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-rw-r--r--src/cgame/cg_event.c3
-rw-r--r--ui/ingame_options.menu2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index d1e330b9..7050f14d 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -621,7 +621,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_TAUNT:
DEBUGNAME( "EV_TAUNT" );
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*taunt.wav" ) );
+ if( !cg_noTaunt.integer )
+ trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*taunt.wav" ) );
break;
case EV_WATER_TOUCH:
diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu
index ad75e1b1..53bcc07f 100644
--- a/ui/ingame_options.menu
+++ b/ui/ingame_options.menu
@@ -161,7 +161,7 @@
name game
group optionsGrp
type ITEM_TYPE_YESNO
- text "Taunts Off:"
+ text "Taunts Sounds Off:"
cvar "cg_noTaunt"
rect 90 130 192 15
textalign ITEM_ALIGN_RIGHT