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-rw-r--r--src/qcommon/files.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index 536434c4..94e2152e 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -1054,7 +1054,7 @@ int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueF
}
}
- if (!(pak->referenced & FS_QAGAME_REF) && strstr(filename, "qagame.qvm")) {
+ if (!(pak->referenced & FS_QAGAME_REF) && strstr(filename, "game.qvm")) {
pak->referenced |= FS_QAGAME_REF;
}
if (!(pak->referenced & FS_CGAME_REF) && strstr(filename, "cgame.qvm")) {
@@ -2095,7 +2095,7 @@ int FS_GetModList( char *listbuf, int bufsize ) {
if (bDrop) {
continue;
}
- // we drop "baseq3" "." and ".."
+ // we drop BASEGAME "." and ".."
if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) {
// now we need to find some .pk3 files to validate the mod
// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
@@ -2767,7 +2767,7 @@ static void FS_Startup( const char *gameName )
=====================
FS_GamePureChecksum
-Returns the checksum of the pk3 from which the server loaded the qagame.qvm
+Returns the checksum of the pk3 from which the server loaded the game.qvm
=====================
*/
const char *FS_GamePureChecksum( void ) {