diff options
-rw-r--r-- | src/client/cl_cgame.c | 1 | ||||
-rw-r--r-- | src/server/sv_game.c | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/client/cl_cgame.c b/src/client/cl_cgame.c index 1ec50288..c1b58f2c 100644 --- a/src/client/cl_cgame.c +++ b/src/client/cl_cgame.c @@ -561,6 +561,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) { return re.RegisterShaderNoMip( VMA(1) ); case CG_R_REGISTERFONT: re.RegisterFont( VMA(1), args[2], VMA(3)); + return 0; case CG_R_CLEARSCENE: re.ClearScene(); return 0; diff --git a/src/server/sv_game.c b/src/server/sv_game.c index bde8fb95..c81c62ea 100644 --- a/src/server/sv_game.c +++ b/src/server/sv_game.c @@ -488,7 +488,7 @@ intptr_t SV_GameSystemCalls( intptr_t *args ) { default: Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] ); } - return -1; + return 0; } /* |