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Diffstat (limited to 'ioq3-r437/src/unix/sdl_glimp.c')
-rw-r--r--ioq3-r437/src/unix/sdl_glimp.c1515
1 files changed, 0 insertions, 1515 deletions
diff --git a/ioq3-r437/src/unix/sdl_glimp.c b/ioq3-r437/src/unix/sdl_glimp.c
deleted file mode 100644
index b435d8a5..00000000
--- a/ioq3-r437/src/unix/sdl_glimp.c
+++ /dev/null
@@ -1,1515 +0,0 @@
-
-#if USE_SDL_VIDEO
-
-/*
- * SDL implementation for Quake 3: Arena's GPL source release.
- *
- * I wrote such a beast originally for Loki's port of Heavy Metal: FAKK2,
- * and then wrote it again for the Linux client of Medal of Honor: Allied
- * Assault. Third time's a charm, so I'm rewriting this once more for the
- * GPL release of Quake 3.
- *
- * Written by Ryan C. Gordon (icculus@icculus.org). Please refer to
- * http://icculus.org/quake3/ for the latest version of this code.
- *
- * Patches and comments are welcome at the above address.
- *
- * I cut-and-pasted this from linux_glimp.c, and moved it to SDL line-by-line.
- * There is probably some cruft that could be removed here.
- *
- * You should define USE_SDL=1 and then add this to the makefile.
- * USE_SDL will disable the X11 target.
- */
-
-/*
-Original copyright on Q3A sources:
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Quake III Arena source code; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-/*
-** GLW_IMP.C
-**
-** This file contains ALL Linux specific stuff having to do with the
-** OpenGL refresh. When a port is being made the following functions
-** must be implemented by the port:
-**
-** GLimp_EndFrame
-** GLimp_Init
-** GLimp_Shutdown
-** GLimp_SwitchFullscreen
-** GLimp_SetGamma
-**
-*/
-
-#include "SDL.h"
-
-#ifdef SMP
-#include "SDL_thread.h"
-#endif
-
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <dlfcn.h>
-
-#include "../renderer/tr_local.h"
-#include "../client/client.h"
-#include "linux_local.h" // bk001130
-
-#include "unix_glw.h"
-
-
-/* Just hack it for now. */
-#ifdef MACOS_X
-typedef CGLContextObj QGLContext;
-#define GLimp_GetCurrentContext() CGLGetCurrentContext()
-#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
-#else
-typedef void *QGLContext;
-#define GLimp_GetCurrentContext() (NULL)
-#define GLimp_SetCurrentContext(ctx)
-#endif
-
-static QGLContext opengl_context;
-
-#define WINDOW_CLASS_NAME "Quake III: Arena"
-#define WINDOW_CLASS_NAME_BRIEF "quake3"
-
-//#define KBD_DBG
-
-typedef enum
-{
- RSERR_OK,
-
- RSERR_INVALID_FULLSCREEN,
- RSERR_INVALID_MODE,
-
- RSERR_UNKNOWN
-} rserr_t;
-
-glwstate_t glw_state;
-
-static SDL_Surface *screen = NULL;
-static SDL_Joystick *stick = NULL;
-
-static qboolean mouse_avail = qfalse;
-static qboolean mouse_active = qfalse;
-static qboolean sdlrepeatenabled = qfalse;
-
-static cvar_t *in_mouse;
-cvar_t *in_subframe;
-cvar_t *in_nograb; // this is strictly for developers
-
-// bk001130 - from cvs1.17 (mkv), but not static
-cvar_t *in_joystick = NULL;
-cvar_t *in_joystickDebug = NULL;
-cvar_t *joy_threshold = NULL;
-
-cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software
-cvar_t *r_previousglDriver;
-
-qboolean GLimp_sdl_init_video(void)
-{
- if (!SDL_WasInit(SDL_INIT_VIDEO))
- {
- ri.Printf( PRINT_ALL, "Calling SDL_Init(SDL_INIT_VIDEO)...\n");
- if (SDL_Init(SDL_INIT_VIDEO) == -1)
- {
- ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError());
- return qfalse;
- }
- ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) passed.\n");
- }
-
- return qtrue;
-}
-
-
-/*
-* Find the first occurrence of find in s.
-*/
-// bk001130 - from cvs1.17 (mkv), const
-// bk001130 - made first argument const
-static const char *Q_stristr( const char *s, const char *find)
-{
- register char c, sc;
- register size_t len;
-
- if ((c = *find++) != 0)
- {
- if (c >= 'a' && c <= 'z')
- {
- c -= ('a' - 'A');
- }
- len = strlen(find);
- do
- {
- do
- {
- if ((sc = *s++) == 0)
- return NULL;
- if (sc >= 'a' && sc <= 'z')
- {
- sc -= ('a' - 'A');
- }
- } while (sc != c);
- } while (Q_stricmpn(s, find, len) != 0);
- s--;
- }
- return s;
-}
-
-static const char *XLateKey(SDL_keysym *keysym, int *key)
-{
- static char buf[2] = { '\0', '\0' };
- *key = 0;
-
- *buf = '\0';
-
- // these happen to match the ASCII chars.
- if ((keysym->sym >= ' ') && (keysym->sym <= '~'))
- {
- *key = (int) keysym->sym;
- }
- else
- switch (keysym->sym)
- {
- case SDLK_PAGEUP: *key = K_PGUP; break;
- case SDLK_KP9: *key = K_KP_PGUP; break;
- case SDLK_PAGEDOWN: *key = K_PGDN; break;
- case SDLK_KP3: *key = K_KP_PGDN; break;
- case SDLK_KP7: *key = K_KP_HOME; break;
- case SDLK_HOME: *key = K_HOME; break;
- case SDLK_KP1: *key = K_KP_END; break;
- case SDLK_END: *key = K_END; break;
- case SDLK_KP4: *key = K_KP_LEFTARROW; break;
- case SDLK_LEFT: *key = K_LEFTARROW; break;
- case SDLK_KP6: *key = K_KP_RIGHTARROW; break;
- case SDLK_RIGHT: *key = K_RIGHTARROW; break;
- case SDLK_KP2: *key = K_KP_DOWNARROW; break;
- case SDLK_DOWN: *key = K_DOWNARROW; break;
- case SDLK_KP8: *key = K_KP_UPARROW; break;
- case SDLK_UP: *key = K_UPARROW; break;
- case SDLK_ESCAPE: *key = K_ESCAPE; break;
- case SDLK_KP_ENTER: *key = K_KP_ENTER; break;
- case SDLK_RETURN: *key = K_ENTER; break;
- case SDLK_TAB: *key = K_TAB; break;
- case SDLK_F1: *key = K_F1; break;
- case SDLK_F2: *key = K_F2; break;
- case SDLK_F3: *key = K_F3; break;
- case SDLK_F4: *key = K_F4; break;
- case SDLK_F5: *key = K_F5; break;
- case SDLK_F6: *key = K_F6; break;
- case SDLK_F7: *key = K_F7; break;
- case SDLK_F8: *key = K_F8; break;
- case SDLK_F9: *key = K_F9; break;
- case SDLK_F10: *key = K_F10; break;
- case SDLK_F11: *key = K_F11; break;
- case SDLK_F12: *key = K_F12; break;
-
- // bk001206 - from Ryan's Fakk2
- case SDLK_BACKSPACE: *key = K_BACKSPACE; break; // ctrl-h
- case SDLK_KP_PERIOD: *key = K_KP_DEL; break;
- case SDLK_DELETE: *key = K_DEL; break;
- case SDLK_PAUSE: *key = K_PAUSE; break;
-
- case SDLK_LSHIFT:
- case SDLK_RSHIFT: *key = K_SHIFT; break;
-
- case SDLK_LCTRL:
- case SDLK_RCTRL: *key = K_CTRL; break;
-
- case SDLK_RMETA:
- case SDLK_LMETA:
- case SDLK_RALT:
- case SDLK_LALT: *key = K_ALT; break;
-
- case SDLK_KP5: *key = K_KP_5; break;
- case SDLK_INSERT: *key = K_INS; break;
- case SDLK_KP0: *key = K_KP_INS; break;
- case SDLK_KP_MULTIPLY: *key = '*'; break;
- case SDLK_KP_PLUS: *key = K_KP_PLUS; break;
- case SDLK_KP_MINUS: *key = K_KP_MINUS; break;
- case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break;
-
- default: break;
- }
-
- if (*key == K_BACKSPACE)
- buf[0] = 8;
- else
- {
- if (keysym->unicode <= 255 && keysym->unicode >= 20) // maps to ASCII?
- {
- char ch = (char) keysym->unicode;
- if (ch == '~')
- *key = '~'; // console HACK
-
- // The X11 driver converts to lowercase, but apparently we shouldn't.
- // There's possibly somewhere else where they covert back. Passing
- // uppercase to the engine works fine and fixes all-lower input.
- // (https://bugzilla.icculus.org/show_bug.cgi?id=2364) --ryan.
- //else if (ch >= 'A' && ch <= 'Z')
- // ch = ch - 'A' + 'a';
-
- buf[0] = ch;
- }
- else if(keysym->unicode == 8) // ctrl-h
- buf[0] = 8;
- }
-
- return buf;
-}
-
-static void install_grabs(void)
-{
- SDL_WM_GrabInput(SDL_GRAB_ON);
- SDL_ShowCursor(0);
-
- // This is a bug in the current SDL/macosx...have to toggle it a few
- // times to get the cursor to hide.
-#if defined(MACOS_X)
- SDL_ShowCursor(1);
- SDL_ShowCursor(0);
-#endif
-}
-
-static void uninstall_grabs(void)
-{
- SDL_ShowCursor(1);
- SDL_WM_GrabInput(SDL_GRAB_OFF);
-}
-
-static void printkey(const SDL_Event* event)
-{
-#ifdef KBD_DBG
- printf("key name: %s", SDL_GetKeyName(event->key.keysym.sym));
- if(event->key.keysym.unicode)
- {
- printf(" unicode: %hx", event->key.keysym.unicode);
- if (event->key.keysym.unicode >= '0'
- && event->key.keysym.unicode <= '~') // printable?
- printf(" (%c)", (unsigned char)(event->key.keysym.unicode));
- }
- puts("");
-#endif
-}
-
-static void HandleEvents(void)
-{
- const int t = 0; // always just use the current time.
- SDL_Event e;
- const char *p = NULL;
- int key = 0;
-
- if (screen == NULL)
- return; // no SDL context.
-
- if (cls.keyCatchers == 0)
- {
- if (sdlrepeatenabled)
- {
- SDL_EnableKeyRepeat(0, 0);
- sdlrepeatenabled = qfalse;
- }
- }
- else
- {
- if (!sdlrepeatenabled)
- {
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- sdlrepeatenabled = qtrue;
- }
- }
-
- while (SDL_PollEvent(&e))
- {
- switch (e.type)
- {
- case SDL_KEYDOWN:
- printkey(&e);
- p = XLateKey(&e.key.keysym, &key);
- if (key)
- {
- Sys_QueEvent( t, SE_KEY, key, qtrue, 0, NULL );
- }
- if (p)
- {
- while (*p)
- {
- Sys_QueEvent( t, SE_CHAR, *p++, 0, 0, NULL );
- }
- }
- break;
-
- case SDL_KEYUP:
- XLateKey(&e.key.keysym, &key);
- Sys_QueEvent( t, SE_KEY, key, qfalse, 0, NULL );
- break;
-
- case SDL_MOUSEMOTION:
- if (mouse_active)
- {
- Sys_QueEvent( t, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
- }
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- {
- unsigned char b;
- switch (e.button.button)
- {
- case 1: b = K_MOUSE1; break;
- case 2: b = K_MOUSE3; break;
- case 3: b = K_MOUSE2; break;
- case 4: b = K_MWHEELUP; break;
- case 5: b = K_MWHEELDOWN; break;
- case 6: b = K_MOUSE4; break;
- case 7: b = K_MOUSE5; break;
- default: b = K_AUX1 + (e.button.button - 8)%16; break;
- }
- Sys_QueEvent( t, SE_KEY, b, (e.type == SDL_MOUSEBUTTONDOWN?qtrue:qfalse), 0, NULL );
- }
- break;
-
- case SDL_QUIT:
- Sys_Quit();
- break;
- }
- }
-}
-
-// NOTE TTimo for the tty console input, we didn't rely on those ..
-// it's not very surprising actually cause they are not used otherwise
-void KBD_Init(void)
-{
-}
-
-void KBD_Close(void)
-{
-}
-
-void IN_ActivateMouse( void )
-{
- if (!mouse_avail || !screen)
- return;
-
- if (!mouse_active)
- {
- if (!in_nograb->value)
- install_grabs();
- mouse_active = qtrue;
- }
-}
-
-void IN_DeactivateMouse( void )
-{
- if (!mouse_avail || !screen)
- return;
-
- if (mouse_active)
- {
- if (!in_nograb->value)
- uninstall_grabs();
- mouse_active = qfalse;
- }
-}
-/*****************************************************************************/
-
-/*
-** GLimp_SetGamma
-**
-** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
-*/
-void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
-{
- // NOTE TTimo we get the gamma value from cvar, because we can't work with the s_gammatable
- // the API wasn't changed to avoid breaking other OSes
- float g;
-
- if ( r_ignorehwgamma->integer )
- return;
-
- g = Cvar_Get("r_gamma", "1.0", 0)->value;
- SDL_SetGamma(g, g, g);
-}
-
-/*
-** GLimp_Shutdown
-**
-** This routine does all OS specific shutdown procedures for the OpenGL
-** subsystem. Under OpenGL this means NULLing out the current DC and
-** HGLRC, deleting the rendering context, and releasing the DC acquired
-** for the window. The state structure is also nulled out.
-**
-*/
-void GLimp_Shutdown( void )
-{
- IN_Shutdown();
- screen = NULL;
-
- memset( &glConfig, 0, sizeof( glConfig ) );
- memset( &glState, 0, sizeof( glState ) );
-
- QGL_Shutdown();
-}
-
-/*
-** GLimp_LogComment
-*/
-void GLimp_LogComment( char *comment )
-{
- if ( glw_state.log_fp )
- {
- fprintf( glw_state.log_fp, "%s", comment );
- }
-}
-
-/*
-** GLW_StartDriverAndSetMode
-*/
-// bk001204 - prototype needed
-static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen );
-static qboolean GLW_StartDriverAndSetMode( const char *drivername,
- int mode,
- qboolean fullscreen )
-{
- rserr_t err;
-
- if (GLimp_sdl_init_video() == qfalse)
- return qfalse;
-
- // don't ever bother going into fullscreen with a voodoo card
-#if 1 // JDC: I reenabled this
- if ( Q_stristr( drivername, "Voodoo" ) )
- {
- ri.Cvar_Set( "r_fullscreen", "0" );
- r_fullscreen->modified = qfalse;
- fullscreen = qfalse;
- }
-#endif
-
- if (fullscreen && in_nograb->value)
- {
- ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
- ri.Cvar_Set( "r_fullscreen", "0" );
- r_fullscreen->modified = qfalse;
- fullscreen = qfalse;
- }
-
- err = GLW_SetMode( drivername, mode, fullscreen );
-
- switch ( err )
- {
- case RSERR_INVALID_FULLSCREEN:
- ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
- return qfalse;
- case RSERR_INVALID_MODE:
- ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
- return qfalse;
- default:
- break;
- }
- return qtrue;
-}
-
-/*
-** GLW_SetMode
-*/
-static int GLW_SetMode( const char *drivername, int mode, qboolean fullscreen )
-{
- const char* glstring; // bk001130 - from cvs1.17 (mkv)
- int sdlcolorbits = 4;
- int colorbits, depthbits, stencilbits;
- int tcolorbits, tdepthbits, tstencilbits;
- int i = 0;
- SDL_Surface *vidscreen = NULL;
-
- ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
-
- ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
-
- if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
- {
- ri.Printf( PRINT_ALL, " invalid mode\n" );
- return RSERR_INVALID_MODE;
- }
- ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
-
- Uint32 flags = SDL_OPENGL;
- if (fullscreen)
- flags |= SDL_FULLSCREEN;
-
- if (!r_colorbits->value)
- colorbits = 24;
- else
- colorbits = r_colorbits->value;
-
- if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
- colorbits = 16;
-
- if (!r_depthbits->value)
- depthbits = 24;
- else
- depthbits = r_depthbits->value;
- stencilbits = r_stencilbits->value;
-
- for (i = 0; i < 16; i++)
- {
- // 0 - default
- // 1 - minus colorbits
- // 2 - minus depthbits
- // 3 - minus stencil
- if ((i % 4) == 0 && i)
- {
- // one pass, reduce
- switch (i / 4)
- {
- case 2 :
- if (colorbits == 24)
- colorbits = 16;
- break;
- case 1 :
- if (depthbits == 24)
- depthbits = 16;
- else if (depthbits == 16)
- depthbits = 8;
- case 3 :
- if (stencilbits == 24)
- stencilbits = 16;
- else if (stencilbits == 16)
- stencilbits = 8;
- }
- }
-
- tcolorbits = colorbits;
- tdepthbits = depthbits;
- tstencilbits = stencilbits;
-
- if ((i % 4) == 3)
- { // reduce colorbits
- if (tcolorbits == 24)
- tcolorbits = 16;
- }
-
- if ((i % 4) == 2)
- { // reduce depthbits
- if (tdepthbits == 24)
- tdepthbits = 16;
- else if (tdepthbits == 16)
- tdepthbits = 8;
- }
-
- if ((i % 4) == 1)
- { // reduce stencilbits
- if (tstencilbits == 24)
- tstencilbits = 16;
- else if (tstencilbits == 16)
- tstencilbits = 8;
- else
- tstencilbits = 0;
- }
-
- sdlcolorbits = 4;
- if (tcolorbits == 24)
- sdlcolorbits = 8;
-
- SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
- SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
- SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
- SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
- SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
- SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
-
- SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
- SDL_ShowCursor(0);
- SDL_EnableUNICODE(1);
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- sdlrepeatenabled = qtrue;
-
- if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
- {
- fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
- continue;
- }
-
- opengl_context = GLimp_GetCurrentContext();
-
- ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
- sdlcolorbits, sdlcolorbits, sdlcolorbits,
- tdepthbits, tstencilbits);
-
- glConfig.colorBits = tcolorbits;
- glConfig.depthBits = tdepthbits;
- glConfig.stencilBits = tstencilbits;
- break;
- }
-
- if (!vidscreen)
- {
- ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
- return RSERR_INVALID_MODE;
- }
-
- screen = vidscreen;
-
- // bk001130 - from cvs1.17 (mkv)
- glstring = (char *) qglGetString (GL_RENDERER);
- ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
-
- // bk010122 - new software token (Indirect)
- if ( !Q_stricmp( glstring, "Mesa X11")
- || !Q_stricmp( glstring, "Mesa GLX Indirect") )
- {
- if ( !r_allowSoftwareGL->integer )
- {
- ri.Printf( PRINT_ALL, "\n\n***********************************************************\n" );
- ri.Printf( PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n" );
- ri.Printf( PRINT_ALL, " Driver DLL used: %s\n", drivername );
- ri.Printf( PRINT_ALL, " If this is intentional, add\n" );
- ri.Printf( PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n" );
- ri.Printf( PRINT_ALL, " to the command line when starting the game.\n" );
- ri.Printf( PRINT_ALL, "***********************************************************\n");
- GLimp_Shutdown( );
- return RSERR_INVALID_MODE;
- } else
- {
- ri.Printf( PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n" );
- }
- }
-
- return RSERR_OK;
-}
-
-/*
-** GLW_InitExtensions
-*/
-static void GLW_InitExtensions( void )
-{
- if ( !r_allowExtensions->integer )
- {
- ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
- return;
- }
-
- ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
-
- // GL_S3_s3tc
- if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) )
- {
- if ( r_ext_compressed_textures->value )
- {
- glConfig.textureCompression = TC_S3TC;
- ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
- } else
- {
- glConfig.textureCompression = TC_NONE;
- ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
- }
- } else
- {
- glConfig.textureCompression = TC_NONE;
- ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
- }
-
- // GL_EXT_texture_env_add
- glConfig.textureEnvAddAvailable = qfalse;
- if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) )
- {
- if ( r_ext_texture_env_add->integer )
- {
- glConfig.textureEnvAddAvailable = qtrue;
- ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
- } else
- {
- glConfig.textureEnvAddAvailable = qfalse;
- ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
- }
- } else
- {
- ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
- }
-
- // GL_ARB_multitexture
- qglMultiTexCoord2fARB = NULL;
- qglActiveTextureARB = NULL;
- qglClientActiveTextureARB = NULL;
- if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
- {
- if ( r_ext_multitexture->value )
- {
- qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
- qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
- qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
-
- if ( qglActiveTextureARB )
- {
- GLint glint = 0;
- qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint );
- glConfig.maxActiveTextures = (int) glint;
- if ( glConfig.maxActiveTextures > 1 )
- {
- ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
- } else
- {
- qglMultiTexCoord2fARB = NULL;
- qglActiveTextureARB = NULL;
- qglClientActiveTextureARB = NULL;
- ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
- }
- }
- } else
- {
- ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
- }
- } else
- {
- ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
- }
-
- // GL_EXT_compiled_vertex_array
- if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
- {
- if ( r_ext_compiled_vertex_array->value )
- {
- ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
- qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
- qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
- if (!qglLockArraysEXT || !qglUnlockArraysEXT)
- {
- ri.Error (ERR_FATAL, "bad getprocaddress");
- }
- } else
- {
- ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
- }
- } else
- {
- ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
- }
-
-}
-
-static void GLW_InitGamma( void )
-{
- glConfig.deviceSupportsGamma = qtrue;
-}
-
-/*
-** GLW_LoadOpenGL
-**
-** GLimp_win.c internal function that that attempts to load and use
-** a specific OpenGL DLL.
-*/
-static qboolean GLW_LoadOpenGL( const char *name )
-{
- qboolean fullscreen;
-
- ri.Printf( PRINT_ALL, "...loading %s:\n", name );
-
- // disable the 3Dfx splash screen and set gamma
- // we do this all the time, but it shouldn't hurt anything
- // on non-3Dfx stuff
- putenv("FX_GLIDE_NO_SPLASH=0");
-
- // Mesa VooDoo hacks
- putenv("MESA_GLX_FX=fullscreen\n");
-
- // load the QGL layer
- if ( QGL_Init( name ) )
- {
- fullscreen = r_fullscreen->integer;
-
- // create the window and set up the context
- if ( !GLW_StartDriverAndSetMode( name, r_mode->integer, fullscreen ) )
- {
- if (r_mode->integer != 3)
- {
- if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) )
- {
- goto fail;
- }
- } else
- goto fail;
- }
-
- return qtrue;
- } else
- {
- ri.Printf( PRINT_ALL, "failed\n" );
- }
- fail:
-
- QGL_Shutdown();
-
- return qfalse;
-}
-
-
-/*
-** GLimp_Init
-**
-** This routine is responsible for initializing the OS specific portions
-** of OpenGL.
-*/
-void GLimp_Init( void )
-{
- qboolean attemptedlibGL = qfalse;
- qboolean attempted3Dfx = qfalse;
- qboolean success = qfalse;
- char buf[1024];
- cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE );
-
- r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
-
- r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM );
-
- InitSig();
-
- IN_Init(); // rcg08312005 moved into glimp.
-
- // Hack here so that if the UI
- if ( *r_previousglDriver->string )
- {
- // The UI changed it on us, hack it back
- // This means the renderer can't be changed on the fly
- ri.Cvar_Set( "r_glDriver", r_previousglDriver->string );
- }
-
- //
- // load and initialize the specific OpenGL driver
- //
- if ( !GLW_LoadOpenGL( r_glDriver->string ) )
- {
- if ( !Q_stricmp( r_glDriver->string, OPENGL_DRIVER_NAME ) )
- {
- attemptedlibGL = qtrue;
- } else if ( !Q_stricmp( r_glDriver->string, _3DFX_DRIVER_NAME ) )
- {
- attempted3Dfx = qtrue;
- }
-
- #if 0
- // TTimo
- // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
- // old legacy load code, was confusing people who had a bad OpenGL setup
- if ( !attempted3Dfx && !success )
- {
- attempted3Dfx = qtrue;
- if ( GLW_LoadOpenGL( _3DFX_DRIVER_NAME ) )
- {
- ri.Cvar_Set( "r_glDriver", _3DFX_DRIVER_NAME );
- r_glDriver->modified = qfalse;
- success = qtrue;
- }
- }
- #endif
-
- // try ICD before trying 3Dfx standalone driver
- if ( !attemptedlibGL && !success )
- {
- attemptedlibGL = qtrue;
- if ( GLW_LoadOpenGL( OPENGL_DRIVER_NAME ) )
- {
- ri.Cvar_Set( "r_glDriver", OPENGL_DRIVER_NAME );
- r_glDriver->modified = qfalse;
- success = qtrue;
- }
- }
-
- if (!success)
- ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
-
- }
-
- // Save it in case the UI stomps it
- ri.Cvar_Set( "r_previousglDriver", r_glDriver->string );
-
- // This values force the UI to disable driver selection
- glConfig.driverType = GLDRV_ICD;
- glConfig.hardwareType = GLHW_GENERIC;
-
- // get our config strings
- Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
- Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
- if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
- glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
- Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
- Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
-
- //
- // chipset specific configuration
- //
- strcpy( buf, glConfig.renderer_string );
- strlwr( buf );
-
- //
- // NOTE: if changing cvars, do it within this block. This allows them
- // to be overridden when testing driver fixes, etc. but only sets
- // them to their default state when the hardware is first installed/run.
- //
- if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
- {
- glConfig.hardwareType = GLHW_GENERIC;
-
- ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST" );
-
- // VOODOO GRAPHICS w/ 2MB
- if ( Q_stristr( buf, "voodoo graphics/1 tmu/2 mb" ) )
- {
- ri.Cvar_Set( "r_picmip", "2" );
- ri.Cvar_Get( "r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
- } else
- {
- ri.Cvar_Set( "r_picmip", "1" );
-
- if ( Q_stristr( buf, "rage 128" ) || Q_stristr( buf, "rage128" ) )
- {
- ri.Cvar_Set( "r_finish", "0" );
- }
- // Savage3D and Savage4 should always have trilinear enabled
- else if ( Q_stristr( buf, "savage3d" ) || Q_stristr( buf, "s3 savage4" ) )
- {
- ri.Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
- }
- }
- }
-
- //
- // this is where hardware specific workarounds that should be
- // detected/initialized every startup should go.
- //
- if ( Q_stristr( buf, "banshee" ) || Q_stristr( buf, "Voodoo_Graphics" ) )
- {
- glConfig.hardwareType = GLHW_3DFX_2D3D;
- } else if ( Q_stristr( buf, "rage pro" ) || Q_stristr( buf, "RagePro" ) )
- {
- glConfig.hardwareType = GLHW_RAGEPRO;
- } else if ( Q_stristr( buf, "permedia2" ) )
- {
- glConfig.hardwareType = GLHW_PERMEDIA2;
- } else if ( Q_stristr( buf, "riva 128" ) )
- {
- glConfig.hardwareType = GLHW_RIVA128;
- } else if ( Q_stristr( buf, "riva tnt " ) )
- {
- }
-
- ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string );
-
- // initialize extensions
- GLW_InitExtensions();
- GLW_InitGamma();
-
- InitSig(); // not clear why this is at begin & end of function
-
- return;
-}
-
-
-/*
-** GLimp_EndFrame
-**
-** Responsible for doing a swapbuffers and possibly for other stuff
-** as yet to be determined. Probably better not to make this a GLimp
-** function and instead do a call to GLimp_SwapBuffers.
-*/
-void GLimp_EndFrame (void)
-{
- // don't flip if drawing to front buffer
- if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
- {
- SDL_GL_SwapBuffers();
- }
-
- // check logging
- QGL_EnableLogging( (qboolean)r_logFile->integer ); // bk001205 - was ->value
-}
-
-
-
-#ifdef SMP
-/*
-===========================================================
-
-SMP acceleration
-
-===========================================================
-*/
-
-/*
- * I have no idea if this will even work...most platforms don't offer
- * thread-safe OpenGL libraries, and it looks like the original Linux
- * code counted on each thread claiming the GL context with glXMakeCurrent(),
- * which you can't currently do in SDL. We'll just have to hope for the best.
- */
-
-static SDL_mutex *smpMutex = NULL;
-static SDL_cond *renderCommandsEvent = NULL;
-static SDL_cond *renderCompletedEvent = NULL;
-static void (*glimpRenderThread)( void ) = NULL;
-static SDL_Thread *renderThread = NULL;
-
-static void GLimp_ShutdownRenderThread(void)
-{
- if (smpMutex != NULL)
- {
- SDL_DestroyMutex(smpMutex);
- smpMutex = NULL;
- }
-
- if (renderCommandsEvent != NULL)
- {
- SDL_DestroyCond(renderCommandsEvent);
- renderCommandsEvent = NULL;
- }
-
- if (renderCompletedEvent != NULL)
- {
- SDL_DestroyCond(renderCompletedEvent);
- renderCompletedEvent = NULL;
- }
-
- glimpRenderThread = NULL;
-}
-
-static int GLimp_RenderThreadWrapper( void *arg )
-{
- Com_Printf( "Render thread starting\n" );
-
- glimpRenderThread();
-
- GLimp_SetCurrentContext(NULL);
-
- Com_Printf( "Render thread terminating\n" );
-
- return 0;
-}
-
-qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
-{
- static qboolean warned = qfalse;
- if (!warned)
- {
- Com_Printf("WARNING: You enable r_smp at your own risk!\n");
- warned = qtrue;
- }
-
-#if !MACOS_X
- return qfalse; /* better safe than sorry for now. */
-#endif
-
- if (renderThread != NULL) /* hopefully just a zombie at this point... */
- {
- Com_Printf("Already a render thread? Trying to clean it up...\n");
- SDL_WaitThread(renderThread, NULL);
- renderThread = NULL;
- GLimp_ShutdownRenderThread();
- }
-
- smpMutex = SDL_CreateMutex();
- if (smpMutex == NULL)
- {
- Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
- GLimp_ShutdownRenderThread();
- return qfalse;
- }
-
- renderCommandsEvent = SDL_CreateCond();
- if (renderCommandsEvent == NULL)
- {
- Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
- GLimp_ShutdownRenderThread();
- return qfalse;
- }
-
- renderCompletedEvent = SDL_CreateCond();
- if (renderCompletedEvent == NULL)
- {
- Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
- GLimp_ShutdownRenderThread();
- return qfalse;
- }
-
- glimpRenderThread = function;
- renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
- if ( renderThread == NULL ) {
- ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
- GLimp_ShutdownRenderThread();
- return qfalse;
- } else {
- // !!! FIXME: No detach API available in SDL!
- //ret = pthread_detach( renderThread );
- //if ( ret ) {
- //ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
- //}
- }
-
- return qtrue;
-}
-
-static volatile void *smpData = NULL;
-static volatile qboolean smpDataReady;
-
-void *GLimp_RendererSleep( void )
-{
- void *data = NULL;
-
- GLimp_SetCurrentContext(NULL);
-
- SDL_LockMutex(smpMutex);
- {
- smpData = NULL;
- smpDataReady = qfalse;
-
- // after this, the front end can exit GLimp_FrontEndSleep
- SDL_CondSignal(renderCompletedEvent);
-
- while ( !smpDataReady ) {
- SDL_CondWait(renderCommandsEvent, smpMutex);
- }
-
- data = (void *)smpData;
- }
- SDL_UnlockMutex(smpMutex);
-
- GLimp_SetCurrentContext(opengl_context);
-
- return data;
-}
-
-void GLimp_FrontEndSleep( void )
-{
- SDL_LockMutex(smpMutex);
- {
- while ( smpData ) {
- SDL_CondWait(renderCompletedEvent, smpMutex);
- }
- }
- SDL_UnlockMutex(smpMutex);
-
- GLimp_SetCurrentContext(opengl_context);
-}
-
-void GLimp_WakeRenderer( void *data )
-{
- GLimp_SetCurrentContext(NULL);
-
- SDL_LockMutex(smpMutex);
- {
- assert( smpData == NULL );
- smpData = data;
- smpDataReady = qtrue;
-
- // after this, the renderer can continue through GLimp_RendererSleep
- SDL_CondSignal(renderCommandsEvent);
- }
- SDL_UnlockMutex(smpMutex);
-}
-
-#else
-
-void GLimp_RenderThreadWrapper( void *stub ) {}
-qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
- ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
- return qfalse;
-}
-void *GLimp_RendererSleep( void ) {
- return NULL;
-}
-void GLimp_FrontEndSleep( void ) {}
-void GLimp_WakeRenderer( void *data ) {}
-
-#endif
-
-/*****************************************************************************/
-/* MOUSE */
-/*****************************************************************************/
-
-void IN_Init(void) {
- Com_Printf ("\n------- Input Initialization -------\n");
- // mouse variables
- in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
-
- // turn on-off sub-frame timing of X events
- in_subframe = Cvar_Get ("in_subframe", "1", CVAR_ARCHIVE);
-
- // developer feature, allows to break without loosing mouse pointer
- in_nograb = Cvar_Get ("in_nograb", "0", 0);
-
- // bk001130 - from cvs.17 (mkv), joystick variables
- in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH);
- // bk001130 - changed this to match win32
- in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP);
- joy_threshold = Cvar_Get ("joy_threshold", "0.15", CVAR_ARCHIVE); // FIXME: in_joythreshold
-
- Cvar_Set( "cl_platformSensitivity", "2.0" );
-
- if (in_mouse->value)
- mouse_avail = qtrue;
- else
- mouse_avail = qfalse;
-
- IN_StartupJoystick( ); // bk001130 - from cvs1.17 (mkv)
- Com_Printf ("------------------------------------\n");
-}
-
-void IN_Shutdown(void)
-{
- IN_DeactivateMouse();
-
- mouse_avail = qfalse;
-
- if (stick)
- {
- SDL_JoystickClose(stick);
- stick = NULL;
- }
-
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-}
-
-void IN_Frame (void) {
-
- // bk001130 - from cvs 1.17 (mkv)
- IN_JoyMove(); // FIXME: disable if on desktop?
-
- if ( cls.keyCatchers & KEYCATCH_CONSOLE )
- {
- // temporarily deactivate if not in the game and
- // running on the desktop
- // voodoo always counts as full screen
- if (Cvar_VariableValue ("r_fullscreen") == 0
- && strcmp( Cvar_VariableString("r_glDriver"), _3DFX_DRIVER_NAME ) )
- {
- IN_DeactivateMouse ();
- return;
- }
- }
-
- IN_ActivateMouse();
-}
-
-void IN_Activate(void)
-{
-}
-
-// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c
-
-void Sys_SendKeyEvents (void) {
- // XEvent event; // bk001204 - unused
-
- if (!screen)
- return;
- HandleEvents();
-}
-
-
-// (moved this back in here from linux_joystick.c, so it's all in one place...
-// --ryan.
-
-/* We translate axes movement into keypresses. */
-static int joy_keys[16] = {
- K_LEFTARROW, K_RIGHTARROW,
- K_UPARROW, K_DOWNARROW,
- K_JOY16, K_JOY17,
- K_JOY18, K_JOY19,
- K_JOY20, K_JOY21,
- K_JOY22, K_JOY23,
-
- K_JOY24, K_JOY25,
- K_JOY26, K_JOY27
-};
-
-
-// bk001130 - from linux_glimp.c
-extern cvar_t * in_joystick;
-extern cvar_t * in_joystickDebug;
-extern cvar_t * joy_threshold;
-
-#define ARRAYLEN(x) (sizeof (x) / sizeof (x[0]))
-struct
-{
- qboolean buttons[16]; // !!! FIXME: these might be too many.
- unsigned int oldaxes;
-} stick_state;
-
-
-/**********************************************/
-/* Joystick routines. */
-/**********************************************/
-// bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c
-void IN_StartupJoystick( void )
-{
- int i = 0;
- int total = 0;
-
- if (stick != NULL)
- SDL_JoystickClose(stick);
-
- stick = NULL;
- memset(&stick_state, '\0', sizeof (stick_state));
-
- if( !in_joystick->integer ) {
- Com_Printf( "Joystick is not active.\n" );
- return;
- }
-
- if (!SDL_WasInit(SDL_INIT_JOYSTICK))
- {
- Com_Printf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n");
- if (SDL_Init(SDL_INIT_JOYSTICK) == -1)
- {
- Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError());
- return;
- }
- Com_Printf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n");
- }
-
- total = SDL_NumJoysticks();
- Com_Printf("I see %d possible joysticks\n", total);
- for (i = 0; i < total; i++)
- Com_Printf("[%d] %s\n", i, SDL_JoystickName(i));
-
- // !!! FIXME: someone should add a way to select a specific stick.
- for( i = 0; i < total; i++ ) {
- stick = SDL_JoystickOpen(i);
- if (stick == NULL)
- continue;
-
- Com_Printf( "Joystick %d opened\n", i );
- Com_Printf( "Name: %s\n", SDL_JoystickName(i) );
- Com_Printf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
- Com_Printf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
- Com_Printf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
- Com_Printf( "Balls: %d\n", SDL_JoystickNumBalls(stick) );
-
- SDL_JoystickEventState(SDL_QUERY);
-
- /* Our work here is done. */
- return;
- }
-
- /* No soup for you. */
- if( stick == NULL ) {
- Com_Printf( "No joystick opened.\n" );
- return;
- }
-}
-
-void IN_JoyMove( void )
-{
- qboolean joy_pressed[ARRAYLEN(joy_keys)];
- unsigned int axes = 0;
- int total = 0;
- int i = 0;
-
- if (!stick)
- return;
-
- SDL_JoystickUpdate();
-
- memset(joy_pressed, '\0', sizeof (joy_pressed));
-
- // update the ball state.
- total = SDL_JoystickNumBalls(stick);
- if (total > 0)
- {
- int balldx = 0;
- int balldy = 0;
- for (i = 0; i < total; i++)
- {
- int dx = 0;
- int dy = 0;
- SDL_JoystickGetBall(stick, i, &dx, &dy);
- balldx += dx;
- balldy += dy;
- }
- if (balldx || balldy)
- {
- // !!! FIXME: is this good for stick balls, or just mice?
- // Scale like the mouse input...
- if (abs(balldx) > 1)
- balldx *= 2;
- if (abs(balldy) > 1)
- balldy *= 2;
- Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL );
- }
- }
-
- // now query the stick buttons...
- total = SDL_JoystickNumButtons(stick);
- if (total > 0)
- {
- if (total > ARRAYLEN(stick_state.buttons))
- total = ARRAYLEN(stick_state.buttons);
- for (i = 0; i < total; i++)
- {
- qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0);
- if (pressed != stick_state.buttons[i])
- {
- Sys_QueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL );
- stick_state.buttons[i] = pressed;
- }
- }
- }
-
- // !!! FIXME: look at the hats...
-
- // finally, look at the axes...
- total = SDL_JoystickNumAxes(stick);
- if (total > 0)
- {
- if (total > 16) total = 16;
- for (i = 0; i < total; i++)
- {
- Sint16 axis = SDL_JoystickGetAxis(stick, i);
- float f = ( (float) axis ) / 32767.0f;
- if( f < -joy_threshold->value ) {
- axes |= ( 1 << ( i * 2 ) );
- } else if( f > joy_threshold->value ) {
- axes |= ( 1 << ( ( i * 2 ) + 1 ) );
- }
- }
- }
-
- /* Time to update axes state based on old vs. new. */
- if (axes != stick_state.oldaxes)
- {
- for( i = 0; i < 16; i++ ) {
- if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
- Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
- }
-
- if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
- Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
- }
- }
- }
-
- /* Save for future generations. */
- stick_state.oldaxes = axes;
-}
-
-#endif // USE_SDL_VIDEO
-
-// end sdl_glimp.c ...
-