diff options
Diffstat (limited to 'make-macosx.sh')
-rwxr-xr-x | make-macosx.sh | 62 |
1 files changed, 32 insertions, 30 deletions
diff --git a/make-macosx.sh b/make-macosx.sh index 2a09ea1f..ebc56c90 100755 --- a/make-macosx.sh +++ b/make-macosx.sh @@ -1,35 +1,39 @@ #!/bin/sh +# +# BUILDARCH can be set to either i386, x86_64 or ppc +BUILDARCH=x86_64 + CC=gcc-4.0 APPBUNDLE=ioquake3.app -BINARY=ioquake3.x86_64 -DEDBIN=ioq3ded.x86_64 +BINARY=ioquake3.${BUILDARCH} +DEDBIN=ioq3ded.${BUILDARCH} PKGINFO=APPLIOQ3 ICNS=misc/quake3.icns -DESTDIR=build/release-darwin-x86_64 +DESTDIR=build/release-darwin-${BUILDARCH} BASEDIR=baseq3 MPACKDIR=missionpack BIN_OBJ=" - build/release-darwin-x86_64/ioquake3.x86_64 + build/release-darwin-${BUILDARCH}/ioquake3.${BUILDARCH} " BIN_DEDOBJ=" - build/release-darwin-x86_64/ioq3ded.x86_64 + build/release-darwin-${BUILDARCH}/ioq3ded.${BUILDARCH} " BASE_OBJ=" - build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib - build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib - build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib + build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib + build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib + build/release-darwin-${BUILDARCH}/$BASEDIR/qagame${BUILDARCH}.dylib " MPACK_OBJ=" - build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib - build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib - build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib + build/release-darwin-${BUILDARCH}/$MPACKDIR/cgame${BUILDARCH}.dylib + build/release-darwin-${BUILDARCH}/$MPACKDIR/ui${BUILDARCH}.dylib + build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib " RENDER_OBJ=" - build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib - build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib - build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib - build/release-darwin-x86_64/renderer_rend2_x86_64.dylib + build/release-darwin-${BUILDARCH}/renderer_opengl1_smp_${BUILDARCH}.dylib + build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib + build/release-darwin-${BUILDARCH}/renderer_rend2_smp_${BUILDARCH}.dylib + build/release-darwin-${BUILDARCH}/renderer_rend2_${BUILDARCH}.dylib " cd `dirname $0` @@ -48,19 +52,21 @@ TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : # can not build 64bit binaries, making 10.5 the minimum version. This has been tested # with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent # enough gcc to actually compile ioquake3 +# For PPC macs, G4's or better are required to run ioquake3. + +unset ARCH_SDK +unset ARCH_CFLAGS +unset ARCH_LDFLAGS -unset X86_SDK -unset X86_CFLAGS -unset X86_LDFLAGS if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then - X86_SDK=/Developer/SDKs/MacOSX10.5.sdk - X86_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ + ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk + ARCH_CFLAGS="-arch ${BUILDARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1050" - X86_LDFLAGS=" -mmacosx-version-min=10.5" + ARCH_LDFLAGS=" -mmacosx-version-min=10.5" fi -echo "Building X86 Client/Dedicated Server against \"$X86_SDK\"" +echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\"" sleep 3 if [ ! -d $DESTDIR ]; then @@ -72,10 +78,10 @@ NCPU=`sysctl -n hw.ncpu` # intel client and server -if [ -d build/release-darwin-x86_64 ]; then - rm -r build/release-darwin-x86_64 +if [ -d build/release-darwin-${BUILDARCH} ]; then + rm -r build/release-darwin-${BUILDARCH} fi -(ARCH=x86_64 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1; +(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1; echo "Creating .app bundle $DESTDIR/$APPBUNDLE" if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then @@ -126,11 +132,6 @@ echo " </plist> " > $DESTDIR/$APPBUNDLE/Contents/Info.plist -for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ -do - install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i -done - cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN @@ -138,4 +139,5 @@ cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/ cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/ +cp code/libs/macosx/*.dylib $DESTDIR |