diff options
Diffstat (limited to 'ioq3-r437/src/SDL12/include/SDL.h')
-rw-r--r-- | ioq3-r437/src/SDL12/include/SDL.h | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/ioq3-r437/src/SDL12/include/SDL.h b/ioq3-r437/src/SDL12/include/SDL.h deleted file mode 100644 index 76425889..00000000 --- a/ioq3-r437/src/SDL12/include/SDL.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2004 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -#ifdef SAVE_RCSID -static char rcsid = - "@(#) $Id: SDL.h,v 1.8 2004/01/04 16:49:07 slouken Exp $"; -#endif - -/* Main include header for the SDL library */ - -#ifndef _SDL_H -#define _SDL_H - -#include "SDL_main.h" -#include "SDL_types.h" -#include "SDL_getenv.h" -#include "SDL_error.h" -#include "SDL_rwops.h" -#include "SDL_timer.h" -#include "SDL_audio.h" -#include "SDL_cdrom.h" -#include "SDL_joystick.h" -#include "SDL_events.h" -#include "SDL_video.h" -#include "SDL_byteorder.h" -#include "SDL_version.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* As of version 0.5, SDL is loaded dynamically into the application */ - -/* These are the flags which may be passed to SDL_Init() -- you should - specify the subsystems which you will be using in your application. -*/ -#define SDL_INIT_TIMER 0x00000001 -#define SDL_INIT_AUDIO 0x00000010 -#define SDL_INIT_VIDEO 0x00000020 -#define SDL_INIT_CDROM 0x00000100 -#define SDL_INIT_JOYSTICK 0x00000200 -#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ -#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ -#define SDL_INIT_EVERYTHING 0x0000FFFF - -/* This function loads the SDL dynamically linked library and initializes - * the subsystems specified by 'flags' (and those satisfying dependencies) - * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup - * signal handlers for some commonly ignored fatal signals (like SIGSEGV) - */ -extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); - -/* This function initializes specific SDL subsystems */ -extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); - -/* This function cleans up specific SDL subsystems */ -extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); - -/* This function returns mask of the specified subsystems which have - been initialized. - If 'flags' is 0, it returns a mask of all initialized subsystems. -*/ -extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); - -/* This function cleans up all initialized subsystems and unloads the - * dynamically linked library. You should call it upon all exit conditions. - */ -extern DECLSPEC void SDLCALL SDL_Quit(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_H */ |