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Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index 9518bd18..00000000 --- a/ChangeLog +++ /dev/null @@ -1,175 +0,0 @@ -1.1.0 ------ - - Feature/balance changes - ----------------------- - * Quick fullscreen changes - * Fancy autocompletion - * Client now sleeps when inactive - * Persistent console history - * Increase boost time to 30 seconds from 20 seconds - * Lcannon now has a minimum charge value - * Flamer damage down to 20 from 31 - * Zap repeat rate down to 1500ms from 2000ms - * Knockback from pouncing now 3 times as strong - * Demo state now displayed from cgame - * AVI video capture - * cl_autoRecordDemo - * Master server, based on dpmaster - * Changed defaults for r_picmip and r_textureMode - * Chat sounds differ depending on team - * New collision type, for improved light flares - * New pain blend effect - * Reduced Dragoon pounce range to 64 from 96 - * Dragoon pounce now incurs 400ms wait before other weapons may be used - * Trapper cost down to 8 from 10 - * Hovel is now free, but only one can be built - * Teslagen damage up to 9 from 7 - * Non locational damage does not apply locational armour anymore; instead it - averages the armour regions together - * Added target_alien_win and target_human_win - * Added worldspawn keys to disable specific game elements - * 3D particles - * Brass ejections now done via particle system - * static_tranform particle move type - * thirdPersonOnly particle and trail system property - * Abstract attachment system - * Scriptable trails system - - Bug fixes/development issues - ---------------------------- - * Fix to a server memory leak - * Fix to a server 100% CPU bug - * Delete key on *nix fixed - * Fixed lcannon charge storage exploit - * Fixed psaw/cgun inappropriate effects bug - * Maps on create server menu now sorted by name - * Fixed death by poison MOD s/antitox/medkit/ - * Fixed Marauders momentarily disappearing when wall jumping - * Fixed a potential crash bug involving the use of generic1 - * Fixed being able to build multiple coincident repeaters if there is no reactor - * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no - reactor present - * Fixed invoking "reload" during a weapon reload causing an unnecessary reload - * Fixed aliens having the wrong blood colour when shot with a las gun - * Fixed hovel causing invisible builders - -1.0.2 ------ - - Feature/balance changes - ----------------------- - * Extended STATS report to include the times when stages change - * Increased Tesla damage frequency - * Marginally increased Tesla damage - * Teslas now produce exaggerated knockback effect - * Hives now buildable on walls - * Boosters no longer restore Dragoon spitballs - * Dragoon spitballs now affected by gravity - * Dragoon pounce attack damage reduced to 100 from 160 - * Removed jump pad code (and associated media loading) - * Removed loading of some Q3 cruft - * Corpses timeout in 20 seconds instead of 60 - - Bug fixes/development issues - ---------------------------- - * Fixed a silly bug with using the reactor/repeater - * Spilled events attached to temporary entities are now reattached - to their original entities, fixing the missing flame bug - * Fixed "suicide god" bug - * Fixed bug where zap ignores armour - * Fixed missing particle systems when follow-spectating - * Fixed potential bug involving dodgy pointer arithmetic in - CG_LoadClientInfo - * Cleaned up logic in CG_AddPlayerWeapon - * MASK_SHOT traces no longer collide with corpses - * Improved robustness of spawn validation, fixing the bug on transit - * A crapload of whitespace fixes - -1.0.1 ------ - - Feature/balance changes - ----------------------- - * cg_debugParticles >= 1 now prints to the console when particle - systems are parsed and registered - * Reverted walk/run animation switching back to cmd.buttons instead - of basing it on speed - * Added option for changing whether or not the wallwalk control is a - toggle or not - * Weapon now drops momentarily when reloading - * The stage kill counters are now incremented for structure kills if - players did more then 50% of the total damage - * Removed the mp3 decoder from the source - * Marauder lightning now requires aim, does damage over time and - chains to other entities - * Implemented the Medkit -- a means for a human to restore health - and cure poison in the field - * "Disable Build Warnings" replaced with "Disable Warning - Dialogs" and improved - * Sped spectator move speed up - * Implemented "step down" physics for all characters; no more - jumping down stairs - * Increased frequency with which the Acid Tube deals damage - * Tyrant can no longer charge up forever and must pass a specific - minimum charge level - * Implemented command queueing for commands sent to clients in order - to prevent overflows even sv_floodProtect is off, but not by - dropping commands - * Added LOS check to creep slowing - * Overmind now only complains if there are 0 spawns - * Spawns can no longer be built when there is no Overmind/Reactor - * The spawn closest to the point of death is chosen preferably if - available - * Evolving no longer restores all health - * "give weapons" and "give ammo" cheats removed - * When selling the battery pack, max ammo is given - * Added stage information to the end of game stats - * Reduced Dragoon spitball damage from 120 to 110 - * Reduced Tyrant claw damage from 120 to 100 - * Reduced Tyrant charge damage from 160 to 110 - * Increased Barricade regeneration rate from 12 to 14 - * Increased Overmind health from 500 to 750 - * Decreased Overmind regeneration rate from 10 to 6 - * Doubled Blaster speed from 700 to 1400 - * Reduced Painsaw damage from 18 to 15 - * Reduced Painsaw range from 48.0 to 40.0 - * Reduced Grenade price from 300 to 200 - * Reduced Shotgun repeat rate from 1200 to 1000 - * Increased Shotgun damage from 6 to 7 - * Increased Mass driver damage from 35 to 38 - * Increased Chaingun damage from 5 to 6 - * Reduced Flamer repeat rate from 300 to 200 - * Extended Flamer range - * Increased ammo on all human weapons - * Reduced splashdamage on MG Turrets - - - Bug fixes/development issues - ---------------------------- - * Hacked around trap_LinkEntity to allow missiles to have a bounding - box displayed - * Fixed "Server command overflow" bug for clients that should time - out - * Fixed a bug where only live clients would have their scores logged - at the end of the game - * Reworked how weapon changes are performed, fixing bugs in the - process - * Fixed the issue where the Mac qvm JIT compiler would not compile - Tremulous - * Reimplemented how buildables play damage sounds to not use the - event system - * Reworked the ammo/clips packing system to remove the confusion of - concepts - * Disabled client side ET_MISSILE collision - * G_RadiusSelectiveDamage no longer applies locational damage - * Moved some speed adjustment code into prediction; should prevent - some prediction misses - * Wrapped all calls to trap_SendServerCommand in order to circumvent - the q3amsgboom.cfg exploit - * Fixed restoration of energy weapons bug - * Fixed a bug where locational damage could sometimes scale damage - to 0 - * Added G_ClosestEnt - * Moved build directory from tremulous to tremulous-dev - |