %s!\n", filename); + ri.Error(ERR_DROP, "Bad header for %s!", filename); size -= 2; p += 2; @@ -369,10 +369,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { #if 0 // HDRFILE_RGBE if (size != tr.lightmapSize * tr.lightmapSize * 4) - ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size); + ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size); #else // HDRFILE_FLOAT if (size != tr.lightmapSize * tr.lightmapSize * 12) - ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size); + ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size); #endif } else @@ -2185,7 +2185,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) { { //ri.Printf(PRINT_ALL, "Found!\n"); if (size != sizeof(float) * 3 * (verts->filelen / sizeof(*dv))) - ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv)))); + ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv)))); } } @@ -2686,7 +2686,7 @@ void R_LoadLightGrid( lump_t *l ) { if (size != sizeof(float) * 6 * numGridPoints) { - ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)(sizeof(float)) * 6 * numGridPoints); + ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)(sizeof(float)) * 6 * numGridPoints); } w->hdrLightGrid = ri.Hunk_Alloc(size, h_low); diff --git a/src/renderergl2/tr_fbo.c b/src/renderergl2/tr_fbo.c index 00b8b174..fee11d5c 100644 --- a/src/renderergl2/tr_fbo.c +++ b/src/renderergl2/tr_fbo.c @@ -107,7 +107,7 @@ FBO_t *FBO_Create(const char *name, int width, int height) if(strlen(name) >= MAX_QPATH) { - ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long\n", name); + ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long", name); } if(width <= 0 || width > glRefConfig.maxRenderbufferSize) diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c index 93b78a1a..d8b07432 100644 --- a/src/renderergl2/tr_glsl.c +++ b/src/renderergl2/tr_glsl.c @@ -431,7 +431,8 @@ static void GLSL_LinkProgram(GLhandleARB program) if(!linked) { GLSL_PrintInfoLog(program, qfalse); - ri.Error(ERR_DROP, "\nshaders failed to link"); + ri.Printf(PRINT_ALL, "\n"); + ri.Error(ERR_DROP, "shaders failed to link"); } } @@ -445,7 +446,8 @@ static void GLSL_ValidateProgram(GLhandleARB program) if(!validated) { GLSL_PrintInfoLog(program, qfalse); - ri.Error(ERR_DROP, "\nshaders failed to validate"); + ri.Printf(PRINT_ALL, "\n"); + ri.Error(ERR_DROP, "shaders failed to validate"); } } diff --git a/src/renderergl2/tr_shade_calc.c b/src/renderergl2/tr_shade_calc.c index 977ae6de..c2e9aa83 100644 --- a/src/renderergl2/tr_shade_calc.c +++ b/src/renderergl2/tr_shade_calc.c @@ -457,10 +457,10 @@ static void Autosprite2Deform( void ) { vec3_t forward; if ( tess.numVertexes & 3 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name ); } if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) { - ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name ); + ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name ); } if ( backEnd.currentEntity != &tr.worldEntity ) { |