diff options
Diffstat (limited to 'make-macosx-app.sh')
-rwxr-xr-x | make-macosx-app.sh | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/make-macosx-app.sh b/make-macosx-app.sh new file mode 100755 index 00000000..168109bb --- /dev/null +++ b/make-macosx-app.sh @@ -0,0 +1,328 @@ +#!/bin/sh + +# Let's make the user give us a target to work with +# architecture is optional +# if used, it we will store the .app bundle in the target arch build directory +if [ $# == 0 ] || [ $# -gt 2 ]; then + echo "Usage: $0 target <arch>" + echo "Example: $0 release x86" + echo "Valid targets are:" + echo " release" + echo " debug" + echo + echo "Optional architectures are:" + echo " x86" + echo " x86_64" + echo " ppc" + echo + exit 1 +fi + +if [ "$1" == "release" ]; then + TARGET_NAME="release" +elif [ "$1" == "debug" ]; then + TARGET_NAME="debug" +else + echo "Invalid target: $1" + echo "Valid targets are:" + echo " release" + echo " debug" + exit 1 +fi + +CURRENT_ARCH="" + +if [ "$2" != "" ]; then + if [ "$2" == "x86" ]; then + CURRENT_ARCH="x86" + elif [ "$2" == "x86_64" ]; then + CURRENT_ARCH="x86_64" + elif [ "$2" == "ppc" ]; then + CURRENT_ARCH="ppc" + else + echo "Invalid architecture: $1" + echo "Valid architectures are:" + echo " x86" + echo " x86_64" + echo " ppc" + echo + exit 1 + fi +fi + +function symlinkArch() +{ + EXT="dylib" + SEP="${3}" + SRCFILE="${1}" + DSTFILE="${2}${SEP}" + DSTPATH="${4}" + + if [ ! -e "${DSTPATH}/${SRCFILE}.${EXT}" ]; then + echo "**** ERROR: missing ${SRCFILE}.${EXT} from ${MACOS}" + exit 1 + fi + + if [ ! -d "${DSTPATH}" ]; then + echo "**** ERROR: path not found ${DSTPATH}" + exit 1 + fi + + pushd "${DSTPATH}" > /dev/null + + IS32=`file "${SRCFILE}.${EXT}" | grep "i386" | awk '{print $NF}'` + IS64=`file "${SRCFILE}.${EXT}" | grep "x86_64" | awk '{print $NF}'` + ISPPC=`file "${SRCFILE}.${EXT}" | grep "ppc" | awk '{print $NF}'` + + if [ "${IS32}" == "i386" ]; then + if [ ! -L "${DSTFILE}x86.${EXT}" ]; then + ln -s "${SRCFILE}.${EXT}" "${DSTFILE}x86.${EXT}" + fi + elif [ -L "${DSTFILE}x86.${EXT}" ]; then + rm "${DSTFILE}x86.${EXT}" + fi + + if [ "${IS64}" == "x86_64" ]; then + if [ ! -L "${DSTFILE}x86_64.${EXT}" ]; then + ln -s "${SRCFILE}.${EXT}" "${DSTFILE}x86_64.${EXT}" + fi + elif [ -L "${DSTFILE}x86_64.${EXT}" ]; then + rm "${DSTFILE}x86_64.${EXT}" + fi + + if [ "${ISPPC}" == "ppc" ]; then + if [ ! -L "${DSTFILE}ppc.${EXT}" ]; then + ln -s "${SRCFILE}.${EXT}" "${DSTFILE}ppc.${EXT}" + fi + elif [ -L "${DSTFILE}ppc.${EXT}" ]; then + rm "${DSTFILE}ppc.${EXT}" + fi + + popd > /dev/null +} + +SEARCH_ARCHS=" \ + x86 \ + x86_64 \ + ppc \ +" + +# if the optional arch parameter is used, we'll set CURRENT_ARCH +if [ "${CURRENT_ARCH}" != "" ]; then + SEARCH_ARCHS="${CURRENT_ARCH}" +fi + +AVAILABLE_ARCHS="" + +IOQ3_CLIENT_ARCHS="" +IOQ3_SERVER_ARCHS="" +IOQ3_RENDERER_GL1_ARCHS="" +IOQ3_RENDERER_GL2_ARCHS="" +IOQ3_CGAME_ARCHS="" +IOQ3_GAME_ARCHS="" +IOQ3_UI_ARCHS="" +IOQ3_MP_CGAME_ARCHS="" +IOQ3_MP_GAME_ARCHS="" +IOQ3_MP_UI_ARCHS="" + +BASEDIR="baseq3" +MISSIONPACKDIR="missionpack" + +CGAME="cgame" +GAME="qagame" +UI="ui" + +RENDERER_OPENGL="renderer_opengl" + +DEDICATED_NAME="ioq3ded" + +CGAME_NAME="${CGAME}.dylib" +GAME_NAME="${GAME}.dylib" +UI_NAME="${UI}.dylib" + +RENDERER_OPENGL1_NAME="${RENDERER_OPENGL}1.dylib" +RENDERER_OPENGL2_NAME="${RENDERER_OPENGL}2.dylib" + +ICNSDIR="misc" +ICNS="quake3_flat.icns" +PKGINFO="APPLIOQ3" + +OBJROOT="build" +#BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" +PRODUCT_NAME="ioquake3" +WRAPPER_EXTENSION="app" +WRAPPER_NAME="${PRODUCT_NAME}.${WRAPPER_EXTENSION}" +CONTENTS_FOLDER_PATH="${WRAPPER_NAME}/Contents" +UNLOCALIZED_RESOURCES_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/Resources" +EXECUTABLE_FOLDER_PATH="${CONTENTS_FOLDER_PATH}/MacOS" +EXECUTABLE_NAME="${PRODUCT_NAME}" + +for ARCH in $SEARCH_ARCHS; do + CURRENT_ARCH=${ARCH} + BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" + IOQ3_CLIENT="${EXECUTABLE_NAME}.${CURRENT_ARCH}" + IOQ3_SERVER="${DEDICATED_NAME}.${CURRENT_ARCH}" + IOQ3_RENDERER_GL1="${RENDERER_OPENGL}1_${CURRENT_ARCH}.dylib" + IOQ3_RENDERER_GL2="${RENDERER_OPENGL}2_${CURRENT_ARCH}.dylib" + IOQ3_CGAME="${CGAME}${CURRENT_ARCH}.dylib" + IOQ3_GAME="${GAME}${CURRENT_ARCH}.dylib" + IOQ3_UI="${UI}${CURRENT_ARCH}.dylib" + + if [ ! -d ${BUILT_PRODUCTS_DIR} ]; then + CURRENT_ARCH="" + BUILT_PRODUCTS_DIR="" + continue + fi + + # executables + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_CLIENT} ]; then + IOQ3_CLIENT_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_CLIENT} ${IOQ3_CLIENT_ARCHS}" + VALID_ARCHS="${ARCH} ${VALID_ARCHS}" + else + continue + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_SERVER} ]; then + IOQ3_SERVER_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_SERVER} ${IOQ3_SERVER_ARCHS}" + fi + + # renderers + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL1} ]; then + IOQ3_RENDERER_GL1_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL1} ${IOQ3_RENDERER_GL1_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL2} ]; then + IOQ3_RENDERER_GL2_ARCHS="${BUILT_PRODUCTS_DIR}/${IOQ3_RENDERER_GL2} ${IOQ3_RENDERER_GL2_ARCHS}" + fi + + # game + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_CGAME} ]; then + IOQ3_CGAME_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_CGAME} ${IOQ3_CGAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_GAME} ]; then + IOQ3_GAME_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_GAME} ${IOQ3_GAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_UI} ]; then + IOQ3_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_UI} ${IOQ3_UI_ARCHS}" + fi + # missionpack + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_CGAME} ]; then + IOQ3_MP_CGAME_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_CGAME} ${IOQ3_MP_CGAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_GAME} ]; then + IOQ3_MP_GAME_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_GAME} ${IOQ3_MP_GAME_ARCHS}" + fi + if [ -e ${BUILT_PRODUCTS_DIR}/${BASEDIR}/${IOQ3_MP_UI} ]; then + IOQ3_MP_UI_ARCHS="${BUILT_PRODUCTS_DIR}/${MISSIONPACKDIR}/${IOQ3_UI} ${IOQ3_MP_UI_ARCHS}" + fi +done + +if [ "${2}" == "" ]; then + BUILT_PRODUCTS_DIR="${OBJROOT}" +else + BUILT_PRODUCTS_DIR="${OBJROOT}/${TARGET_NAME}-darwin-${CURRENT_ARCH}" +fi + +cd `dirname $0` + +if [ ! -f Makefile ]; then + echo "$0 must be run from the ioquake3 build directory" + exit 1 +fi + +Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` + +if [ "${IOQ3_CLIENT_ARCHS}" == "" ]; then + echo "$0: no ioquake3 binary architectures were found for target '${TARGET_NAME}'" + exit 1 +else + echo "Creating bundle '${BUILT_PRODUCTS_DIR}/${WRAPPER_NAME}'\c" + echo " with architectures: \c" + for ARCH in ${VALID_ARCHS}; do + echo "${ARCH} \c" + done + echo "" +fi + + +if [ ! -d ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR ]; then + mkdir -p ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$BASEDIR || exit 1; +fi +if [ ! -d ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$MISSIONPACKDIR ]; then + mkdir -p ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}/$MISSIONPACKDIR || exit 1; +fi +if [ ! -d ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} ]; then + mkdir -p ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH} || exit 1; +fi + +cp ${ICNSDIR}/${ICNS} ${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/$ICNS || exit 1; + +echo -n ${PKGINFO} > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/PkgInfo || exit 1; + +echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?> +<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"> +<plist version=\"1.0\"> +<dict> + <key>CFBundleDevelopmentRegion</key> + <string>en</string> + <key>CFBundleExecutable</key> + <string>${EXECUTABLE_NAME}</string> + <key>CFBundleIconFile</key> + <string>quake3_flat</string> + <key>CFBundleIdentifier</key> + <string>org.ioquake.${PRODUCT_NAME}</string> + <key>CFBundleInfoDictionaryVersion</key> + <string>6.0</string> + <key>CFBundleName</key> + <string>${PRODUCT_NAME}</string> + <key>CFBundlePackageType</key> + <string>APPL</string> + <key>CFBundleShortVersionString</key> + <string>${Q3_VERSION}</string> + <key>CFBundleSignature</key> + <string>????</string> + <key>CFBundleVersion</key> + <string>${Q3_VERSION}</string> + <key>CGDisableCoalescedUpdates</key> + <true/> + <key>LSMinimumSystemVersion</key> + <string>${MACOSX_DEPLOYMENT_TARGET}</string> + <key>NSHumanReadableCopyright</key> + <string>QUAKE III ARENA Copyright © 1999-2000 id Software, Inc. All rights reserved.</string> + <key>NSPrincipalClass</key> + <string>NSApplication</string> +</dict> +</plist> +" > ${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/Info.plist + +cp code/libs/macosx/*.dylib ${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH} + +# +# use lipo to create a universal binary in to the appropriate bundle location +# then symlink appropriate architecture names for universal (fat) binary support +# +BUNDLEDIR="${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}" + +# executables +lipo -create -o ${BUNDLEDIR}/${EXECUTABLE_NAME} ${IOQ3_CLIENT_ARCHS} +lipo -create -o ${BUNDLEDIR}/${DEDICATED_NAME} ${IOQ3_SERVER_ARCHS} + +# renderers +lipo -create -o ${BUNDLEDIR}/${RENDERER_OPENGL1_NAME} ${IOQ3_RENDERER_GL1_ARCHS} +lipo -create -o ${BUNDLEDIR}/${RENDERER_OPENGL2_NAME} ${IOQ3_RENDERER_GL2_ARCHS} +symlinkArch "${RENDERER_OPENGL}1" "${RENDERER_OPENGL}1" "_" "${BUNDLEDIR}" +symlinkArch "${RENDERER_OPENGL}2" "${RENDERER_OPENGL}2" "_" "${BUNDLEDIR}" + +# game +lipo -create -o ${BUNDLEDIR}/${BASEDIR}/${CGAME_NAME} ${IOQ3_CGAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${BASEDIR}/${GAME_NAME} ${IOQ3_GAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${BASEDIR}/${UI_NAME} ${IOQ3_UI_ARCHS} +symlinkArch "cgame" "cgame" "" "${BUNDLEDIR}/${BASEDIR}" +symlinkArch "qagame" "qagame" "" "${BUNDLEDIR}/${BASEDIR}" +symlinkArch "ui" "ui" "" "${BUNDLEDIR}/${BASEDIR}" + +# missionpack +lipo -create -o ${BUNDLEDIR}/${MISSIONPACKDIR}/${CGAME_NAME} ${IOQ3_MP_CGAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${MISSIONPACKDIR}/${GAME_NAME} ${IOQ3_MP_GAME_ARCHS} +lipo -create -o ${BUNDLEDIR}/${MISSIONPACKDIR}/${UI_NAME} ${IOQ3_MP_UI_ARCHS} +symlinkArch "cgame" "cgame" "" "${BUNDLEDIR}/${MISSIONPACKDIR}" +symlinkArch "qagame" "qagame" "" "${BUNDLEDIR}/${MISSIONPACKDIR}" +symlinkArch "ui" "ui" "" "${BUNDLEDIR}/${MISSIONPACKDIR}" |